Well depending on the group make up, it can be. I healed H SFK last night and had to swap interrupts with the tank. It wasn't difficult or anything but because of our group make up, the healer had to help out. I can imagine in a pug, it could be hectic as a lot of people don't know the full potential of their class. They know what EJ says about rotation for MAX X and that's all they know.
Really, you had no DPS interrupts at all? Did you roll up 2 moonkins and a warlock or something?
Had a shadow priest, a survival hunter, bear tank, boomkin, resto shaman.
had the same setup in throne of tides the other day, so the shaman healer had to do the interrupts, luckily they said they've had to do it a few times before so we only wiped once (because they were curing when it popped and didn't get the interrupt off in time). I felt so bad for them lol.
Spoken like someone who's never PUGed his heroics ever. The changes move the line backwards for what's acceptable in a PUG for Beauty, Ashbury and Lady Naz'jar. Oh no this means more tanks/healers can succeed in heroics and the queues get shorter qq. The other heroic bosses who got changed were already being killed by even the least prepared PUGs out there, except for the bosses which can still bug/RNG you out of luck on some attempts (Throngus/Ashbury), and making the graphics bigger/more obvious won't help the keyboard turning mouthbreathers succeed any more than they already were.
Boomkin has solar beam on a long CD, shadow priest has silence, also does scatter shot cause interrupt on immune mobs? Save the solar beam and silence for the post-asphyxiate holy nova channel, bear tank should be able to get all the mend fleshes as I don't think he casts it more often than every 10 seconds.
Also no, I don't random pug my heroics because -- gasp -- random pug players are really bad at the game. Players who are somewhat reasonable often team up to avoid those baddies. We're talking like unable to maintain a CC throughout a pull, unable to interrupt a 2s cast with an instant type bad. Those players will now be carried through cata heroics much like they were carried through wrath heroics.
Aside from severe retardation, how the fuck do you wipe to Lady Naz'jar?
No shadow priest takes silence unless they are in their PvP spec, w/they shouldn't be for instances. Just saying.
I think S.priest takes silence for more group utility over very minor dps increase talents. (Removal of Improved Mindblast), or at least that's what I saw when looking at SP specs on EJ.
Silence is talented and it wasn't necessary to progress in old talent tree, don't know if that's still true or not; scatter shot does not interrupt, it disorients which stops casting...can't disorient, can't interrupt; bear interrupt is on a 1min cd. That group is pretty fucked as interrupts go.
http://www.wowhead.com/talent#bcGoZZGrMdMkrdzfo ?
Give up some SWdamage and/or CD reduction in MB, gain silence and reduced CD on aoe fear. Seems like a reasonable instancing spec to me.
If you were really desperate for damage, you could drop PsyHorror, Sin and Punishment, and possibly even 1 point in Pain and Suffering.
In the final phase of that fight, he spams that ability. A 45 second cool down is going to be...good for 1 use so basically it was me (resto shaman) and the bear tank doing the interrupting.
EDIT: Nonetheless, we were able to manage as the fight isn't too intensive on healing unless you don't get the interrupts in.
EDIT 2: I guess I could have asked the Shadow Priest to go respec for that fight.....
The ability that he spams in the final phase (the aoe damage one) is not meant to be interrupted. It's a burn phase, and the longer the fight has gone on the more brutal it is because of Wracking Pain stacks multiplying the damage. That's basically the reason why you have to interrupt Stay of Exec and Mend Flesh in the first place, the longer the fight lasts the more stacks of Wracking Pain you will have.
Also the open question is why the SP didn't have Silence in the first place. It's an incredibly useful spell.
Finally, a lot of spells that are "immune'd" still cause interrupt. Kinda surprised hunter doesn't have even 1 ability that interrupts an otherwise immune boss; it's probably about the only class that doesn't?
Most SP that I've seen or encountered only use that spell for pvp. Nonetheless, again, the fight was manageable so I hate to see the nerf change. I like all of the fights how they are currently. I don't mind much in Cata outside of the weakness of shaman healing and the totems almost being useless due to range and how they redesigned the buffs.
That's not a PvP talent.
Oh man, you're right, that increased mana cost is killer for those mage npcs