
Originally Posted by
Cephius
Because there are supposed to be tradeoffs to doing 10s and 25s, that was the whole point of splitting them up. The upside of 25s is a higher chance of your loot dropping, and fights that are more forgiving of mistakes (al'akir the exception) but obviously its harder to get 25 people to coordinate and your likelyhood of being with retards increases. In 10s you get less loot but it's easier to get a solid core and roll through content. If you take away shared lockouts then there's almost no downside to doing 10s since you can just pick up the loot you need in a half-assed 25 man pug later.
And if you think content is boring is boring and you don't like class homogenization then I don't know what to tell you, the game has been heading in this direction for like 2 years now, did you not see the writing on the wall?