These days I'm finding the shit-geared people are in fact the minority in my random pugs, but something something small sample sizes. Still, in a 15% bonus pug it's really hard to do less than 8k unless you're in pvp gear + deepholm quest greens.
These days I'm finding the shit-geared people are in fact the minority in my random pugs, but something something small sample sizes. Still, in a 15% bonus pug it's really hard to do less than 8k unless you're in pvp gear + deepholm quest greens.
When you are que'ing solo to get the bonus bag, i guarantee you gonna have a good chance of being stuck w/ baddies
Hunter, 5ish minute queue; got shit tank, kicked him after rogue, healer and me did 1st boss in VP, got tank almost instantly.
Tank - 3+ decided to logout
Healer- instant
tl;dr, the system works before being implemented!
and.. not quite a complaint i guess <.<
Wtf at people freaking out about the worst case scenario. Chance is, it's not going to change a thing, except maybe slightly faster queue.
I don't have a single tank nor a healer class and I don't blame Blizzard doing whatever they feel the need to do in hopes of addressing the queue problems however even saying that this is what I personally believe:
I find that it still doesn't address the biggest issue of Cataclysm heroics:
The problem of Cataclysm heroics boils down to the fact that its well, lackluster to say the least. The reason for the long queue's is because less people are rolling tank alts and the people who have tanks have been geared up/raiding for awhile now plus don't need vp anymore. Once you do the cataclysm heroic grind on any char you really don't want to go through it again, the replay value of these heroics are very very bad, the worst its ever been, so bad that I seriously question how much longer Blizzard can use this system in future expansions without doing a total revamp in how the JP/VP's are given out pre-raiding.
In wrath this was never an issue because all the heroics were mostly faceroll at this point in time several months after wrath released. Every Joe and Jane could jump into those heroics as a tank and face-roll the instance in 20-25mins unless it was lolocculus(people usually dropped group). The LFD system worked well in Wrath but in Cataclysm its a different story, instances are much longer, harder than wrath heroics and much more annoying. Most people i've seen have the attitude where once you've done them on one char you're saying "thank fucking god thats over with, I don't want to see another heroic again."
So what happens? more dps alts show up, some tanks get it so bad they start rolling dps because of the bullshit they have to put up with in randoms.
Personally I would like them to get away from the heroic 5 man system and go with a 5 man raid, some trash that will teach players the value of CC'ing, 1 boss that has equal the hp of four to five heroic 5 man bosses with mechanics you're going to see in the 1st tier of raids that drops around 4-5 blue items , 3500 rep pending on which tabard you have on.
I also think Blizzard needs to make a tutorial that teaches you how to play class/spec before you're even allowed to queue for level cap 5 man content. This tutorial should put you in different situations like as a tank it should throw you into a pack of mobs with an NPC healer and it instructs you on aoe threat, cooldown management and will also teach you single target situation like bosses + kiting situations.
Telling new players to go to Elitist Jerks once they hit 85 is fail, the game should teach you through a tutorial which puts you in various different situations so you're not totally retarded when you do queue up for the starter content. Playing at the level cap is usually much different than playing while leveling up.
If talent trees arent obvious enough, I'm not sure what could help them. I'm not againts tutorial, but some players are bound to be bad forever.the game should teach you through a tutorial
It will be the same once tier 12+are released, the 5man arent going to get harder.In wrath this was never an issue because all the heroics were mostly faceroll at this point in time several months after wrath released. Every Joe and Jane could jump into those heroics as a tank and face-roll the instance in 20-25mins unless it was lolocculus(people usually dropped group). The LFD system worked well in Wrath but in Cataclysm its a different story, instances are much longer, harder than wrath heroics and much more annoying. Most people i've seen have the attitude where once you've done them on one char you're saying "thank fucking god thats over with, I don't want to see another heroic again."
I agree that they are very boring (like wrath instance) and that there is no incensitive to run more of them once your valor are capped, but that's exactly what they are trying to address in this update. I dont think it will be enough to convince people, but it can't hurt.
there's alot in heroics that needs toning down. Grim batol? holy fuck that's alot of trash for a heroic. And fuck those massive packs of non elites that respawn nonstop, i.e. the murlok groups in abyssal maw and the shale spider groups in stonecore. Needless frustration going away will do much for people being willing to do the heroic grind again.
no, just no, 85 levels (or 25 if you raf'd) of playing a class should be tutorial enough (it isnt, and we know it). What could help is making the dungeons actually random by creating it on the go with a random layout, or upgrade the trash to lvl85 for all previous dungeons, that'll give them like... 20+ dungeons to get picked at random; of course everyone will cry blizzard are lazy fucks but hey, people cries about everything anyway.
