Does the Abom's damage aura count towards its dps? Only way I can think of without the raid being full of muppets.
Does the Abom's damage aura count towards its dps? Only way I can think of without the raid being full of muppets.
Trying to get into ICC10 with my DK to see how it fares is fucking hell. The fact that I wasn't even 5k GS (crap addon) nor had any achievements on it yet instantly means I'm fail. So instead of trying to make my own group (failed, only got a 6.6% hit warlock to whisper) I just started to LFG on my mage linking 11/12 25m and near instantly got an invite to a ICC25. It already started off with "hi your gear very gud" /facepalm, I mentioned I was relogging and /whispered the RL on my DK that I was back and to invite me. Well apparently that worked since I got an invite and wasn't kicked immediatly. After a while the following happens which makes me wonder why I have such a hard time getting into PuGs.
This warlock and this hunter joined the raid. Oh, and this DK was our raidleader. Hell, even my DK is better then that.
In the end the RL walked away with a Rotting Sinew that he MS/OS rolled and due to that I walked away with the STR dps neck from Deathwhisper after he MS/OS rolled, the lolwarlock mentioned above rolled and I rolled. Everybody WTF'd at the warlock and said I won the roll when I rolled lowest but because the RL got the Rotting Sinew ring and it was mentioned that we were using LC (loot count?) I actually got the neck. Kinda surprised since I was getting prepared to get "veto'd" out of that neck. Funny tidbit was that I actually managed to do 4th most damage done on Saurfang with that lolgear of mine. I even managed to do 3rd or 4th most damage done on Blood Beasts just using Pestilence, lol.
Oh and before I forget, in VoA25 a rogue figured he'd just ninja his pvp hands and then leave the raid not even distributing the rest basicly fucking me out of T10.5 balance druid hands because I was the only druid there.... Made a ticket but I doubt that will make a difference.
Thats the main reason i left AN-EU, they just have no time for skilled players its only GS & achievements and theres very little you can do about that and to be fair it was one of the first EU servers to start spamming GS so its pretty much hard wired into their brains that you need big gs numbers to be good.
I was in an ICC10 last night where I was more than tripling this other spriest's dps.
On Marrowgar I pulled 9262 and he pulled 2857 WITH the 25% buff. The rest of the dps were similarly bad.
On Deathwhisper none of the melee killed the last adds as we went into phase 2, so they killed a couple people and then the tanks picked them up and the adds stayed alive for the rest of the fight. This enh shaman that refused to get in vent because "my speakers are broken so I had to send them in to get fixed" "disconnected" then logged back in five minutes later and immediately left the raid. Apparently it was a guild run, so they gkicked him on the spot.
At least I got the Festergut achievement because they were all too retarded to handle spores correctly.
Friend of mine was in ICC 10 the other night and had a retadin doing 3k with the buff lol, just amazes me that people can be so bad.
That reminds me of a druid that I encountered this Saturday when I did a random weekly raid (Jaraxxus) on my tank. Turns out the guy was running around in average i150 gear and thought he could heal ToC10. One of the paladin tanks using Judgement of Light actually healed more then him (he barely got 800 hps as a resto druid). A day afterwards when I was doing uld10 HM with some guildies we needed a last person to fill the raid. Apparently the same guy answered to the request and it turns out it was his first character that dinged 80 the day before. We just told him to gear up in heroics first but still talk about clueless (or not and just wants boosting).
My RL friend Gabe got his RL buddy Corey to start playing WoW pretty recently. When Corey had been 80 for like a day, Gabe asked me to help with a ToGC10 run. He invites me to the group and I see that Corey is also in the raid, in blues and greens with his heirloom weapon. All 3 of us are in vent together, and I start talking about how it's a terrible idea to bring along somebody who is basically coming naked with no game experience whatsoever for hard modes. Corey starts freaking out, this kid literally sounds like he's about to cry, yelling at me about how I shouldn't think I'm so much better than everyone all the time. I wasn't even being mean about it, I was just being truthful. Gabe starts going off on me about how I need to calm down because we're not doing hard modes and won't listen when I tell him ToGC - Trial of the GRAND Crusader means hard mode. I stick around for one attempt to give it a shot anyways, I say the raid leader should probably explain the fights so that everyone is on the same page, he responds, "We'll see how it goes". Surprisingly, we make it to Icehowl with some people still alive and BOTH tanks end up getting hit and dying by Icehowl's charge.
