Thats the main goal of this topic yes, but, like VZX said above, Studio Gobli approached as best they could with a unique model for all type of weapons (xcept ranged).
In practice, i and Seedo discovered our Max Crit dmg on whatever mob were often above max crit dmg calculated with that model (especially in capped conditions).
So either the whole model is flawed, or maybe just a few adjustements needed ? Seedo tried 2nd option with trying different caps, but still same functions.
Araelus on other hand, if i understood correctly, is trying to remodelize the 2H model.