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Thread: Random Complaint Thread     submit to reddit submit to twitter

  1. #6181
    Pandemonium
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    Quote Originally Posted by Katlan View Post
    Blizz used to do better on their PTRs, they have just become more and more lazy it seems (maybe it's true or not, just basing it on what I seem to notice). After every patch their used to be a new PTR up w/in a 1-2 weeks (3 max). Raids were tested for 2+ months usually. Sometimes they would roll around w/ weekly hotfixes on the Tuesday maintenances.

    But now it's hotfix after hotfix. idk if they are trying to balance stuff, you don't change a class every other day. Example: priest shield change - nerfed 2 days after it went live. Every priest was saying how it was OP from day one, yet blizz didn't adjust it at all on the PTR.. they left it the same from PTR day 1. So... they hotfix it 2-3 days once its live, then revert part of the hotfix a day later. If they put any sort of data into it they could run simulations to figure out it was OP from the PTR. They just have an idea.. hotfix something, see how it pans out.

    I know this is part of the extreme. but Sinestra.. I don't even think they tested that encounter more then 1hr. They should of known the hardcore guilds would have reached her w/in 1-2 months. And, even so, it was so buggy that DK's were doing 1mil dmg? lol... Some encounters in TBC were very buggy at launch, none were that bad. Never has blizz had to hotfix an encounter while it was in progress. And it's because that was the only encounter they didn't let the players test. It's an example of how good blizz's internal testing has become lol
    I guess it just doesn't bother me as much, I just want them to get it right, and for the most part it's been alright. In a perfect world everything would be amazing at launch (insert RIFT IS PERFECT IN EVERY WAY joke here) but if given the choice I'd rather things get addressed sooner rather than later. I remember being back in the vanilla and BC days where class imbalances were ignored for months at a time.

    And I mean... as for Sinestra unless I'm missing something there are only 26 guilds worldwide who have even reached her. That would seem to not affect your average WoW player I'm sure Paragon and the like are used to buggy encounters by now... (not that its an excuse or anything, but yeah)

  2. #6182
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    Quote Originally Posted by Mortilox View Post
    God forbid you get disconnected in a random dungeon for 1 minute and you've been kicked.
    DPS are dime a dozen, gotta dill with it.

    P.S. Yes I have a dps toon, yes i put up with kick after d/c and long ass queues, and more importantly I'm by all rights a fuckwad when I'm tanking pugs.

    Edit: It is however a very much valid complaint, carry on.

  3. #6183
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    How is people doing 25mans still?, we got 3 mail agi legs (all 3 got sharded) from... magmaw after wiping 4 or 5 times to it then proceeded to wipe a fuckload on omnotron, one-shot maloriak, but all in all was a pretty shitty raid session, with at least 6 minutes for people to get ready after each wipe, the stupid low fps (shitty computer ok) and people dying to stupid shit or being retarded (hunter dpsing maloriak adds like a boss). Its like 15 or so people carry the raid while everyone else just fucks around. I guess 90 valor points is a nice reward :/

  4. #6184
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    Quote Originally Posted by Tajin View Post
    How is people doing 25mans still?, we got 3 mail agi legs (all 3 got sharded) from... magmaw after wiping 4 or 5 times to it then proceeded to wipe a fuckload on omnotron, one-shot maloriak, but all in all was a pretty shitty raid session, with at least 6 minutes for people to get ready after each wipe, the stupid low fps (shitty computer ok) and people dying to stupid shit or being retarded (hunter dpsing maloriak adds like a boss). Its like 15 or so people carry the raid while everyone else just fucks around. I guess 90 valor points is a nice reward :/
    was this a pick up group?

  5. #6185
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    •Word of Glory now has a 20 sec cooldown.
    •Divine Guardian now has a 3 min cooldown, up from 2 min


  6. #6186
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    If they're going to nerf Prot Paladin healing that much they better do something about the absurd amount of self-healing that blood DKs do.

  7. #6187
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    JESUS CHRIST WHAT IS WITH THIS ENDLESS FUCKING STREAM OF RETARDED BEAR TANKS. EVERY. FUCKING. PUG.

  8. #6188
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    Quote Originally Posted by Cephius View Post
    If they're going to nerf Prot Paladin healing that much they better do something about the absurd amount of self-healing that blood DKs do.
    Oi! Go away!!! =p

    By the way was the nerf explained anywhere? As I mentioned I've not gone face to face with a raid boss on Paladin yet, but how much healing is WoG doing on 3 holy power with Veng. fully stacked? Kaylia posted some numbers above about outdoing healers on healing but as I've never healed before I am absolutely clueless on that. I should ask leader to post my self healing on the next Omnitron or something.

  9. #6189
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    Quote Originally Posted by The Stig View Post
    Oi! Go away!!! =p

    By the way was the nerf explained anywhere? As I mentioned I've not gone face to face with a raid boss on Paladin yet, but how much healing is WoG doing on 3 holy power with Veng. fully stacked? Kaylia posted some numbers above about outdoing healers on healing but as I've never healed before I am absolutely clueless on that. I should ask leader to post my self healing on the next Omnitron or something.
    Blue post explanation: Word of Glory: We hope Retribution and Protection Paladins occasionally do the right healing to others, but as we know Paladins sometimes feel that Holy Power is only for the healing. We rather like these specs use more Holy Power on damage abilities, and occasionally heal.

