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Thread: Random Complaint Thread     submit to reddit submit to twitter

  1. #5581
    Ridill
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    Bear damage was nerfed because bears were way ahead of the other tanks in pve dps.

    The root removal + bleed nerf is double-dipping on cat pvp nerfage though. Then again, most classes don't get a long-lasting root so it's not that big of a deal...except for mage, which gets fucking everything of course, including root escapes, stun escapes, snares, roots, stuns, fire-and-forget aoe stuns, pet damage, pet roots, gap openers, a full debuff clear ability, a self-healing mechanic...and probably a half dozen other things. All on a class that fights from range.

  2. #5582
    Ridill
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    Quote Originally Posted by Ishido View Post
    Problem: cats are really powerful in PvP because bleeds hit hard as shit

    Solution: nerf bleeds, nerf bear damage, nerf berserk's fear immunity, nerf shapeshifting's root removal
    I know right.

    Bear dmg is higher in pve because of berserk allowing mangle spam. Its crazy spike dmg in single tanking, and even more crazy for AoE tanking. But shit, i can understand lowering cat dmg while pushing some of it to direct atks, but bear bleeds had nothing to do w/it and aren't even affected by mastery

  3. #5583
    Ridill
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    Quote Originally Posted by aurik View Post
    Bear damage was nerfed because bears were way ahead of the other tanks in pve dps.
    DK tank dmg got a pretty serious buff, haven't looked at the others.

  4. #5584
    Relic Shield
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    Quote Originally Posted by Katlan View Post
    I'm waiting for them to make it so that Heroic Nef's Adds can't be Rooted
    I love when people spew things they read on the forums without any knowledge of the fight. Do you know how detrimental rooting adds on nefarion is? He spits out fire. If fire lands on the adds, all their cc is broken, they increase move speed and damage dealt and their energy meter is refilled, meaning they don't die. This is why adds get kited and not stunned/rooted in place, because it completely fucks your fight.

    Bear damage is way too high. 37-45k dmg mangles are pushing 90k threat on a single gcd. Berserk mangle is entirely too much damage in a PVE setting. Maul and lacerate didn't deserve the nerf. Cat shifting damage from bleeds into directs is a "buff" further down the road. We scale better in future patches.

    Entangling roots glyph was retarded, it honestly wasn't fair for a feral to have.
    Shapeshifting change blows

  5. #5585
    Ridill
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    My remark about nef adds was more on the sarcastic side then to be taken seriously, but I agree w/everything else you said. Feral change to more direct atks will be a buff to good ferals and a nerf to bad ones. I am just curious how a good shred crit will compare to a FB crit now. Since a non crit FB is a huge waste of CP, shred dmg may be become too close to FB dmg to make shred a more worthwhile move at 5 CP unless your completely safe in the energy department.

  6. #5586
    Member since 2006 and still can't think of a title.
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    Kil'jaeden

    So are the raids really as melee un-friendly as people seem to make it. Our guild hasn't even used a rogue for 2 weeks now claiming that having more then a few melee makes the fights much harder and well since other melee's can interrupt and have more utility, we get shafted.

  7. #5587
    Ridill
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    Heroic versions are what's rly melee unfriendly. If your melee are good and can move away from shit and avoid stuff, then I actually consider most fights to be easier on melee then ranged. there are just a lot of things that can instantly kill melee if they aren't on top of their avoidance game. But, having said that, i believe its better to have more ranged then melee dps.

    My 10 man guild hasn't struggled for too long on any single fight yet (aside chimareon, but that was because our tanks were doing it wrong the first night). We only have me (feral cat) and an arms/fury war for melee, and if either of us are slow to move on some stuff we just get insta gibbed. (same applies to ranged, but a lot of boss mechanics have stuff start right on the boss, making melee need to react faster)

  8. #5588
    E. Body
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    Our fury warrior has a ton of trouble with threat right now, but that probably has something to do with class design and not a fight being "Melee unfriendly"

  9. #5589
    Nidhogg
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    We have no problems with having melee in raids, and they never complain. When we wipe, its due to overall raid performance, not the fact that they're melee. We definitely mix it up though, and always seem to have more ranged than melee.

    EDIT: Random Complaint.

    The amount of dirt people throw in disc Priests face. Granted, I had to respec to Holy when I had hit 85 for heroics. After getting geared (350 with my healing set), Discipline Priest is beyond amazing. Not only is keeping mana relatively simple, my heals are more than sufficient.

    I can go an entire heroic without using any drinks, and when I'm @5% mana, I still let them go ahead and pull a boss, simply because I still have Shadowfiend/trinket/Hymn of Hope at my disposal. Even then, I still don't have to use any of these depending on how healing intensive the fight is.

