Basiclly instead of getting saved to a raid ID you get saved to each boss that you personally kill be it 10 or 25 man, on normal anyway, thats how i see it.
Basiclly instead of getting saved to a raid ID you get saved to each boss that you personally kill be it 10 or 25 man, on normal anyway, thats how i see it.
Is the justice point thing being implemented too? Sudden price crash (400 to about 250) on Primordials, which I can only assume means we're losing our frosts, because if so I'mma cash it in on belts/capes and some other 264s.
EDIT: Thanks metta, I reread it with your comment in mind, seems like that
My bad then, I missed the part where they were actually rolling this out with 4.0.1
Unless you're doing heroic fights, and who does normal ICC anymore really?
Probably the majority of players.
So basically those raids that do "Heroic Gunship Only" are fucking themselves?
Pretty sure by the time it will take effect, no one will give a damn about ICC outside of achievments.
You'll wait until Cata to see that everything is going to be 10x harder, then you'll quit the game.
But then won't it be nerfed really quick if about, lets assume, 8 million of the scrubs complain, and the other 3 million are satisfied?
Harder content means it takes longer which means people are playing longer which means they're paying more monthly subscriptions nobody quits even though they bitch all day and all night equals profit for Blizz.
Like Lead Systems Designer Ghostcrawler said, "I don't give a damn, all I want is the money"
I doubt I'll quit the game just cause its hard. I mean, c'mon.
Anyway, no game is hard if you just find the right group of competent people to do end game with. Oh wait.
I hope the game is hard, I really do.
If it makes people learn to play better, I'm all for it. I have a feeling it's just going to make random dungeons painful though.
No, see, dungeons are where you should learn these techniques, and they should be hard. Ever notice how much more complicated the fights in Blackrock Depths were compared to the last 40 levels of dungeons? That was on purpose, saying "Ok, time to straighten up and learn to do this as a team". BC did the same thing with the L70 dungeons (and then of course the heroics of all varieties); you played it right, or you failed, straight up.
The lax bullshit you have now that lets you get away with carrying more than one member of your 5 man team and suffer no ill effects for it does nothing to teach people awareness or group mechanics, and even the raids themselves have taken it to the point that you can get away with a LOT and the group doesn't really suffer for it outside of observant leaders blowing a gasket because the scrubs won't do their goddamn jobs.
You want easy, go play solo. I and I'm sure many others welcome the challenge and can't wait to first screw up and then learn from our mistakes, but anyone who just tries to beat their head until they win by some miracle can kindly get the fuck out.
Yea i agree i hope dungeons aren't so difficult, if i have to grind dungeons for badges last thing i want is to be wiping for hours with random people.
Oh complaint, people keep fucking up with defiles, shit is getting on my nerves, not going to kill H LK at this rate, best attempt was 40% last night, most of the time is people dropping their defile in a bad place, like in middle or in the path of the valks.