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Thread: Random Complaint Thread     submit to reddit submit to twitter

  1. #6301
    Ridill
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    They really ought to design a tier with like 20 bosses instead of doing these shit tiers with 5 bosses, 7 bosses, etc.

    Also t11 has been a real ass-kicker, especially for the first raid of the expansion. With the lockout and loot table changes causing tons of guild drama, I wouldn't be surprised if Blizzard is seeing a lot less people raiding, hence they are spending less time developing raids and more time developing casual content.

    They still haven't done the long-overdue 10 man HM tuning. Now I doubt we'll get it before 4.1 lands.

  2. #6302
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    I don't think they are spending that much time developping casual content. Two 5 man isn't going to last a long time, that's barely one week worth of content,

  3. #6303
    Ridill
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    Quote Originally Posted by Odon View Post
    No way, Firelands will be out sometime between may and june at the latest.
    They aren't just testing firelands raid, they also testing a daily hub that relies on heavy phasing. And we all know how buggy that stuff is. Figure 3-4 weeks for 4.1 (which should rly be out by this Tuesday at the latest), 2 weeks to release new ptr.... And about 8 weeks for firelands testing since nearly all raid content is tested for that amount of time & it's also a daily hub.

    Blizz's talk about smaller updates was all bs... They realized they were behind schedule and that's why firelands is 4.2 when 4.2 was supposed to be new CoT raid.

    And I 100% bet that firelands normal modes aren't nearly as hard as most of t11 content normal modes.

  4. #6304
    Ksandra Needs To Post Tits
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    No 4.2 is firelands because the arena season ends at 4.2 and they cannot release firelands with loot that out gears pvp gear so they had to delay the new raid because they didn't want to cut the season short.

  5. #6305
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    If this goes on, makes me wonder if I should dump some gold into Heaving Plates of Protection (since if we're not getting new raids until June, estimate, I want to make the investment count) for my DK to complete my ghetto T11 look and be top geared in my guild (except the PvP-only guy but he don't count). I looted a hat from Valiona last night to give me the evil joker look, and now only my shoulders look weird. Edward the Odd Pauldrons look gay.

  6. #6306
    Nidhogg
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    Quote Originally Posted by Kaylia View Post
    @Arvin
    You seem to forget that if a guild is stuck on hard mode, they still killed Magmaw 12 times already, and are probably tired of it. Even worse, since they aren't progressing fast, it mean they are spending more time doing the same shit every weeks.

    The content that matter is the content you can do, not the content other people did. Nothing is going to kill a guild faster than the lack of progress, and that's why you need new content all the time.
    They have the option to extend raid lockout. People don't use it that much though because most people would actually prefer to kill a boss for the 13th time if there's a chance at purples than not kill it. I'm sorry, but I think your entire idea here is wrong.

    Don't get me wrong, I'm all for content coming out at a correct pace - but everything you just said really has nothing to do with it. There is no single definition of the correct pace - it shouldn't be targeted at the first guild to drop shit, nor the last. It's not an exact science, it's just something Blizzard needs to get a feel for.

    @Aurik, 50% of guilds that are categorized as 25man guilds have killed Halfus HM. 40% have killed Chim HM. It drops quickly to multiple bosses @ 20% after that. Granted, this doesn't say a lot about the percentage of overall player base - but when we're talking about the next raid instance, all those casuals that don't raid are completely unaffected anyway, so why include them? They are relevant for an argument of 5man vs raid content, or pvp vs raid content, or world holiday vs raid content, but not the pacing of raid content release.

    If you go look at graphs of guilds that have killed various fights, the entry ones have plateau'd, but the "harder" ones haven't. This doesn't mean anything other than plenty of people are still progressing on them (even things like normal Ascendant Council). If people give up, it will plateau. If virtually every active guild has killed it, it will plateau. In my opinion though, if there is still constant progress being made (meaning damn near the same rate as early on), there's no reason to rush the next patch. I guess we'll see what it looks like in a month.

