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  1. #6961
    Ridill
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    Quote Originally Posted by Cri View Post
    I don't think you will have to worry about the Heroic content being touched. As stated in a couple "blue" posts that these changes will only be applied to 10 & 25 man Normal modes. Also stated was that people who want to "see" all the tier content will be able to via normal, others who want to experience the challenge will be able to via heroic. Who knows with blizz though.
    Yeah, they have a very very long history of double talking such things. "Oh heroics are fine...NERFED" "Oh we won't do this....DONE", etc etc.

    To me this isn't as bad if we need to gear up people for Firelands stuff, as there is no gap really between BWD/BoT and Firelands to gear up with 5mans like the ICC 5man heroics and such. I still need my 4 piece tier, and our raid leader wants to only work on hardmodes even though our raiders arnt geared enough for them...sooo I guess this means when Firelands hits I can pug BWD and get my weapon/helm off Nef. *shrug*

  2. #6962
    blax n gunz
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    If they nerfed heroic t10 content to the ground it would potentially trivialize reg. mode t11 content for players who would otherwise not be ready for it, as well as obsolete the troll heroics. Wouldn't be a good move by any measure.

  3. #6963
    Ridill
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    I wish they would take another look at how 10man heroic content scales honestly. We've only tried a few, have not killed any but from what I have read they are tuned worse then the 25man equivalents. I know they won't get a look...but hopefully Firelands will be tuned better.

  4. #6964
    Cri
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    Quote Originally Posted by Meresgi View Post
    I wish they would take another look at how 10man heroic content scales honestly. We've only tried a few, have not killed any but from what I have read they are tuned worse then the 25man equivalents. I know they won't get a look...but hopefully Firelands will be tuned better.
    My guilds small 10 man is only 6/13 heroic, but from what we've seen so far the encounters seem tuned just fine in 10 man. Some of us are rather new to WoW(only raiding briefly during naxx/uld) and we are quite pleased with our progression and the difficulty of these encounters thus far. IMO a big advantage of 25 to 10man is the class/raid stacking that smaller 10mans wouldn't be quite as flexible with due to not having the comp viable or as big of a roster to pick and choose from.

  5. #6965
    Ksandra Needs To Post Tits
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    You don't progress as fast in heroic on ten mans because you get jewed with tier tokens.

  6. #6966
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    Quote Originally Posted by Correction View Post
    If they nerfed heroic t10 content to the ground it would potentially trivialize reg. mode t11 content for players who would otherwise not be ready for it, as well as obsolete the troll heroics. Wouldn't be a good move by any measure.
    Troll heroics will already be obsoleted by 365 gear from dailies + 359 gear from normal mode T11 raids and JP. Giving guilds who haven't done T11 heroics an incentive to do them could only be a good thing from a content perspective. If Firelands fights are tuned to be easier than T11 heroics, you're not going to see many people bothering to do them anyway.

    If you make the progression T11 normals -> T11 heroics / T12 normals -> T12 heroics, then you give the majority of raid groups more time before they hit their skill cap. The only other options are to make T12 normals easier which shortens the content lifespan or you keep both T11 heroics and T12 normals hard for 359 gear which will end with more groups burning out because everything is just tuned too hard.

  7. #6967
    Cri
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    Forgive and correct me if I'm wrong as I didn't play much during ToC and lost interest in the game shortly after, but wasn't Normal ToC much easier then Ulduar Hardmodes? Which also dropped better loot for the most part? It even seemed like Heroic ToC encounters were easier then Ulduar Hardmodes save Anub'arak.

  8. #6968
    blax n gunz
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    ToC also had no trash to clear, meaning you could kit your raid out in 232/245 gear rather than 219/226 gear, in 1/3 of the time. Only reason to do Ulduar at that point was for drakes/trinkets/Val'Anyr.

