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  1. #7521
    Ksandra Needs To Post Tits
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    It is ^_^

  2. #7522
    Ironing this Thread
    Sweaty Dick Punching Enthusiast

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    Yeah but I'm optimistic that I can at least pull 2200 in some shape or form. Dammit now I'm thinking rogue again. hate.

  3. #7523
    Ridill
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    earnings report was out today, wow lost another 300k subscribers. 900k+ in half a year is fairly significant. Wonder if that's just because it's summer or is the game really in a decline?

  4. #7524
    Banned.

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    Motherfuckers whispering me with 'Why u play in [specA]? [specB] is better dps" DOES IT FUCKING LOOK IM DOING HEROIC RAGNAROS? HAVING FUN HERE MOTHER FUCKER.
    Its specially satisfying when I'm on the top 4 in dmg/dps.

  5. #7525
    blax n gunz
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    Quote Originally Posted by Guitarman View Post
    earnings report was out today, wow lost another 300k subscribers. 900k+ in half a year is fairly significant. Wonder if that's just because it's summer or is the game really in a decline?
    it's a solid indication that despite the china launch of cata WoW's growth has flatlined. I'm pretty convinced that the fantasy-based MMO market is tapped out. Everyone who wants to play an MMO is currently playing one. those 1m players probably just hop from game to game for the temporary thrill and never gave a crap about constantly updated content.

  6. #7526
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    Even if wow is in a decline, it still has like 11million more subscribers than any other mmo lol. Going to be a long time before that decline is actually noticeable, or makes a difference, or really affects anything whatsoever.

  7. #7527
    Ridill
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    More of a curiousness on my end. I know wow is far from dead. nearly 1m accounts will surely affect how quickly content is pushed out and how much. Possibly. Maybe? Who knows.

  8. #7528
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    Diablo 3 will affect WoW more really.

  9. #7529
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    Rant.
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    I do think WoW is on the decline but it going to be slow. It had to peak at some point. 900k in half a year is a bit more than I would have expected though. Cataclysm has been pretty boring to me, I was hyped as hell for this expansion too. There just isnt any innovation with WoWs expansion, they are all pretty much the same exact thing. A lot of the WoW devs were also pulled to work on Titan, WoW is basically running on team B.

    I probably won't even bother with the next expansion especially if it is Pandaria. I dunno that just doesn't sound appealing to me and I probably wouldn't be playing right now if I didn't enjoy casually raiding with my current guild. If they quit for Swotor I'm gone. Logging in to do dailies or a dungeon for valor seems like a huge fucking chore. Sitting in town and queueing for everything makes it feel like a lobby game, I never use the actual game world anymore unless its for boring dailies.

    I also think they blew too much resources redoing 1-60, how much new blood does this game really have? Should have made more level capped content.

  10. #7530
    CoP Dynamis
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    Cata is pretty boring, granted I'm not in a raiding guild or anything but I just feel like there isn't a hell of a lot to do. When you clear all PUGable raids in one night, doing dailies for the rest of the week is about the extent of your gameplay. At least previous expansions either had more content to keep you busy for longer (10/25man) or it wasn't so mindnumbingly easy to gear up to the point where you can go from 1>level cap and be raid ready within a week and a half.

  11. #7531
    Ridill
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    I joined a raiding guild working on heroic Firelands and the game is still pretty damn boring to me and i'm just buying time till TERA/GW2 hit the market. If in fact the next expansion is Pandaria, I won't be coming back...out of all the things they could have chosen....yeah. Though id be lying if I said I was surprised.

  12. #7532
    Campaign
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    ill stick to wow if they're making monk a new class, otherwise im out once gw2 is out.

  13. #7533
    A. Body
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    This is why Blizzard lost me as a customer of WoW and I will never go back unless major changes happen.

    The game follows the same pattern every expansion from a PVE standpoint, quest to new cap, heroics, daily reps or rep grind, raiding, eventually you only log in for raids. The turnover rate in guilds is entirely too high in new WoW because people can only seem to stand playing it for a few months at a time now. In FFXI I rolled with the same LS for 6 years with very little turnover, In WoW every guild I was in was always trying to replace people who flaked out, it became frustrating and got old quick.

    They put too much focus into heroics, in WoTLK you probably ran heroics all the way through the expansion's end for alt gear, buying epic gems or BoE items to sell. WoTLK pretty much changed the game into alt-palooza due to BoA gear, scale backs on epic flying. This new direction of the game was focusing on keeping the players busy with alts. Cataclysm comes and I was still hungover from the heroic grinding from WoTLK, it got old extremely fast after just a few runs in cata.

    Cataclysm felt rushed, it was a terrible grind to hide its short comings due to a skeleton crew working on it. Professions were awfully done, heroics got boring quickly because we did them so much all throughout WoTLK, Archeology was crappy, Tol Barad was the worst daily zone, the dailies sucked, nobody liked the pvp aspect of it. Certain raid fights were so overtuned, broken, Sinestra made it to live servers without it even being tested it seemed.

