Dear PUG Disbanders,
First, "disbander" is a word. I saw it on Jeopardy once, so shut the fuck up.
Second, your inability to say anything to the rest of the group as a warning before disbanding, while tiresome, can almost be forgiven. You are not a small minority of players, and your douche-baggery (also a word, Jack Bauer said it) has become a tolerable anti-social plague.
However, if you happen to be in my next PUG, in any heroic dungeon where you feel that either 1) you cannot handle the dungeon you've entered, or 2) your group cannot handle the dungeon you've entered, please disband before we've all fucking buffed up. I understand that the sum total for three reagents to cast my spells is a handful of silver and a chunk of mana, but it's beyond fucking annoying at this point.
In the future, disbander, please announce to the group your intention to leave immediately upon entering so that the rest of us don't suffer your retardation any longer than we must. You should recognize the load screen for Halls of Reflection or the Oculus by now. I imagine you've dropped party from it enough times for the image to be at least faintly familiar. If you find that your only interaction with your keyboard consists of rolling your face over it, thereby making it too difficult to type out a few simple words before point-click-disband, please leaarn to point-click-disband faster so that we can recover from the hapless void you've created that much faster.
Regards,
Actorious "Go Fuck Yourself, Buddy" the Patient
I don't think he'd live too far into 2-stack Festergut, probably just until barkskin/SI fall off, but that is still 2 or 3 buff stacks into the 2nd inhale. We had a feral druid tank the final 20% of Blood Princes, those guys hit pretty hard, hard enough to kill our MT, but we kept him alive there, lol.
Can't look up the right information to give you for this at work since most of the sites are blocked. However, I promise you that is how we do it. Our feral tanks first and gets an 7-8 stack and then the paladin takes over and bubbles off his stack at 9.
7-8 stacks is a little bit into a 2nd inhale, as the 3rd inhale to 3 stacks doesn't happen until 5-10s after a tank switch at 9 stacks of the buff. So that'd fit with what I said that the feral would barkskin/SI during a 2 stack phase and the taunt off happens when those are over.
Lord Jaraxxus is the weekly raid. Great, now I gotta burn my ToC10 IDs on shit pugs.
/facepalm at the video after you kill Arthas that was uploaded on mmo-champ.
They could have done such a better job telling the story, I don't mind the way it ends, everyone knew it was going to end that way really. It's just....they couldn't have flushed it out more? Tirion used to be such an amazing character in lore, the whole video just seems like a half ass attempt and hollow.
Watching the live streams and I wonder how the fuck you're supposed to survive phase 2. I just keep watching these raids get insta-gibbed. It's like watching a UT match.
they got him past half on the next attempt. lk will be dead by tonight by someone.
Razorgore was fucking harder then LK I guess.
http://images1.wikia.nocookie.net/wo.../Razorgore.jpg
normal mode, maybe.
There shouldnt be hardmodes, if you want to advance in the game learn to fucking play the game. I'm all for lowering the difficulty of encounters so they arnt like Cthun pre-BC...but not to the point they are at now. There's nothing wrong if a guild wipes on a boss for a month before downing him.
BWL and AQ40 are still there last time I checked. If you don't like hardmodes, quit WoW.
The fact that the top 5% of guilds have killed Sind and are working on Arthas normal 25 mode does not stop you from going in yourself and seeing what kind of challenges they truly represent to you. Stop judging encounter difficulty based on anecdotal reports. I recall identical crying about ToC25. And then people ran into ToGC Anub.
Yeah, there is. This is a video game. If you get off on being punished, go play some old NES games or some new bullet-hell shooters. The whining of the vocal minority was the worst thing to happen to vanilla and Blizzard finally wising up to economic reality was necessary. This is leisure.
But let's draw an analogy. Anyone can play baseball. Anyone can play baseball and they can even win games, get into their local amateur tournament, and pick up the trophy for being the best ball club in southwest Idaho. I promise you, not a single player on the Yankees or Red Sox or even the fucking Cubs is going to be bothered by their victory over a bunch of college kids and dentists. But they're getting to enjoy the game they like and getting their own sense of victory. If the MLB put its foot down and said that no one can run a baseball tournament except them and that only professionals were allowed, would you defend their stance that only the top 1% of baseball-playing athletes are allowed a sense of achievement?
The people who complain loudest about all the "casuals" in WoW seem to be the ones who will never come close to collecting the hardest achievements in the game, anyhow. But it's still just a game.
So get good at the game. Plain and simple. Did you cry when you couldn't beat Ruby or Emerald Weapon in FF7 or some other boss in another game. No, you got better at the game.
Oh yeah, you're right. It's tons of fun to farm the same boss over and over again, to get geared so that you can...farm a harder version of THE SAME BOSS OVER AND OVER AGAIN...to get the SAME GEAR with a +1 sticker on it.
Why not just make 1 Anub and make him halfway between both in terms of difficulty? How many people smashed through ToC25man and got bored as shit with it? It creates burn out, people dont like fighting the same thing over and over again.I recall identical crying about ToC25. And then people ran into ToGC Anub.
It's actually very bad for guilds to wipe on any one encounter for longer than a week's worth of lockouts. Wiping for months shatters guilds. That's not good for anybody.
It does appear Blizzard has taken content spacing and timing very seriously since SWP was released and it is tuning boss encounters to last really no longer than a few months at a maximum before opening up the next wave of content for guilds. You don't hang onto happy, paying customers by lashing them on the back with punishing, overtuned content month after month. WoW wouldn't have grown at all if Naxx10 was as hard as Naxx40.
Your first point is wrong, well not totally wrong as it depends on the people. With WoW how it is now, yes it would shatter guilds. But back when server transfers werent up every other week and everyone knew content was difficult it actually brought some guilds together. It weeded out people that couldn't hold their own and let you know who was willing to bring potions and such to a fight.
I'll admit, those fights were overboard on consumables/buffs though. I would hate to see that happen. Maybe it's just the whole state of WoW now that irks me. There is hardly a community to speak of. People can be total assholes to everyone, ninja items and just vanish from your server the next day and rename themselves and continue on.
And you are right, it is all business in the end, but it makes me bitter as fuck lol
It wasn't just consumables/buffs though. Back in vanilla you were expected to have a lot of fire resist for MC, then a lot of nature resist for Huhuran, then a lot of frost resist for Sapphiron. God forbid you didn't have any of that stuff, as well as access to world buffs for the really hard fights. Maybe it was an adventure in and of itself but it really began to trip up encounter design (see: Loatheb 40). The evolution of hard modes with limited tries has given back some of the design decisions to 'how well can 25 people execute a strategy' rather than 'how many guilds are willing to farm resist gear/flasks/world buffs/stack classes for this one boss?' There's a reason Ensidia isn't in the headlines anymore.