My guild must be terrible if I am doing higher dps than all these hunters/mages/locks the only one who ever gets near me is a dk, sure swapping targets hurts a rogues dps but its really not a huge problem.
Complaint: Combo points disappearing in arena when I am trying to redirect
<Blizzard> Yeah we know Arena / PvP in general / a lot of PvE encounters are fuct right now, oh well, see you after the holidays, peace
Atramedes:
Sonar pulse should spawn at his tail at the time of the cast, instead of the time of the ability being queued.
Roaring flame breath should spawn a fixed distance away from the targeted player (modified by sound)
Maloriak:
Spawn aberrations should not be cast and then canceled by phase change casts
Twilight Council:
The fire trail should always be used in sync with the water bomb ability.
Tol Barad:
Like Wintergrasp, this battle should be tilted towards the attackers rather than the defenders so that the zone doesn't go potentially days without changing hands.
A lot of the advice you'd get at EJ is inappropriate for heroic dungeons anyway.
It should be designed to be slanted for the attackers so that in the absence of coordinated defense, possession of the territory should switch every battle. And with coordinated offense, it should always switch. Otherwise what happens is a single faction always controls Tol Barad during prime time, in essence completely locking them out of the raid content for days on end.
I don't believe Ally on my server has had Tol Barad during the evening for about 5 or 6 days now.
Also the faction balance thing means that the less populated side gets in 100% of the time, making it easy as hell for a pvp-oriented guild to get in as a team. The more populated side gets randomly selected, making it virtually impossible to get in as a team.
More like Ohgodimattackingfuckthis Barad.
They should give you a Feat for actually accomplishing it though. It felt pretty great doing it ONCE.
I am sad at the fact that elemental shaman isnt even mentioned once in the good dps list lol
Mages are pretty bad for raiding right now. Since mana is such an issue for us we have to cast scorch for about 60% of the fight which isn't good for doing a large amount of DPS. Supposedly it starts fixing itself with gear, a mage on EJ posted some logs of him after he got T11 2 piece (5% more crit on fireball) and a crit trinket and said his DPS went up by about 3k so there is at least some hope.
If your gears have enough gem slot to reach that point, you're probably rolling through heroic anyway.
Well I guess I shouldn't have said gem, if you use EJ stat weights Hit is worth double that of Haste and Mastery but considering how easy it is to cap Hit in heroics Haste/Mastery gear isn't always a bad idea. Not to mention until yesterday EJ had Haste listed as the worst stat for fire when in reality it is the second best right under intellect before you hit 12.5%.
Also I didn't find it very hard to get gear, I'm missing Offhand+Wand+Trinket from being full BIS heroic gear and am not even sure when my guild will start raiding again, hell I'd probably be better off gearing for heroics to make the achievements easier.
EJ stat weights always assume you drop the value of hit/exp to 0 once you reach the cap, but in almost all cases it's perfectly normal that it is the most valuable stat.