STAR IS SAP
Had a rogue go absolutely fucking ballistic because someone told him to sap something other than star. Was pretty goddamn funny.
STAR IS SAP
Had a rogue go absolutely fucking ballistic because someone told him to sap something other than star. Was pretty goddamn funny.
Asked a retribution Paladin to res too. He went mental! XD
Of course, doing something remotely unrelated to your role/spec is a crime and kittens must die, etc!! oh noes~
(was a near wipe but Paladin made it alive. And just.... stood there, healer was waiting for him to res.... but he was clueless)
I go crazy when people mark things with something not moon and say sheep, shit I just won't do it. Sheep is moon and moon is sheep, it always is!
Square = Trap, Moon = Sheep, Triangle = banish is what I've always known. The first two being ironclad.
Honestly I have never been in two consecutive groups that could agree on a 'standard' set of CC markings. I just sap the caster in the group, or whatever the mage ISN'T targetting pre-pull and we move on from there. The only time it's been a problem is when tanks can't recognize dangerous mobs in a pack (the bleed-stacking berserkers in stonecore come to mind) and incorrectly mark mobs to be CC'd. "WHY'D YOU SAP THAT IT'S JUST MELEE?" and so on.
So I made a post to put on the Blizzard forums, but my sub ran out so I can't post there. Figure I'd post it here instead. You're welcome to skip.
So I've just recently decided to try the Rift beta. It has a LOT of copy/paste from WoW. And it has a very similar feel to it. Nothing is omgamazing, but it's a good, solid game without any complaints, similar to how I view WoW.
I've done Warhammer, Aion and (lol) FFXIV betas and I knew all of them had no chance playing it. Rift has a shot, I think, at least to keep me away. And I'll actually be giving the game a shot, and it's because of Blizzard showing some weakness in their development, here's what I don't like:
1) No Outland/Northrend difficulty changes, at all. Emperor Thaurissan has been buffed to have 67k hp now in BRD, a level 55ish instance. The Doomguard guy in Ramparts has 59k hp.
2) Still the jump from vanilla to Outland in skills/stats. For one, this throws off PvP like nothing. PvP is pretty good until the 55 bracket and then it gets pretty iffy. When you level from 57 to 58, your spells JUMP still. Lava Burst on my recent shaman went from 700s to 1000s in tooltip damage simply from leveling. Why, with the reset of all the stats in the game and the revamp of spells when it came to no longer having ranks and everything, did you not program everything in to just streamline to Outland levels? Why does that jump exist?
3) The jump to 81+ is completely unlike the rest of the game. BC and WotLK both feel like WotLK when you play through those levels again. Then you get to Cata which throws you in a COMPLETELY different direction. Why not smooth out the base health/mana rates instead of having wild jumps towards the end? It'd help everyone adapt to the new Cata model earlier as well as help PvP balance in these levels as people would have more health in a bracket when it's pretty easy to think it's still S5.
4) Having Outland/Northrend still around breaks lore. Garrosh is the great new hero/warchief of the Horde from 1-58. Then you get to Garadar and what's this? Garrosh Hellscream, a weeping, crying, whiny baby of an orc because an old orc is dying? And then he's still only a commander guy in Northrend? Why not just have Saurfang take over in Warsong Hold? And maybe Saurfang the younger lead Garadar and some random NPC take over at the Caravan in Nagrand?
5) And there's a blue post confirming no plans to change Outland. Laziness, really, you're better than this Blizzard.
6) Holiday mistakes. Goblins not added to Coin of ancestry reputation gain. Cairne sending out valentines.
7) Less blue posts. Developer communication was one of the things I would remark to my friends as being one of the amazing things about Blizzard, namely because of how WotLK was handled. The open line of communication, knowing how things were going and progressing. But now we just get an occasional blog from GC and far fewer blues posting on the forums at all. I've never felt WoW was an "omgamazing" game, but how Blizzard develops the game is "omgamazing" normally, and WotLK was the pinnacle of this.
8) BG bots. Both leveling up AND at 85 they're always around. You've had actual developers/programmers there to watch raids, we've seen screenshots of GM's talking in trade or /say chat. Why can you not assign a few GM's to look through BG's and at LEAST temp-ban the bots? That seems like the easy/quick option. Another would be to add something to the Deserter debuff that if you get it a certain number of times per day/week you get a super deserter debuff and cannot queue for a week or something.
9) Frost mages.
Now, I reference WotLK a good bit, but in no way do I wish for the easy AOEfest of WotLK. I'm quite happy with the Cata difficulty and that's not my issue in the least. You set out to go with something else in Cata and are sticking to it, I can respect that and you performed well when it came to what you seem to have aimed to accomplish.
But it doesn't seem as polished as it was, it doesn't look like all the bases are being covered. Maybe I'm just starting to expect too much from Blizzard, though. I've stuck to WoW for so long because WoW is a good game, it still is. And it's still possible I make a return.
However I'll end the post with this: My current running conspiracy theory is that Trion is actually Blizzard. The game is too much copy/paste of WoW and too high quality to really be some unknown company. And they're doing a lot of what WoW has put into the game recently as well as keeping communication very open like I enjoyed Blizzard doing. If this isn't a secret Blizzard company they've certainly learned their lessons from WoW.
Everyone (smart) knows no one will be able to kill WoW but Blizzard. But the annoyances are starting to get to a point that maybe that time is coming, soon.
Only one of those packs has more than one earthshaper in it, and the spintops charge random players, and can WW then and there. Most dangerous mob in the pack is always the one with unpredictable movement in the group. As a rogue I have at least four buttons that can interrupt every force of earth cast before Corborus, since the timer is so long.
From running it solo a few dozen times for the mount, the trash pack composition is pretty random. Having more than one earthshaper is rare but I've seen it a couple times on all 3 packs. And really, CCing them is the way to go... I never trust random DPS to interrupt anything, let alone something that isn't the current target.
Swore off achievements before leaving the game and quitting my first DK who was around 6-7k achievement points in WoTLK. Now ive been bored and figured id start up again by doing the Lunar Fest achievements, but can't because I ground out Bloodsail rep way back when I came back to the game and i'm not going to fucking grind Goblin rep yet again...why does blizzard feel the need to put some of this shit in goblin cities.
Haxed my way into heroics (pre-nerf) on my DK tank, and succesfuly completed BRC with only 1 wipe on Corla :> guess i should put this in the accomplishments thread instead >_>
Guild sold Maimgor's Bite for 8k on AH because I benched myself and I wasn't even considered because we had too many people signed up and I stepped down so others could play.
Fucking would have payed 15k for it.
shaman "minor" mastery buff bumped my big heal crits from 35k to 55k... riptide from 8k to 11.5k... guess i know what stat to stack NOW (after months of feeling gimp as sh*t)...
They totally fucked warrior damage in pvp...and with that totem change and healing buffs shaman are now a million times harder to kill and impossible to OOM. At least we went the full 45 minutes war/tree vs rsham/lock, small victories.
it's still not worth stacking.
you should actually be stacking spirit, my healing efficiency has sky-rocketed because of it. i thought it would be awful, but no. having an insane amount of mana outweighs the 1.5k sp loss. plus, you're helping your raid out with more mana regeneration from the extra spirit.
Because of the removal of the ability to disenchanting alchemist stones, Maelstorm Crystals have went from like 1k~ to 2.5k+. Just as I get a weapon I need to put Power Torrent on and they release a bracer enchant that is really good but costs 2 crystals...
Need that bracer enchant to cover most of what was lost on your off-hand too ;_;
Am I reading the tooltip on the alchemist stones right? You can only ever have one form of it as opposed to being able to make one of each?