Since when is Sindragosa easier than Deathwhisper. wat
Heroic LDW is hard because Druids obviously are too busy to cast cyclones and all the melee end up getting cleaved.
what? the only reason is hard is because people get overwhelmed with adds and or ghosts. if you get cleaved you suck, and you can cc all mcs easy without a druid.
putting avr symbols all over that room and assigning players to easy symbol and sides to attack their side makes that fight unbelievably easy.
my raid doesn't even have a fury warrior lol
I don't mean specifically cleave of course, Divine Storm, Seal of Command, Living Bomb, Blizzard, Whirlwind, Blade Furry, FoK?, Seed, ect ect. Anything that does AoE damage to kill MC targets.
if anyone in your raid is using seed, blizzard, fok, whirlwind or divine storm while people are mc'd then they're bad. it is incredibly easy to just stop using aoe abilities when you see mc's go out, and is clearly well worth it. it's not game breaking at all to not use one ability when mcs are out especially since it's like 1 mc per 40 seconds iirc?
as well that is the entire point of having everyone spread out with avr. it was a 4x4 for all the ranged, and most melee that could interrupt were full time on the boss.
now i don't know all of this for certain because i never set myself out to learn more than my specific job for that fight, but i do know that mc'd players would never get too low. there was never a time where i thought 'man if he was cycloned that wouldn't have happened'.
People get stuck in the moment and continue their AoE, not to mention you can't stop certain AoEs (Living Bomb). The MC is 3 people for 12 seconds, and increases their damage/blows their CDs. The reason the adds are a joke for us is we don't spread out, bring everything to one point and AoE it down, hell I don't even get off the boss I just let my LB do 20% of my damage to adds. Plus my guild doesn't use AVR and probably never will.
Not to mention 12 seconds of not AoEing can definitely make adds a problem, hence the Cyclones.
Wtf at people on here, yes im talking about hardmodes and yes LDW is harder than sindra, as a ranged dps, of course if people wouldnt tunnel vision it makes the fight much easyier BUT it is damn hard to avoid ghosts, say on a MC wave if i need to fear that druid and a ghost spawns right next to me as a frost volley goes off, guess what? bang. If i just come out of MC and someone is unlucky/ to stupid to move from a ghost and they hit one as my MC comes off. bang.
Sindra is fuck easy, dont get hit by bombs and dont dps tombs to fast. If you have good healers the fight really isnt that bad.
Note: Im not saying that LDW is harder for ranged than it is for melee imo the fight is alot harder for melee as they cant be spread out all across the room.
Yeah but you're saying that moving in one fight is harder than moving in another fight. For Sindragosa you need much better situational awareness as you have to watch for unchained magic, mystic buffet, frost tomb locations and waiting for tanks to be clear before killing frost tombs. How you can say it's harder to move from ghosts I don't know. CC shouldn't be an issue. From the sounds of it your fellow raiders are shit. Damn hard to avoid ghosts? They move slowly. Were you even in the raid for your ex-guild's Sindragosa heroic kill?
My guild still can wipe on normal Sindra because people just keep attacking tombs and then eat 3 bombs in a row. Its actually kinda funny last raid night we 1 shotted Saurfang (usually 4-5 shot) and Healy dragon (only our second time) and then wiped on normal Sindra all night.
Purely movement, LDW is harder, its alot more crowed than sindra, all you have to do on sindy is LOS a GIANT glowing white bomb, and run to postions when you have the tomb, how is that harder than running away from, lets be honest here purple ghosts who arnt that easy to see when you are busy CCing MC´d people, dpsing boss/adds and healing people up.
If you look out for the ghost spawning animation they are really easy to spot. Sindragosa gets a heck of a lot harder when you reach p3 and you have to LoS Mystic Buffet along with tank switches, extra frost tombs and the additional worry of Unchained Magic. The question of whether you've done Sindragosa HC was a serious one as if you haven't experienced phase 3 you can't comment on the difficulty of the fight. At the end of the day it boils down to situational awareness which is harder for Sindragosa (with several things) than one or two things for LDW (ghosts/cc).
I think LDW is pretty easy as a hunter. We pull her to the back steps on Phase 2 and tank her at the foot of the steps. I stand up top about halfway up on the steps. If a ghost pops behind me, someone lets me know on vent and I move. Otherwise, I call out ghosts for other people while pumping her full of it and never die or come anywhere close to dying.
Sometimes the rest of the ranged stay with the melee and wind up having to run around like bitches, but hey, if they don't want to be smart about it and enjoy paying more for repair costs, who am I to stop them?
What the hell are you guys doing that makes it so hard?
Edit: The CC is a joke in that fight. Have your damned hunters use a freezing arrow if it gets that bad - freezing arrow lasts for like 10+ seconds unresisted - plenty of time for MC to wear off. I'd say P3 sindra is three times harder, at least. Both fights simply require good communication and players that aren't so obsessed with max DPS.
The truly hardest part is trying to get the drop you want. That bow doesn't exist.
Alright, is it just my server or does anyone else experience having to put up with ICC25 man raids that break after Saurfang?
Because "The dps isn't high enough" "there isn't enough time" or "people don't know tactics".. tbh, all you need is AVR encounters and a leader that can explain. How high does the ICC buff need to get before pugs actually go further. No one's learning from not trying at least.
I can understand the doubt people have because when you're pugging, lets face it, you meet your share of retards. But these groups are retard free, breezed through the trash and boss fights with little deaths. It was also 3 o'clock in the afternoon..
Especially annoys me because there's nothing left from the first four bosses that I need.
It's definitely your server that's the problem. Middling ICC25 pugs are regularly clearing 9/12 on plenty of realms. High pop/well geared realms are pugging Lich King and several HM fights.
Are your PUGs even using Vent? That's kind of a vital tool for the bosses past Saurfang.
Not one that I've been in. It's really quite pathetic. I'd move off this server if I didn't have my 10 man guild.