Fuck Rotface.
At least Blood Council is fun, and we did get him down, but seriously. Fuck Rotface.
Fuck Rotface.
At least Blood Council is fun, and we did get him down, but seriously. Fuck Rotface.
19 total wipes on PP/Lanathel/Sindragosa is more than 'a few times,' that's a lot of raiders red twice or thrice over. You really want Shadowmourne going to PUGs? Blizzard seems to acknowledge that 'best on the server' has to mean something for the high-end players but doesn't want to lock out casuals. They've said as much again and again. Limited retries creates that barrier between them without overtuning every single boss in the instance because min/maxers can mathematically brute-force the mechanics every time (sup Sunwell). The zonewide raid buff coming up soon is the kiddy-stool you're expecting, not the removal of limited retries (something that may not go away ever).
I've never seen a PUG last more than 5 wipes. Most never make it that far before some jackass who was bringing the raid down ragequits. Your argument is flawed in assuming that this is somehow meant to punish the people who'll never make it through their full set of attempts.
capped DKP and nothing to spend it on because mail/hunter stuff wont drop FTL
Let's be clear; we are talking about the final dungeon in WotLK and content that isn't even 2 months, and in some cases not even a week, old yet. Not getting through the full set of attempts in a PUG has been a given since the days of ToGC10. I had (and still see) a lot of NAXX pugs give up at Heigan. You're right, there's nothing special about limited attempts that blocks PUGs out, their own awfulness does that without any help.
I'm simply postulating that limited attempts is Blizzard's way of putting up a 'you must be this tall to ride' sign in front of the more lucrative (read: Shadowmourne/t10 tokens) bosses in the game. Limited retries isn't about content longevity as Meresgi implied. That's what the gating system does; Arthas would still die in February even if they make him despawn after an hour Algalon style.
Wait... Heigan as in, tank + healer = dead guy? really?
If the tanks fail at dancing, or get cute with range exploiting his platform without properly informing the healers, yep.
Not a common occurrence, admittedly, but I'm trying to point out the position from which an average PUG will perceive the new arithmetic of raid retries in WotLK and beyond. There's a realistic perception and an unrealistic one. We ought to discard the unrealistic one (omg only x tries on boss y for loot z!) as unworthy of addressing.
after got server 1st putricide 25 kill, our ret pally /gquit, because we wouldnt let him be abom instead of tank on putricide fight for his quest because we needed more dps for it.
already told him beforehand if we get the kill tonight he could do abom next week, guess he wasnt having it. lol most random /gquit ever.
everyone in the guild was like "lol wtf"
Nobody in my VH group got the joke when in response to the bear /dancing I started singing "Friend of the Devil."
i am disappoint
Gotta admit, I don't know what you're alluding to with that, either.
le sigh...
Spoiler: show
When I implied it creates longevity, I did not mean in the sense of keeping Arthas and such bosses alive longer, as that's impossible in WoW's current form, hardmode bosses sure, but the content is just far too easy and most bosses are given to these guilds on PTR to practice on anyways and form strategies. It does however create longevity for the average player, as the average guild might end up taking a month extra or so to down Arthas due to mixups on the other bosses eating at their overall counter.
It's just a method to keep the players playing and let blizzard milk the cash cow tit. Then they will release all the new fun stuff that Cataclysm will bring to entice players to keep playing until the launch of that. Because any of their woes will be addressed then, so have no fear.
Then they will break down those promises and hand them out piece by piece to keep everyone playing even longer. Think druid forms that were supposed to be at WoTLK release, but were delayed (they had all the coding, they just knew they could get away with keeping it from the players until they had a dry spell to toss it out and prevent cancellations.)
Love when guild leader runs a "lets gear some main a little more, in toc 25" for ICC10/25 events.
He brings his 4/5th alt, and ends up getting Death's Choice. When the twins died before anyone said anything, anyone looted, I sighed because I knew it dropped and I wouldn't win the lot. I felt it drop almost.
Also Blood council, trying to ranged tank the 3rd one and getting my face smashed in record time. Just completely dying out right after that, if I didn't get dropped in 15-20s, because the 3rd orb would always pop on the entire opposite side of the room everytime we did it.
What are other people doing for this?
I'm not sure a Hunter is really ideal for ranged tanking that boss. Warlock works rather well because they can reduce Shadow damage while collecting orbs. I imagine a Priest could do the job, too, due to active or passive healing (that is, either healing themselves or heals from Vampiric Embrace as Shadow). Did you have any kind of Shadow Resistance buff at all?
An option that comes to mind (caveat: haven't done the fight yet, have just researched it) would be to have a designated person to drag orbs from the other side of the room over to you, as they fixate on the person who last hit them. You'd still need to have healers paying attention to you when you only have two orbs, but it might help to cut down on your time unprotected.
shadow resist can make you resist the orb buff, which is obviously a really bad thing
nether prot seemed to work tho, and obviously locks have soul link
but yeah our lock was just running all over the room until he got em all on him
We used a lock tank, had the 3 tards juggling balls and Mding the bollocks onto the lock tank. I FUCKING LOVE THAT FIGHT!
yup, we used lock tank also, hunter on bomb and MDing the boss to lock.
Ugh, someone was mentioning something about some nerfs to the fight. We only have 2 decent locks. One raids with other 10man, other one I wouldn't take regardless.
Hoping that the changes will make it a little more applicable for other raid setups.