Have him save his interrupts for that spin move. Really, nothing else he does is nearly as important as interrupting the spin.
Have him save his interrupts for that spin move. Really, nothing else he does is nearly as important as interrupting the spin.
fuck the person who designed the kara key questline. Must be a temp on loan from FFXI. Go here, do this, go here do this, kill this. ARGH.
Should have my mace by now if it weren't for the week before this one.
Here's to hoping 5 will drop before Yogg this lockout! (Knowing me, I'll get the 30th will drop from him)
Fuck Yogg Saron and the stupid fucking clouds in p1. FUUUUUUUUUUUUUUUUU
Me and a couple of others where doing fine, solid dps and avoiding clouds like Fred Astaire. But a couple of people in there just made me facepalm. The enhancement shammy who's usually a beast was popping them like a junkie pops pills. First night at Yogg was not to fun lol.
Someone still needs the key to open the door I think.
I thought they changed that too a while after they changed the zone restriction, but I may be wrong.
Nah trust me i tried. I was panicking trying to beat the 3am reset on instances. I wanted to farm the mount, wait till 3am for the weekly reset, then farm it again, but no dice. :/ Fucking Arcastraz requiring a keyI thought they changed that too a while after they changed the zone restriction, but I may be wrong.
Is that the one that requires you to go to un'goro and fight that elite troll that wanders around? I came by her and thought, hey, i'm a mighty lvl 80, i'll kill it. All of a sudden 2 invincible scourge pop and beat my ass. Now THAT was an eye opener.Or the Epic Hunter 60 bow quest.
lol yeah, that fight is HUNTER ONRY
There's 4 of em too actually, others are Winterspring and...Azshara/Silithus, I think
You can't even help the hunter doing it, same scourge pop and wtfpwn the both of you if you do >.>
I did it at 80 for fun, I should stop getting worthless gear that fills up my bank. It's like FFXI where I had to have every event item
Hey i do it too. But since there's no old world DK stuff (obviously) I keep rare weapons/armor, like grom hellscreams' axe, the big purple axe from AQ40, etc etc.
Guild Instability 2: Electric Bugaloo. Show up for farm, suddenly disappear for prog content, that old chestnut how I love you so.
I like how our glorious raid leader would like our guild running two 10 man hard mode groups for our guild and then recruits the best players per class for his comp (and saves a bunch of other players when people don't show up) and then acts surprised when the second 10 man group can't even finish Yogg. I'd like to continue 10 man hardmodes but half my 10 man group isn't interested and only in the group after being guilted in by other players in the raid. It's total bullcrap. It makes attempts unnecessarily tedious. Can't even recruit players to take their place because all that's left are under-geared casuals and/or people saved to the first group and promptly ditched when the original "A-Team" composition comes back online.