Page 340 of 533 FirstFirst ... 290 330 338 339 340 341 342 350 390 ... LastLast
Results 6781 to 6800 of 10646

Thread: Random Complaint Thread     submit to reddit submit to twitter

  1. #6781
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,960
    BG Level
    6
    WoW Realm
    Akama

    Eagle>bear>dragonhawk>lynx. Our timer went over 15 for sure.
    We went through the flamecaster area iirc

  2. #6782
    Salvage Bans
    Join Date
    Aug 2008
    Posts
    936
    BG Level
    5
    WoW Realm
    Dragonblight

    Zanzil is the new Ozruk. Discuss.

  3. #6783
    Ridill
    Join Date
    Jul 2008
    Posts
    11,376
    BG Level
    9

    Quote Originally Posted by Mortilox View Post
    Zanzil is the new Ozruk. Discuss.
    I can't Dark Sim Ozruk's shatter so they are completely different in my eyes

    @Slott, thanks for the info. Going to bring a bloodlust tonight and see how much faster we can slam through.

  4. #6784
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    LOL @ blue threads, Blizzard getting all defensive because people are rightfully criticizing them that 7 bosses is a pretty meager patch. My current theory is that development has been slow as molasses because they are crunching on Diablo3 as they desperately want to get it out in 2011. WoW dev probably operating with a skeleton crew, at least it feels like it with the slow pace of the PTR and the unimaginitive changes in 4.1.

    T12 is now looking like optimistically June, probably July, and MAYBE another raid towards the end of 2011 (but again, D3 will probably interfere with it). A far cry from 2009 which gave us 3 tiers, ~25 bosses between Ulduar and Icecrown (and also shitfest ToC but let's never mention that raid again).

  5. #6785
    Ridill
    Join Date
    Jul 2008
    Posts
    11,376
    BG Level
    9

    Quote Originally Posted by aurik View Post
    LOL @ blue threads, Blizzard getting all defensive because people are rightfully criticizing them that 7 bosses is a pretty meager patch. My current theory is that development has been slow as molasses because they are crunching on Diablo3 as they desperately want to get it out in 2011. WoW dev probably operating with a skeleton crew, at least it feels like it with the slow pace of the PTR and the unimaginitive changes in 4.1.

    T12 is now looking like optimistically June, probably July, and MAYBE another raid towards the end of 2011 (but again, D3 will probably interfere with it). A far cry from 2009 which gave us 3 tiers, ~25 bosses between Ulduar and Icecrown (and also shitfest ToC but let's never mention that raid again).
    Yeah I loved the blue posts talking like 7 bosses were going to be a major content patch because "they are unique models guis! that takes us longer then resizing an existing model", which by it's own rights is true....but this amount of time... Also wtf happened to the "fast content patches but with only a little at a time", now we're getting "slow content patches with jackshit in them"

  6. #6786
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Firelands will be on the PTR for at "least" 2 months. They aren't just testing raid content, they are also testing a very heavily phased quest hub.. and phasing has been/is extremely buggy. And while 7 bosses, they need also also test HM's for the bosses (hopefully they will let ppl test regular/HM Ragnaros so it doesn't come out the door as buggy as some of the later encounters in t11 content since we all know how good blizz is on testing stuff on their own). But ya, having ppl wait 6-7 months for a new raid that offers just over 1/2 of current raiding tier is really mind blowing to me. Ulduar was released in less time and it had twice as many bosses (and a more diverse raid) then firelands. Firelands raid can look as awesome as they want, but it's really gonna be one aesthetic for an entire raid

  7. #6787
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Mortilox View Post
    Zanzil is the new Ozruk. Discuss.
    I guess, but you can burn him down pretty damn fast if you keep zerging him during the small adds phase with 4 fires. Ozruk fight was much longer

  8. #6788
    blax n gunz
    Join Date
    May 2005
    Posts
    11,141
    BG Level
    9

    Patch 2.4 added 6 bosses and those able to progress past Brutallus thought that was a masterpiece, retarded gating mechanism notwithstanding.

    Just sayin'

  9. #6789
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Keep in mind that during Sunwell, T5 and T6 raids were still in play for a lot of raiding folks. And there wasn't massive sources of gear-boosting like there is now. Ever since Wrath, though, each tier has made it a near total waste of time to farm anything except the current raid tier.

  10. #6790
    Ridill
    Join Date
    Jul 2008
    Posts
    11,376
    BG Level
    9

    Quote Originally Posted by Correction View Post
    Patch 2.4 added 6 bosses and those able to progress past Brutallus thought that was a masterpiece, retarded gating mechanism notwithstanding.

    Just sayin'
    Sunwell was at the end of an expansion, most people had not even gotten through BT/Hyjal and were working on that still. SWP was in the game for how long till WoTLK shipped and was basically the ToC equiv for content, aka filler till other stuff came out.

    Also i'm sorry but yeah, 6 bosses was pretty small even for BC...but that was also in TBC, I would have thought after 2 more expansions there would be a little more effort into putting more content into the game.

    Ulduar was released in less time and it had twice as many bosses (and a more diverse raid) then firelands. Firelands raid can look as awesome as they want, but it's really gonna be one aesthetic for an entire raid
    The difference is that Ulduar didnt rely on the hardmode "filler content" mechanic. the hardmodes for each bosses actually involved doing something different on the regular boss to activate it, which I thought was great. Now blizzard can add in 7 bosses, then say "Well we really added 14 guys, hardmodes trollolol".