Just figured I'd share my semi-relevant story about bads wanting boosts and people being all around clueless.
Between my years playing XI and my months playing WoW I am not very surprised when I get into a group with a moron.
Yesterday I...
Grouped with an arms DPS warrior 7 levels above me (he was 69) who had 3 unspent talents and INT/Spellpower/Stamina gear. I tripled his total damage on my frost mage.
Grouped with a prot warrior tank in the same group who didn't understand the word "mana" or notice when people died. He died 3 times that run, each time cause the healer was OOM. The 3rd time he died the healer said "mana" then the tank decided to pull 2 more groups and bitched out the healer that he died.
Grouped with a 68 hunter who didn't have his pet out for half the run until I mentioned it. I had a headache and didn't even notice he was a hunter til I checked (kinda fail on my part).
Grouped with a melee mage at 70.
Grouped with a tree in the same group as the mage that, when he wasn't constantly bouncing around all the time(raaaaaaaaaaaaage), decided to not cure himself of a DoT and slowly died during a boss fight.
Grouped with a healer that left the group just as a boss in violet hold came out. Me and the other 2 DPS kept dying and running back to the instance while the 80 tank tanked stuff. After the 3rd death I /ragequit and got access to dalaran thanks to the spirit healer.
This was all in one night (about 7 hours of playtime) across 3 different characters.![]()
Warrior is a fucking bitch
Or I just really suck at it, idk. :/
Not to sound mean, but you probably suck at it. It's one of the easier jobs to play right.
Care to elaborate on the problem so we can help?
I'm only lvl 20 (just got lvl 20 last night), so I may just be getting into it, but I am having problems tanking...
Like, do I switch between Defensive and Battle Stance or just stay in Defensive?
I am gearing for a tanking setup because that's what I want to do in the long run, and I'd like to do a damn good job at it.
Edit: Also, should I go with two swords? Sword and shield?
Okay, well, first try not to be too hard on yourself at 20, you have very few tools available to you so it can be harder to do it 'right', plus most DPS are retarded and don't know how to pace themselves.
Stay in defensive stance. You get a threat boost and take less damage all around.
You want a sword and shield, not only for defensive purposes, but for Revenge. This is probably your best threat ability at that level. For your other gear at low levels just focus on whatever gives you the highest stamina/health value. Once you get higher you'll start seeing stuff like dodge, parry, block value, defense rating, etc...at that point you can probably comfortably just use whatever is the highest item level, since it can be hard to gauge each of those stats while leveling up (since their relative effectiveness changes level by level until you reach cap).
Your general process at 20 (if I remember what abilities you have at that level) is to Thunderclap every cooldown, Revenge whenever it procs, and keep hitting Sunder Armor when you aren't hitting one of those others. You can do what's called tab-sundering to keep groups solidly on you; after each time you hit Sunder Armor, press tab to select another mob in the group, and just keep cycling around like that. You'll have to be a bit smart about it since tab can sometimes select something way out of reach, but it usually works well. If you have lots of extra rage (50+ typically, you'll have to gauge your rage usage vs intake yourself to identify where the magic number is), you can toggle Heroic Strike (or Cleave if you're in a group of 2 or more creatures) for some extra threat and damage. Don't spam it though, you want to have rage for your other abilities always.
If you're having problems with people getting aggro off you, one thing you can do to help is press 'v' on your keyboard; this will put little nameplates over every mob and you can use these to tell your overall threat levels on them by way of a little colored "glow" around each of the plates. No glow means you aren't relevant on the mob's aggro table; yellow glow means you're at/near the top (but not necessarily being targeted), and red means you are currently the mob's aggro target. Naturally, you want them all to be red, but if you have an overzealous DPS you can tell when you're about to lose a mob by way of the glow turning yellow, at which point you can click on that specific mob and focus on it for a minute with a few extra sunders to get ahead.
No doubt you've learned Taunt already, so just always have it nearby. Keep in mind it's NOT like an XI Provoke; it doesn't naturally add ANY threat by itself. Read up on wowwiki for details on taunt and aggro mechanics for more details.