  7. #6307
    Ridill
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    Why extend a raid lockout when u can clear all normal modes (all 12) in 4 hrs? Ppl hardly extend raid IDa because shit they can alrdy kill dies fast and that's extra gear / shards from normal modes for a few hrs of effort.

    And like I've said before, the vast majority of ppl do not consider HMs = content. Ur still staring at the same boss. And even more of a reason why HMs do not = content is because it's the same ilv and next tier normal modes that are content. So it's gearing u up the same as new content, which is retarded imo. HMs are time killers, and even if 90% of the wow population hasn't cleared 75% of HMs... Who the fuck cares? They have alrdy seen all the normal mode content and want new boss mechanics & a new mob boss to stare at

    Futhetmore, that's great u consider HMs content and u think that gives blizz a reason to make this the slowest content xpac ever, but ur in the minority and a lot of ppl r leaving because shits boring as fuck right now

  8. #6308
    Ridill
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    Sorry, if half of 25man-categorized guilds have killed Halfus and 40% have killed Chim (meaning at least 40%, probably upwards of 60%) have killed Nef....

    Then your source of data isn't very good.

  9. #6309
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    Quote Originally Posted by Katlan View Post
    a lot of ppl r leaving because shits boring as fuck right now
    Arguments aside, rest assured blizzard doesn't give a fuck either way (if they come or go), proof of that is all the class/dungeon fixes they've implemented since cata launch.

    Edit: Shit was boring as fuck back in naxx and shit was boring as fuck at ICC, in fact from what little i could gather from stalking BG only ulduar was fun, and Sunwell had some challenge, everything else falls into 'boring as fuck' or 'ezmode' category.

  10. #6310
    blax n gunz
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    ICC heroics weren't boring until the buff hit 20%, stop listening to the people who hit the content at the wrong time. Only people saying content is 'boring as fuck' are saying it to either troll the majority or because they have the content on farm, and content on farm can be boring but that's what happens to a successful progression guild, which does not comprise everyone.

  11. #6311
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    Oh I meant ICC in general, since people in here is debating if Heroics are content or not. Rather not mess with that topic myself.

  12. #6312
    blax n gunz
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    It's stupid to say Heroics aren't content.
    Saying Cata is the slowest content expansion ever is...lol.
    I mean it's FUCKING lol.

  13. #6313
    Yoshi P
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    What I don't understand is that people use the argument "well, it's the same boss with an extra mechanic in it!" if this is the case, why not TRY TO DO IT instead of say.. settling with being mediocre and not trying hardmodes? Talk the talk, walk the walk. Same deal, just reading forums and mmo-champ is not nearly enough to have your own opinion on hard mode content. You need to actually experience it, instead of saying it's 'the same exact encounter'.

  14. #6314
    Ridill
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    Quote Originally Posted by Correction View Post
    ICC heroics weren't boring until the buff hit 20%, stop listening to the people who hit the content at the wrong time. Only people saying content is 'boring as fuck' are saying it to either troll the majority or because they have the content on farm, and content on farm can be boring but that's what happens to a successful progression guild, which does not comprise everyone.
    Ok let's see...

    Marrowgar... 1 shot our first try on heroic ever
    LDW... normal mode meta was harder than the boss on heroic
    Gunship... lol
    Festergut... again meta was harder
    Rotface... again, meta was harder rofl...
    Putricide... was a cool fight. props for that one
    VDW... joke
    Princes... fuck that fight on heroic, seriously. Same shit, but loooooooooooong and boring as fuck. And you're just as likely to wipe 9 minutes in as 1.
    Queen... joke
    Sapph & LK good fights

    Yeah, honestly, ICC heroics were pretty much a joke outside the big 3 the whole time by the time we could access them.


    Of course, this is mostly from a 10 man perspective, so feel free to argue that that's why.

  15. #6315
    Pandemonium
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    Quote Originally Posted by Tajin View Post
    Arguments aside, rest assured blizzard doesn't give a fuck either way (if they come or go), proof of that is all the class/dungeon fixes they've implemented since cata launch.

