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  1. #5321
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    Quote Originally Posted by fantasticdan View Post
    Out of all the hunters I've seen in heroics, not one of them has switched pets (hayo 5 pet slots) to bring a buff/debuff the group didn't have, or even a stun/interrupt/anything. And none of the pets have been ~85, so it's not like they're leveling them. At least when you see a hunter using a fox (which is like 90% of them) in any circumstance, you know how retarded they are in advance.
    I used to roll with hero / something else, then noticed nobody gave a fuck and tanks just go balls aoe or leave group after the boss doesnt drop the piece they were looking for and im back to queue I still have them on the stables in case my guild decides to actualyl do shit like a guild.

  2. #5322
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    I just cut the middle man and started playing my tank when I felt like actually finishing a heroic in a decent amount of time (decent including -40 minutes spent in queue)

  3. #5323
    blax n gunz
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    Quote Originally Posted by Plow View Post
    What? You can do the entirety of Tol'vir with 7 trash pulls, 1 of them a single pull and 3 of them 2 mobs.
    I despise having to tiptoe around trash pulls.

  4. #5324
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    Is it even worth having to go BM for a group buff? I could understand maybe if it was a 25 man and an important buff....

  5. #5325
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    Quote Originally Posted by Falaras View Post
    Is it even worth having to go BM for a group buff? I could understand maybe if it was a 25 man and an important buff....
    Bloodlust.

  6. #5326
    blax n gunz
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    If a 25m group is missing bloodlust they're probably doing something terribly wrong, but in 5-mans I'd do it for the sake of my group.

  7. #5327
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    Quote Originally Posted by Correction View Post
    I despise having to tiptoe around trash pulls.
    Not to mention people failing to walk between them.

  8. #5328
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    Quote Originally Posted by Correction View Post
    I despise having to tiptoe around trash pulls.
    How is it tiptoe when you just have to stay relatively to the wall? First pull, big guy, another pull with 4 guys. After that, there is one on the right side with 4 guys, one at the gate leading to market ward. You can easily easily reach the boss with 2 easy pulls by staying close to the wall (and there is plenty of room for drunk people).

    It's not like there is any path to dodge or something that require chirurgical pathing.

  9. #5329
    blax n gunz
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    Quote Originally Posted by Kaylia View Post
    How is it tiptoe when you just have to stay relatively to the wall? First pull, big guy, another pull with 4 guys. After that, there is one on the right side with 4 guys, one at the gate leading to market ward. You can easily easily reach the boss in the last room with 2 pulls by staying close to the wall (and there is plenty of room for drunk people).
    It's just annoying; one accidental misstep and you've aggroed something argh now the whole group has to either run back to save your ass or (in the case of Stonecore) you just fucking wipe. It's like playing New Super Mario Bros Wii with five players. It's not individual skill that gets you through the dungeon smoother, but rather making sure everyone is mashing jump and running the right tightrope without falling into lava. I never much cared for platforming gauntlets, at least not in the way WoW has implelmented them. Half of the aggravation of shit like Heroic Shadow Labyrinth was waiting for those fucking colums of trash before the last two bosses to be standing in the right spot at the right time before pulling them. Nothing under your control, you're just waiting for the wheels to come to rest in the right combination. Now you gotta hope individual party members know how far away merchants aggro from, how to navigate the bloopers, koopa troopas and bullet bills in heroic Deadmines and thread a needle through Ozruk's trash. It's just not my thing.

  10. #5330
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    Quote Originally Posted by Correction View Post
    If a 25m group is missing bloodlust they're probably doing something terribly wrong, but in 5-mans I'd do it for the sake of my group.
    I am hard pressed to believe switching to BM to give a 5 man bloodlust is a good idea. Hell, I don't even know if it would be a good idea or 10 mans.

  11. #5331
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Falaras View Post
    Is it even worth having to go BM for a group buff? I could understand maybe if it was a 25 man and an important buff....
    not really for 5mans but there are plenty of pets that give a buff/debuff/interrupt without having to be bm for it.

  12. #5332
    blax n gunz
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    Quote Originally Posted by Falaras View Post
    I am hard pressed to believe switching to BM to give a 5 man bloodlust is a good idea. Hell, I don't even know if it would be a good idea or 10 mans.
    I guess the decision would be based on how well the other dps in the group do with a short burst of massive haste, and the difference between SV and BM in a 5-man environment. I doubt anybody's done real math on the tradeoff.

  13. #5333
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    Quote Originally Posted by Ksandra View Post
    not really for 5mans but there are plenty of pets that give a buff/debuff/interrupt without having to be bm for it.
    Of course.

  14. #5334
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    Quote Originally Posted by Falaras View Post
    Of course.
    naw, I'm just agreeing with you. I've done tons of 5man dungeons without bloodlust/timewarp so ya isn't necessary.

    having extra interrupts is always nice though.

  15. #5335
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    Quote Originally Posted by Falaras View Post
    Is it even worth having to go BM for a group buff? I could understand maybe if it was a 25 man and an important buff....
    In a heroic, I doubt it. Other buffs that normal pets can provide are probably more important anyway, and a 5-man is unlikely to have all of them. I would definitely switch to BM for spirit mend if the healer is shitty thou.

  16. #5336
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    Quote Originally Posted by aurik View Post
    Heroic BP was trivial on both 10 and 25. If I recall, it had no real enrage, so it didn't matter if you lost half your dps. So as long as you didn't let the balls touch you were fine.
    That rule also applies to DP.

  17. #5337
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    Quote Originally Posted by Kaylia View Post
    How is it tiptoe when you just have to stay relatively to the wall? First pull, big guy, another pull with 4 guys. After that, there is one on the right side with 4 guys, one at the gate leading to market ward. You can easily easily reach the boss with 2 easy pulls by staying close to the wall (and there is plenty of room for drunk people).

    It's not like there is any path to dodge or something that require chirurgical pathing.
    We're talking about random people here anyway, I'd be willing to skip stuff in a guildgroup or people I know, but randoms, nothx

  18. #5338
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Fucking 2 hour BG queue before I gave up and logged off ... okay, now that's bullshit. Average wait time 8 minutes my ass. Hope it's fixed by tomorrow.

  19. #5339
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    you probably weren't actually "queued" if you get a popup saying something like "you can't do that while queued for a battleground" then you aren't really queued and just idling.

    log out and log back in and requeue (zoning also works but not /reload)

  20. #5340
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I'm not the only one having the problem, though. Many of my guild and a bunch of people in trade, so guessing it's broke for now. I logged off for the night, gotta work tomorrow morning so I'm hopeful I'll be able to get my PvP on tomorrow.

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