I'll correct my earlier statement that warrior dps is one of the easier ones. Tanking not so much, especially these days when people are used to Lv80 tanks who can get aggro near instantly and keep it off of most heavy DPS, and forget that it doesn't work the same way at 20.
Thank you very much! Especially the 'v' thing, that should help a lot. I was using Heroic Strike a lot but then I realized Thunderclap was really beasting hate, so I started saving Rage for that. I didn't know about Sunder Armor, so I will try that as well. It's kinda hard for me to select specific mobs for Taunt when they run to someone else, so I am trying to get better at that.
Again, thanks, I appreciate it. I am gonna keep with it, but sometimes it gets frustrating.
Actually warrior tanking is still stupid easy at low levels. But the concept of tanking is still fairly 'difficult' for someone new to the game. There are so many things going on that may not be in previous games they've played (either no other MMO, or FFXI) it's tough to grasp everything that's happening.
As a warrior you gain rage from either taking damage or your normal melee swings. Heroic Strike replaces a normal melee swing. So if you queue up heroic strike you are not only reducing your rage generation but consuming rage (since Heroic strike takes rage to use). You won't want to use it much at low levels. You'll want to use cleave occasionally on packs of mobs but need to manage your resources. Cleave does the same thing as heroic strike but makes your melee attack hit multiple mobs (2 baseline, 3 if glyphed) and consumes more rage.
Your priority in a pack of mobs will be Thunderclap, since it's the only thing that hits everything. Revenge is going to be your hardest hitting ability until around 80, and might still be at 80 (I haven't played my 80 warrior much since the last big buff to it) and it's also very easy on rage, and with the improved revenge talent hits two mobs. If there are only 1-2 mobs, revenge should be your #1 move.
For leveling sunder armor and heroic strike are basically "filler" moves, if you have excess rage and feel like doing something you'll hit them. I'd go with Sunder first just because it won't cripple your rage generation.
At 40 you'll get Shield Slam. This is a pretty strong move, but I'd place it under revenge when you get it. Once you spec "Sword and Board" Shield Slam will become your #1 single target ability, but that isn't until the upper 50's.
And now the key thing about tanking in WoW, something that some people just do not get: The Tank controls the group, they control the pace. If you do not already do this, get used to doing this. This means that you'll be the first one attacking things and it is rather essential to your resources to do this. As well, all tanks (except DK's) benefit from keeping a good pace. Rage dissipates over time when not in combat, so sitting around after a pull is bad. You want to keep moving and you want to be the one making all the pulls. This gets you the initial damage taken which should get you enough rage to generate threat off the bat, so get used to doing this, and try to hope the dps aren't stupid and try to take that from you.
Yeah. You can usually manage on old instance without one, but you will always do better with a good UI
Tidy plate
http://wow.curse.com/downloads/wow-a...an-plates.aspx
Green plate = you don't have threat, Red plate = you're tanking.
Make sure to set the plate to "overlap" or they will move around the screen a lot, making them hard to click.
Grid+clique
http://wow.curse.com/downloads/wow-a...ails/grid.aspx
http://wow.curse.com/downloads/wow-a...ls/clique.aspx
Might be an hassle to setup the first time, but you will see who in the group has aggro. Since tidy plate doesnt tell you which adds are tanked by another tank, it's useful to get a quick overview of who is getting hit. It's also very useful to buff others player or taunt the monsters of them.
This is something I'm used to, but not used to all at once. I played as main job bard in ffxi, but was never a tank job. Now I have a 37 paladin, and am trying to get used to the group mechanics in WoW. (wall o text incoming)
I tried my first random dungeon group last night - Udular I think? - (been playing a lot of solo just to get the feel for the game and 2 classes I play). I thought we were moving along at a decent pace, but the mage felt like it was too slow. I let them know at the beginning that I was still in the learning phase for group stuff, but he pushed me to keep pulling bigger groups. We were still moving along with the bigger pulls, but I had to keep drinking to get mana back every couple of groups.
We ended up wiping because I was dumb and thought I could pull bigger groups...the healer and myself both got silenced (is there an equivalent to echo drops in WoW?) on a big pull and we wiped. Probably my fault, but I'll chalk it up to learning experience.