Practically speaking, an in-game 'tutorial' for scrubs on "How2PlayGud" is only going to take most players ~50% of the way to being modestly decent players. The way classes get patched and balanced, especially this soon after the launch of a major expansion, is going to change in enough ways that class-specific optimal strategies won't stay static long enough for a catch-all tutorial to get into a lot of detail. There's a reason 'stop standing in the fucking fire' has endured as long as it has, because honestly to engrave more detail into stone means your information's good for 6 months, maybe, and fucked if I want the job of keeping it up to date for 30 specs across 10 classes.
Even EJ isn't much help to people since it concentrates fully on optimal strategies for 10-25 man HEROIC RAID content, hardly applicable to people dying to pistol barrage at the end of SFK.
What the game truly lacks is patient leadership; there's a sense that 'well I put in the work to learn this shit so I'm just going to blow my top at everyone who can't make themselves 30% better in my presence' and it almost always blows up with groups dissolving in failure without so much as one piece of constructive criticism spoken as one adult to another. Sometimes you just have to adjust your strategies for what you have at hand as a practical matter, rather than wishing for it to go well this pull. That's not something you can really teach, or write a FAQ about. Tell people where to be, explain to them why it matters, make your own group better than is required. It's a real shame that Blizzard didn't put more work into their voice chat system since that was one great hope towards making that happen more often.
This is why I don't even queue up anymore. There are still some heroics I have not done from start to finish yet. And while I can do the right thing and ask what the mechanics are, people are more content to just VTK at this point because they feel like everyone should already know. I can and do read up on fights but until I see how something works, generally, I won't understand it. And I'm not a total idiot, if you tell me what to do, I will do it, it's just people can't be fucked teaching anyone anything now that Cata has been out as long as it has. This is the same reason when I first came back at the end of Wrath that I didn't queue up for Wrath heroics, because I didn't want to deal with people being douchebags about the fact that I didn't know those mechanics because I'd done like, two Wrath heroics before I quit, which was before RDF came out. There is no patience for newbies and people who just don't know in this game. So I'm content to mostly quest and level alts these days, if I even log in at all, ever since my guild fell apart.
There is nothing bad about Blizzard teaching people how to play. I could level anything to 85 without a single bit of social interaction or even the slightest clue on how to actually play the class then make 4 other people suffer greatly by buying enough blues to queue for a heroic and waste peoples time by not knowing anything.
It gets old, is the problem. Yeah, I can tutor some nubs once, then again on my next run, then again on... the problem is, the game never runs out of them. Guess who's responsibility it is to "run" the pugs? 90% of the time tank, 5% healer, 5% dps. So, put more on the tank(who can much more easily leave and insta queue again) or stay, put up with 5k dps huntards/etc after writing instructions for a child to follow over and over again, often times to no avail (nothing like starting an instance with ppl introducing themselves with "I've never done this one before" followed by a "me either", might as well say "I'm gonna tax you 20 mins" followed by "I might kill us all once or twice".)What the game truly lacks is patient leadership; there's a sense that 'well I put in the work to learn this shit so I'm just going to blow my top at everyone who can't make themselves 30% better in my presence' and it almost always blows up with groups dissolving in failure without so much as one piece of constructive criticism spoken as one adult to another. Sometimes you just have to adjust your strategies for what you have at hand as a practical matter, rather than wishing for it to go well this pull. That's not something you can really teach, or write a FAQ about. Tell people where to be, explain to them why it matters, make your own group better than is required. It's a real shame that Blizzard didn't put more work into their voice chat system since that was one great hope towards making that happen more often.
I cancelled sub a couple weeks ago. I had tons of gold, geared well enough, only thing to do most days was queue, and that became a chore...
The sad part is that anyone could fill that role easily if they tried, and it makes a huge difference.
I know i can break party in 5min if i want to, and i can carry some of the worst players if i spend 2minutes explaining everyone what to do and be patient if we end up failling. I'm sure it's true for everyone.
I can break a party in less!
Retarded Priests.
Jesus. Christ.
Fuck it, no 4.1 today canceling sub. Slowest patch ever?
Firelands won't even last that long. its a 7 raid boss instance and you know it won't be [overall] as hard as the current raid tier. Ulduar only took 5-6 months and that was like 14 bosses. Firelands is taking longer and is half of that. Raid tier isn't gonna last long and most ppl will be back doing t11 content after 1-2 months anyways.. pushing achievements and stuff.. then waiting another 7 months for t13. I mean hell, Ulduar will be looking cooler then Firelands anyways. All firelands is gonna be is a molten asthetic