You don't need to stand 50 fucking miles away, jesus christ. You have plenty of time to stand 10 yards from the chain and move in when targeted.
You don't need to stand 50 fucking miles away, jesus christ. You have plenty of time to stand 10 yards from the chain and move in when targeted.
When you have a choice between an idiot proof strats, and one that can be failled, I will take the idiot proof any day, especially if there is PUG involved.
My complaint is... why are so many complaining about heroics, when their so easy. Its like super simple mechanics, nothing like a raid heroic where you basically need DBM to survive, Blizz throws out all the info you need and warnings basically to where you could do the fights with no addons...
People just still not used to anything besides "grab it all and aoe" I guess ;/
Been raiding without DBM or another bossmod since Cata came out, they're not even really necessary anymore. Blizz now does the important raid announcements by default. The rest of the details can be learned from timing and counting.
I still pretty much need bossmods for Chimaeron, since it's nice to know at 22% if you're close to another Massacre or not. Just sayin'
Count his spits.
Don't know why Jindo is so hard. Sit 2 ppl on 1 side of the chain, 2 on the other. Shadow crashes are small enough where the people on the side being targetted can run to the other side. Like everything in this game though, having to move causes everyone to spazz out and go herp derp.
Just because their MMR is 2100 or 1920 doesn't mean their team rating is that high. They could be a 1200 rated team with one 2500 player carrying them, and they could be on a 10 game winning streak giving them a 2100 MMR - but since their team is 1200 they are raping your points.
Same thing with the 1920 team you got 2points from, they could be 1200rating, so you are getting barely anything for them.
It is really not any different than it used to be. They put in MMR's so you can see what you're worth and what your opponents worth is, but its an inflated stat that causes misjudgment. If you are good, you are playing good teams, if you're bad, you aren't. But I'd rather be facing a 1800 team when I'm 1800, than a 1300 team with one 2400 player that can solo us.
Yeah I knew that MMR=/= team rating but even before 4.1 getting above 1800-1900 team rating we would win and gain 5-15 pts or lose and only get a loss of 5-13pts. Maybe it's just the days I play on now are different then before, or most of the higher up teams are on the Arena Realm or something.
I have noticed a lot of teams that we beat or beat us have 2members at 1200MMR and one person at 2400MMR. They should show that first so we know who to target lol.
I've seen some great spazzing and herp derp from all the runs there... I'm tempted to have fraps ready to record for some. Like the one healer that thought it was a great idea...! To jump off the side at the start of the 2nd phase and spam heals to "pull aggro" of the shadow mobs to him...
New hairstyles on PTR and tauren only get new horns...lol gg Blizzard. Because that's what Tauren players want, more horns.
Best "herp derp" moment I've seen was a shaman in Vortex pinnacle who, instead of right clicking on the tornado after the first boss, proceeded to jump into the hole 3 times. He eventually caught up with us, but couldn't get pass the bridge with all 3 orbs. I asked him to attack the orb, which he did for 2 minutes...
Holy fucking shit I am so sick of this.
Hotfix nerf across the board on DK pvp....are you kidding me? Where was the hotfix nerf to warriors? To mages? I can't wait for TERA at this point.
Not saying War and mage don't deserve nerf at this point, but DK kinda deserved it too.
In burst i'll agree with you, but i wish they'd up frost DK's constant damage. It's still not that great in pve.
Sure in melee range, but a feral druid or warrior will still destroy you much faster if standing toe to toe. I think we were/are most OP when we couple with the right classes to be able to nuke down a healer within a Hungering cold effect on the group.
Other then that though, Frost DK's are very very kiteable and have shit for mobility and the best thing to do is nuke the shit out of us and we will die very quickly (death strike does nothing if we are being focused and pet sac+lichborne healing = maybe 55% of my hp total combined.
Did we need a nerf? Yeah, I will agree we needed something, but like Guitar says, they need to up our sustained damage a little then..and why the hotfix? Why were warriors allowed to run wild for an entire patch before their were fixed slightly. Why was the 1.5sec cast for RoF not hotfixed in too? Hell that's not even a % nerf to the class, it just stops them from casting RoF on the run which isn't a huge nerf at all to their mobility and control.
I'm not saying they nerfed the right thing, but I don't think DK are to pity yet. I still consider them to be one of the strongest pvp classes, and this nerf might not change that much in the end
If you compare yourself to other annoying classes like warrior and frost mage, then yeah, I can understand the frustration, but they aren't the only one.
http://www.myfacewhen.net/uploads/13...rious-face.jpg
Well...that's...amazing I guess. So mage control hasnt been touched yet. Guess that's good for my new 85 mage I plan to pvp on come 4.2 *Shrug*