    There really isn't MUCH different between hardmodes setting bosses and activating a hardmode during a regular attempt other then it feels that since they added the "hardmode setting" content has shrunk because they view it as being 2x the content, which it is not.

  11. #6791
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,960
    BG Level
    6
    WoW Realm
    Akama

    Random lag spikes mid fights is sucky :/ Seems like a lot of ppl in tech support/bug forums are experiencing it too. Like every time nef casts dominion I spike for 1-5 seconds. yesterday on chogal I spiked for 15 seconds on some part.

  12. #6792
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Meresgi View Post
    The difference is that Ulduar didnt rely on the hardmode "filler content" mechanic. the hardmodes for each bosses actually involved doing something different on the regular boss to activate it, which I thought was great. Now blizzard can add in 7 bosses, then say "Well we really added 14 guys, hardmodes trollolol".

    There really isn't MUCH different between hardmodes setting bosses and activating a hardmode during a regular attempt other then it feels that since they added the "hardmode setting" content has shrunk because they view it as being 2x the content, which it is not.
    But still, if you look at it that way then Ulduar had 28 bosses

  13. #6793
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    27, no normal mode algalon!

  14. #6794
    Ridill
    Join Date
    Jul 2008
    Posts
    11,376
    BG Level
    9

    Quote Originally Posted by Katlan View Post
    But still, if you look at it that way then Ulduar had 28 bosses
    Right but what im trying to get at, is that blizzard is using hardmode setting dungeons, aka you complete an instance then unlock hardmode bosses, as a way to double up their content when it's not really doubling it up at all. It just gets into the argument again that if you are fighting a boss but now he hits harder or has an add is it really new content? Or just the same boss with a gimmick? As Ulduar was, it was 13(?) bosses, with hardmode gimmicks, but Blizzard didn't suggest to anyone that there were technically 27 bosses in actuality.

    Random lag spikes mid fights is sucky :/ Seems like a lot of ppl in tech support/bug forums are experiencing it too. Like every time nef casts dominion I spike for 1-5 seconds. yesterday on chogal I spiked for 15 seconds on some part.
    We had issues last night on Nef10, our interrupts were hitting to stop Blast Nova...yet the cast would still go off and not register 1-2 people hitting an interrupt due to server lag.

  15. #6795
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Post-wrath raiding history: (Raid philosophy before Wrath was significantly different, so it doesn't make for a very good comparison)

    T7 Naxx, 13 + 2 bosses, 5 months tier duration--to be fair this was recycled T3 content, and tuned very very easy, which is why it was received poorly.
    T8 Ulduar, 13 bosses, 4 months tier duration, widely regarded as the best tier of the expansion (and too short)
    T9 ToC, 5 bosses, 4 months tier duration, widely regarded as the worst tier of the expansion
    T10 ICC, 12 + 1 bosses, 11 months tier duration (the "plus 1" boss came in 3.3.5), widely regarded as a mediocre tier mainly because it dragged on so long
    T11 BWD/BOT/T4W, 13 bosses, 7+ month tier duration, very well received but fatigue set in somewhere around the beginning of month 5
    T12 Firelands, 7 bosses, 5+? month tier duration

    What I want to say is that the "sweet spot" is around 2-3 bosses per month. If they want to deliver 6-7 bosses per raid instance, they need to be on a pace to release every 3-4 months. Perhaps they should go to a Major/Minor cycle, where they deliver 6 + 2-3 bosses in 2 instances, forming a new tier, and then deliver 6 bosses in 1 instance 4 months later, supplementing the tier.

  16. #6796
    blax n gunz
    Join Date
    May 2005
    Posts
    11,141
    BG Level
    9

    Quote Originally Posted by aurik View Post
    27, no normal mode algalon!
    23, Ignis/Razorscale/Kologarn/Auriaya didn't have hardmodes tied to changes in their loot tables.

  17. #6797
    Ridill
    Join Date
    Dec 2007
    Posts
    11,021
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    they're kind of right to put a skeleton crew on WoW. I know my ass will be gone day 1 D3 hits. (big shock considering my avatar).

  18. #6798
    Ridill
    Join Date
    Jul 2008
    Posts
    11,376
    BG Level
    9

    My DK T12 looks like a fucking C'thulu butterfly. The shit is that?

  19. #6799
    Bagel
    Join Date
    Jul 2007
    Posts
    1,318
    BG Level
    6

    Pally t12 looks like some old warlock tier, go figure.

  20. #6800
    Salvage Bans
    Join Date
    Aug 2008
    Posts
    936
    BG Level
    5
    WoW Realm
    Dragonblight

    I like mage tier, the phoenix feathers(idk what they are, but that's what they look like) are sweet and compliment fire nicely.

    Does anyone know if the screenshots are using belts which match the set? Because if they are then Blizz decided to take the community opinion on not having massive ass belts.

Page 340 of 533 FirstFirst ... 290 330 338 339 340 341 342 350 390 ... LastLast

Similar Threads

  1. Random Complaint Thread
    By Tajin in forum Gaming Discussion
    Replies: 724
    Last Post: 2013-11-12, 00:49