    IDK what people's luck has been with disc Priests on these forums, but man... the Priest forums on the WoW site is nothing but QQ. Definitely glad I'm able to stay Discipline now full-time.

  10. #5590
    Yoshi P
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    i dunno man, disc priest is probably the only reason some people can survive hardmode fights right now. pw:b is almost required. nobody is throwing dirt in any faces lol

    and raids are easily not melee friendly, just wait.

  11. #5591
    Formerly Raitoken
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    Why is it blizzard keeps making fights not melee friendly? They should have an easier time because we have to worry about cleave/tailswipe/breath/AoE on boss yet ranged can sit back and ignore half of it.

    They could make melee do 10-20% more damage then other classes to make it a trade-off that to beat enrage timers you need X melee but at the cost of them having to be good but that isn't the case.

  12. #5592
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    Quote Originally Posted by Syntex View Post
    Why is it blizzard keeps making fights not melee friendly? They should have an easier time because we have to worry about cleave/tailswipe/breath/AoE on boss yet ranged can sit back and ignore half of it.

    They could make melee do 10-20% more damage then other classes to make it a trade-off that to beat enrage timers you need X melee but at the cost of them having to be good but that isn't the case.
    Generally most melee have an easier time with hitting multiple targets (cleaves, blade flurry, divine storm) than casters who just have AOE spells. So on any boss with adds melee push better numbers unless the adds are numerous enough to get good hits out of AOE.

  13. #5593
    Banned.

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    SFK:
    - The undead pack of caster, caster, melee, before last boss, I root 1 of the casters and LoS the other two for first pack, all goes well. Second pack the dps unload on the mobs and get aggro before they reach me, so I let them all die, I'm labeled idiot.
    -Last boss, DK pops army of the dead and ofc the pistol barrage goes to the hunter, after fight he proceeds to call me an idiot, I was like DO YOU EVEN FUCKING KNOW ABOUT ARMY OF THE DEAD? that shut him up.

    Good times; also the DK lost 3 tank pieces because he queues as dps to gear up tank >____________>

  14. #5594
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    Quote Originally Posted by Syntex View Post
    Why is it blizzard keeps making fights not melee friendly? They should have an easier time because we have to worry about cleave/tailswipe/breath/AoE on boss yet ranged can sit back and ignore half of it.

    They could make melee do 10-20% more damage then other classes to make it a trade-off that to beat enrage timers you need X melee but at the cost of them having to be good but that isn't the case.
    That is why blizzard adds in tons of abilities that only affect ranged, I'm sorry but a boss having a cleave isn't any detriment at all because you do less damage from the front anyways. Melee have old uses (Cleaves) and new uses (Interupts) in this expansion and the only melee unfriendly fights are fights that 99% of the WoW population will never see the the other 1% are doing it with very low gear levels which means they aren't even doing the fight how it was meant to be done.

  15. #5595
    E. Body
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    Ysera

    I wish I had screenshots.

    [insert background story here] Random DPS Asshole busts out racial slurs and all sorts of creative ways to tell someone to fuck off. Upon being informed that it's an actionable offense, he honest-to-God says, "Blizz cant find me, Im behind a lot of proxies, bitch!"

    I LOL'd. A lot.

    As for the complaint - no, 3k DPS is not "more than good enuff" DPS for a Cata heroic.

  16. #5596
    blax n gunz
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    Quote Originally Posted by Lexa View Post
    As for the complaint - no, 3k DPS is not "more than good enuff" DPS for a Cata heroic.
    Ahahah.

    Had a tank in my 5-man last night who danced and danced and danced and danced. Which is to say he spun mobs around like tops for no apparent reason. When asked why his response was "cuz I can if u don't like it leave."

    Seems 95% of the assholes I'm meeting on other servers these days are tanks.

  17. #5597
    Banned.

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    As an asshole myself on two toons, that number seems accurate, it is however out-weighted by the number of bads playing dps.

  18. #5598
    Old Merits
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    Mostly Shammy only complaints:

    1) Why the hell are the weapon buffs still on a 30 min timer?
    2) Why the hell do we have a threat buff when we are still limited to mail?
    3) Why the hell is AGI the primary ENH stat, and mastery buffs spell dmg?
    4) Why the hell is everything in the game geared toward procs all of the sudden?
    5) Why the hell is the only zone with any utility at end game pvp even on pve servers (tb)?
    6) I'm your personal e-crack whore, let me earn a month free please?

  19. #5599
    Yoshi P
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    mastery is godlike for enh, you have no idea lol

  20. #5600
    Campaign
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    yea enh shammy in my guild is getting 17k-18k darkmoon hurricane crit proc, and 20k+ damage per from twilight council buff because of the mastery.

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