  9. #6969
    Ridill
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    Quote Originally Posted by Cri View Post
    Forgive and correct me if I'm wrong as I didn't play much during ToC and lost interest in the game shortly after, but wasn't Normal ToC much easier then Ulduar Hardmodes? Which also dropped better loot for the most part? It even seemed like Heroic ToC encounters were easier then Ulduar Hardmodes save Anub'arak.
    This will be true of T12. Firelands normal will be easier than HM T11, and drop 378 loot compared to 372.

  10. #6970
    Ridill
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    Quote Originally Posted by Cri View Post
    My guilds small 10 man is only 6/13 heroic, but from what we've seen so far the encounters seem tuned just fine in 10 man. Some of us are rather new to WoW(only raiding briefly during naxx/uld) and we are quite pleased with our progression and the difficulty of these encounters thus far. IMO a big advantage of 25 to 10man is the class/raid stacking that smaller 10mans wouldn't be quite as flexible with due to not having the comp viable or as big of a roster to pick and choose from.
    25man tuning is much more lenient than 10 man. In 10 man you don't have room to carry, and the fights are tuned such that you pretty much need to accumulates 372s to progress deep into the tier. On the other hand, 25s drop more loot, and usually are more flexible on the roster.

  11. #6971
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    Worst part 10 man raid flexibility is anything that involve adds kiting. If you don't have that frost DK, or multiples frost trap, some fights are going to be a pain in the ass to learn.

  12. #6972
    Viq
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    My guild took a couple weeks to cool out and calmly farm some gear after finishing 12/12, but this week we will start trying out HM progression. Guess it's good that we have Frost DK if needed, 1-2 Hunters and Mage with a Frost spec, eh?

  13. #6973
    I'm almost as bad as Mazmaz
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    Bearcat is all you need.

  14. #6974
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    The case for Abyssal Maw pitch was that we could reuse a lot of existing assets (the fights were to take place in a giant shelled demigod like Nespirah), and while we are willing to do that, we thought Abyssal Maw would just pale in comparison to the magnificence of the Firelands. So, we put all of our eggs into that one basket. We’ve decided for now that the Vashj’ir quest line along with the Throne of the Tides dungeon does a pretty good job of finishing the Neptulon story.
    Finishing up the story? Seriously? The fucker gets kidnapped to who knows where, i'm guessing to Queen Azshara...the giant squid escapes you and goes away too, so basically all of Throne of Tides is you and 4 others sucking ass during a rescue attempt..and that's a finished story?

  15. #6975
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    That answer, and the one about uldum having too many cutscenes pissed me off. Seriously? I'm pretty sure most people would kill for more cutscenes in the games.

  16. #6976
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    It's too expensive Kaylia =\...too...too expensive.

    But yeah, the Wrathgate event was fucking awesome, one of my favorite quest chains to date because it really felt like the world was changing around you and brought you in more, a lot more then some text in a window can.

    A majority of the fights in T11 favored having little or no Melee DPS. Are there plans to fix this?

    We view this more of a class problem than an encounter problem.
    I like this answer, because they basically just kind of side stepped the issue somewhat and gave a really roundabout bullshit answer of "Oh yeah..well you know, stuff will be there. Just wait and see :D"

    You can call it a class problem or an encounter problem, but it's still a problem.

  17. #6977
    blax n gunz
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    Uldum had cutscenes?

  18. #6978
    Ridill
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    Hungering Cold now has 1.5 sec cast time, up from instant.

    Ring of Frost is now instant, down from 1.5 sec cast time.
    I just...ungh. There aren't enough facepalm jpg on the internet for this.

  19. #6979
    Ridill
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    Frost

    Hungering Cold now has 1.5 sec cast time, up from instant.
    You have to be kidding me if this is actually legit and not just datamined...Ring of Frost stays instant to slow Deep>Ring set ups but we can't have DG>HC setups now. This is just absolute shit and beyond a fucking stupid fix. Seeing as PvP is one of the only enjoyable things I do right now, and that Unholy is completely fucking broken as a spec...yeah..fuck this.

    Edit: Guitar beat me to it.

  20. #6980
    Ksandra Needs To Post Tits
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    Did you miss the part where RoF and Deep freeze DR now?

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