    With fully stacked vengeance, prot WoG usually hits for around ~20k, higher if its glyphed and whatnot. That's usually at or more than Holy is capable of. Since threat is no issue after the first 5 seconds, most prot paladins were simply spamming WoG during healing intensive portions of raid fights. This nerf seems silly though, it would have made more sense just to uncouple WoG from vengeance benefits.

    PS on my first Cho'gall kill our DK tank did 2.8m self healing <_<

  10. #6190
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    Yeah, Rift better live up to expectations, nerfing WoG like that really kills my enjoyment of my prot paladin, so I don't want to return.

    Not sure if I like ZA coming back as a 5-man. It was such an amazing 10-man that I think it's best left as a raid. The timer aspect of that raid was truly amazing, one of the biggest disappointments for me with WotLK was not putting in something like that.

    Easier thing for them to have done about WoG would be to make ShotR heal the paladin for a % of damage, then WoG is just for healing others but you'd be sacrificing self-healing and damage for it. Make it a real trade off, don't just gut the ability.

  11. #6191
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    wtf is this shit lol... Elementals don't have legs because they don't walk.. And he looks like mickey mouse LOL. They should of updated his existing model by adding armor and stuff along w/ a badass reskin. he was awesome as he was, now he looks like all gay and stuff
    http://i672.photobucket.com/albums/v.../ragnaros2.jpg

  12. #6192
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    Why didn't they just stick to the model they already had? Rag already has made an appearance at the beginning and end of Hyjal quests so....

  13. #6193
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    ahh I didn't see the blue post.

    Hm, so it takes at least 9s to build up 3 holy power though for a medicore 20k healing, it's possible for a DK to launch multiple death strikes in that time given proper rune management (Death Runes/Blood Tap/Runic Empowerment) each healing for at least 15k and spiking to 50k or more depending on damage soaked.

    Nope I don't see the justification for the nerf. What are Paladins supposed to do with Holy Power? The only other thing I do is Shield Bash.

    As I've not geared Paladin properly yet I cannot judge/feel the amount of incoming damage I take. But I think on EJ (or elsewhere) it's agreed that Warriors/Paladins take less spikey and constant damage, whereas DKs are a rollercoaster to heal. Is this nerf to kinda balance that fact out? I can't think of anything else at the moment otherwise.

  14. #6194
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    Quote Originally Posted by The Stig View Post
    was this a pick up group?
    Nop guild but it was like the first time in a raid for some, we had 1 VERY shit resto shaman that is not really resto shaman or much of a player, and I would never join a 25man pug, that's just stupid.

  15. #6195
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    Quote Originally Posted by Cephius View Post
    Why didn't they just stick to the model they already had? Rag already has made an appearance at the beginning and end of Hyjal quests so....
    It's possible that's just his human form for quests/cutscenes/conversing with people - kind of like the dragons do.

  16. #6196
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    Quote Originally Posted by Cephius View Post
    If they're going to nerf Prot Paladin healing that much they better do something about the absurd amount of self-healing that blood DKs do.
    Well, what matter isnt the self healing, but overall dmg mitigation by the tank. It's possible that paladin were just slightly ahead or some shit. It's still stupid with the reason they given. The only difference is that we will be forced into doing SoTR twice for every WoG now, instead of having to choose between both.



    20sec is fucking gay though. Make it 18sec at least.


    Hm, so it takes at least 9s to build up 3 holy power though for a medicore 20k healing, it's possible for a DK to launch multiple death strikes in that time given proper rune management (Death Runes/Blood Tap/Runic Empowerment) each healing for at least 15k and spiking to 50k or more depending on damage soaked.
    33% chance to not lose your stack, and like 20% chance of doing 40k+.

    Can also be used on anyone (ie: whoever is targeted by the boss mechanics)

  17. #6197
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    Quote Originally Posted by Kaylia View Post
    33% chance to not lose your stack, and like 20% chance of doing 40k+.

    Can also be used on anyone (ie: whoever is targeted by the boss mechanics)
    My bad, I didn't know and never spec'd into that, so never noticed. XD

  18. #6198
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    Like fuck i'm keeping a WoG build fuck blizzard and fuck the shithealing.

  19. #6199
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    random complaint: the difference between healing in pvp and pve, I really wish they'd separate these two in some way. I do 2v2 on holy pally with a cat druid, and we went up against a dk and holy pally. Fight took 30 min for us to win, neither myself nor the other holy running out of mana ever, and we managed to finally win based on luck on getting the pally cc'd and the druid getting enough crits in to get the dk down. Most of our fights against healer + dps, can take a fucking while depending on the healer. (priests still seem to run out of mana decently fast, but druids don't)

    on the other hand, I wouldn't want them nerfing that for pve, I like having enough mana for oh shit shituations. Though I found holy pally 10000x easier and more fun on healing than priest so dunno what needs to be done.

  20. #6200
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    anyone that does heal + dps 2's should be shot imo

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