    Edit: Shit was boring as fuck back in naxx and shit was boring as fuck at ICC, in fact from what little i could gather from stalking BG only ulduar was fun, and Sunwell had some challenge, everything else falls into 'boring as fuck' or 'ezmode' category.
    How many guilds even got to Sunwell before everything was nerfed right before Wrath came out? Only the best of the best who were decked out in T6 from Black Temple. Blizzard pretty much vowed to not let content go largely unseen like that again, which is why you have hard modes now for the challenge and normal modes so Joe Raider can see what the content has to offer. If you're bored with content, step up your game and join a hardcore progression guild that focuses on hard modes. It's not that difficult of a concept.

  16. #6316
    Ridill
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    Quote Originally Posted by Arvin View Post
    What I don't understand is that people use the argument "well, it's the same boss with an extra mechanic in it!" if this is the case, why not TRY TO DO IT instead of say.. settling with being mediocre and not trying hardmodes? Talk the talk, walk the walk. Same deal, just reading forums and mmo-champ is not nearly enough to have your own opinion on hard mode content. You need to actually experience it, instead of saying it's 'the same exact encounter'.
    Seriously?

    At this point we're lucky to get a bunch of heroics that actually have new mechanics rather than just bigger numbers like 2/3 of ICC was.

  17. #6317
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    Quote Originally Posted by Cephius View Post
    How many guilds even got to Sunwell before everything was nerfed right before Wrath came out? Only the best of the best who were decked out in T6 from Black Temple. Blizzard pretty much vowed to not let content go largely unseen like that again, which is why you have hard modes now for the challenge and normal modes so Joe Raider can see what the content has to offer. If you're bored with content, step up your game and join a hardcore progression guild that focuses on hard modes. It's not that difficult of a concept.
    Erm i'm not bored with content; I said I've heard loads of times that sunwell and ulduar the solid raids, and everything else fall into the boring as fuck or ezmode category. I for one welcome the open to the public content (even if I cant down it due to me sucking or the other 9-24 monkeys sucking)

  18. #6318
    Micronesian Thunder
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    Those that heap so much praise on Sunwell probably never set foot in there for more than a few minutes. I cleared that place during BC and it was a hellish nightmare. There's a reason Muru is referred to as the "Guild Killer."

  19. #6319
    Ridill
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    Quote Originally Posted by Plow View Post
    Ok let's see...

    Marrowgar... 1 shot our first try on heroic ever
    LDW... normal mode meta was harder than the boss on heroic
    Gunship... lol
    Festergut... again meta was harder
    Rotface... again, meta was harder rofl...
    Putricide... was a cool fight. props for that one
    VDW... joke
    Princes... fuck that fight on heroic, seriously. Same shit, but loooooooooooong and boring as fuck. And you're just as likely to wipe 9 minutes in as 1.
    Queen... joke
    Sapph & LK good fights

    Yeah, honestly, ICC heroics were pretty much a joke outside the big 3 the whole time by the time we could access them.


    Of course, this is mostly from a 10 man perspective, so feel free to argue that that's why.
    Did you walk into those heroic fights with a 30% buff? Because most of them really weren't that easy. Mechanics weren't difficult, but the numbers made it so that you had to perform really really well to get far in heroic ICC before the buff got past like 10%.

    (Also, doing 10 man with full 264 / partial 277 gear obviously doesn't count either)

  20. #6320
    Ridill
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    I had BiS ICC gear other than a couple of heroic pieces and sapph trinket as tank like weeks (basically as soon as PP was out so I could get his trinket) into ICC normal, the way the itemization worked out I think I personally used like 3 pieces of 25 man gear.

    We had 264 gear, but that's just how it worked out anyway, the first few bosses were (insanely good) loot pinatas so a lot of the raid was decked out in 264's or 278's by the time you got to the later bosses in heroics anyway.

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