Random LJ style post here of my thoughts on the game:
Just probably confused here and I'm not sure if "school being off" has anything to do with it in terms of the maturity of the game/people overall, but why is everyone so unforgiving, I started the game in June, beginning of the summer period, maybe a bad time for me, I'm not sure. Either that or I'm severely underestimating the vast intelligence/maturity of the playerbase as a whole.
I keep hearing people say that they "can't wait until school starts" because apparently that will filter out a lot of the idiocy? How does that work, I mean, my playtimes are in the evening so that'll just simply make no difference to me.
Some random memoirs:
I joined a pug for ToC25 who were on Lord Jaxxaraus (can't spell it). The strategy seems simple (I looked it up really quickly before we engaged), kill adds when they spawn asap, and back on slaughtering the boss. Maybe about 15 people (and a few were afk it was discovered) spammed "noob group" "noob leader" and basically "noob (everything)" and left the group and we all basically disbanded really quick. Not one person offered anything remotely helpful, but I guess the leader's at fault here too for not giving out much info, but still...
It seems to really hurt people to be somewhat helpful/sociable/informative. I know random dungeons are done by a lot of endgame people only for their 2 frosts, but some of the voilence seems uncalled for. A tank wanted to do "Share the love" achievement, I say sure, no one else says anything. Get to the boss, the tank dies shortly and the hunter basically solo'd the boss with the healer spam healing him. After kill the healer doesn't res the tank, and leaves. Hunter says something along the lines of "do this shit in your own fucking guild" followed by massive amounts of cursing/raging, and leaves. Tank ghosts back and leave (probably shocked).
ICC10 pick up. We wipe at the first room with trash, that giant bone thing triggered from an alarm. I wasn't helping/leading, but told the tank to turn the bone only before we engaged. That went ignored. We wipe twice, everyone else raged, provided no helpful comments or hints to the tank who's not done it before, just massive amount of cursing as usual and then disbanded.
Gearscore is a funny territory for me. Without buying the ICC crafted stuff off AH or spending the hard to get Frosts, it seems the maximum gearscore obtainable via Triumphs/ICC 5man Dungeons is about 4900 (I was stuck there for a long time until I was on holiday to allow my RL friends in guild to slot me in for their ICC runs). Yet I've noticed all leaders looking to run an ICC10/25 and/or weekly raid and VOA needs an average (this is based on the values I've eyeballed and averaged out for the last 2-3 weeks) of 5.7k to be even remotely accepted. It seems hypocritical that there seems to be some sort of gap that prevents progression.
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All of the above reasons have actually slightly terrified me starting my own pick up raids (since I'm back at work I cannot run with my guild for a bit now), due to the unpatient and unhelpful nature of a lot of people. With 4780 gearscore on my tank spec (DK) I have tanked 9 bosses excluding Dreamwalker, Sindra and LK with my guild in ICC10 normal, and with helpful, simple, instructions from the raid we did not wipe once. (I guess having 2 good healers payed a part to this as well). 35k HP unbuffed, so it's a severe drop from the other tank who had 50k HP unbuffed, but it did the job. Yet people can't see past this.
I'm temporarily turned off from random-heroic tanking unless I'm with guild because of people flexing their e-rage skills behind a screen if I lose threat, especially in trash encounters when there's lots of mobs and people go nuts on them.
At the moment, I'm not too bothered because I've geared to what I can and the only improvement for me is VoA/ICC, so I'm working on some professions, my interests have swayed into the psychological workings of WoW players, I'm still unsure why every little thing minor thing can easily stress or rage them, it's actually very fascinating to me now.
To be honest I find the game easy/simple enough, it's just getting people to listen/work together that seems to be the roadblock.
I'm gonna go read the rest of this thread backwards now to see if anyone is experiencing the same as me