    There was very little innovation in Cataclysm, sure it was cool to see how the zones we all loved and adored were changed by the cataclysm but once we saw that it didn't keep our interest long. I feel like Blizzard mailed it the fuck in, I felt like this was WoTLK all over again except the raids/heroics at the start were more challenging(which isn't a bad thing). At the end of the day we were doing the same shit we had been doing since TBC which is old, boring, lackluster now.

    Mists of Pandaria(assuming this is what it is) will probably be a great expansion for a month or two then we're back to square one. Until Blizzard changes the pattern, this game is nothing more than going through the motions of same shit different day syndrome.


    At the end of the day Cataclysm is nothing more than a way more grindy, slightly more challenging version of WoTLK. It is almost like you winning a contest and your prize is getting stabbed in the ass with a needle.

  14. #7534
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    Yep, WoW right now is definitely down in the dumps.

    I canceled my sub last week after resubbing on 4.2 release "ooo new and interesting content" yeah.. not really. Raided Firelands and completed all of the Molten front dailies, even leveled a shammy and got it geared up to raiding standards because I had nothing better to do whilst waiting for raids.

    I just cannot dedicate myself to a guild, I get bored to fast and quit. I refuse to log in during the day because there is nothing to do, so I cannot build bonds in any guild I join so I end up being one of those "log on for raids and dont speak in vent" people. Which isn't me at all. I love talking with people. But because I have no reason/urge to log on during the day I cannot make friends inside the guild. Sure I could force myself but I would eventually get burnt out anyway.


    As for heroics you grinded heroics in TBC for gear aswell so I don't see how thats any different come WOTLK, Still it wasn't half as bad because there wasn't cross realm dungeon finder, seeing as there is no repercussions for treating your party members like absolute ass, people just generally don't give a fuck about manners or just common instance courtesy. In TBC if you where a tosser the party made sure your server knew and people like that made bad reputations for themselves and didn't get invited to fucking anything unless they started a new char then it started again.

    In TBC you did heroics until you got a certain piece from a boss then you would join a raiding guild. WOTLK introduced the system where the boss drops where only "use this until you get 1000 badges to buy this" and made the best items from badges so you where forced to grind heroics instead of just doing it until you got the drop you needed. Then they introduced the tier token vendor with ToC which killed any sort of difference between the people that did nothing but heroics and the people that worked their ass off in raids.

    Then towards the end of WOTLK and now cata you have to grind the fuck out of heroics just to stand a chance in getting a raiding guild, even when your clearing content sometimes you need to do a few heroics for the rest of your VP for the week. It's a shit system and it's lost them a fuck ton of subs. I'd love to say to the Blizzard staff "If it's not broke, don't fix it" They should of just left the way PvE was in TBC.

    If only I could find the Firelands advert on MMO-Champ "Pug friendly raids" is literally mentioned in it. Need I say more?

    Meh mass edits lol

  15. #7535
    Bagel
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    Well, I don't think you can compare WoW guilds to FFXI shells. As far as the 'system' WoW uses, it's been the same for a long time (many years). I think the bigger issue is that people are tired of the same things. It's why new games aren't doing well in the MMO market and why WoW is starting to decline (imo). Also, I think this raid tier is pretty stout for the 'casual/average' gamer and that's caused a lot of the smaller guilds to have turnover or to just go away. Another big thing is the 25 man v. 10 man dropping the same item level stuff coupled with shared raid IDs. Those things are pretty big changes especially when it comes to a game that is focused on raiding. Losing 900k subs is a lot but I'm sure that's some flux as the next patch will likely see a lot of those players resubbing if only for the 'new' content. I just think it's time for a new MMO that restores meaning to players. WoW found a 'winning' formula with Wrath and they've carried it on to Cata in how they just hand out 'epic' gear to everybody. It's pretty sad to see how fast 359 stuff went out the door and how you don't even have to raid or run heroics to get 365 stuff. It nearly nullifies gear and the meaning of getting it.

    While I can never play a game again like I did with FFXI (I nearly lost my wife and kids over it - stupidly), I would love a game to restore some value in your character and the achievements/gear you obtain. I'll never forget the excitement when I got Byakko's Haidate in FFXI after months/years of farming it with 20ish other people. Now, in WoW, I almost just pass on everything because honestly, what does it matter? The gear I don't get today would have been replaced with quest gear tomorrow. I hate the tier system and I hate tiered raiding and most of all, I hate that 'legendary items' are not as good as a 'green'. They should add scaling and such to make gear/items meaningful. Even trade skills are nearly useless anymore. While I still enjoy the game on some level, it's mostly because nothing else is out that interests me at all. :/

  16. #7536
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    Quote Originally Posted by Meko View Post
    While I still enjoy the game on some level, it's mostly because nothing else is out that interests me at all. :/
    QFT.

    I think thats what the case is for 90% of WoW's community to this date.

  17. #7537
    Yoshi P
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    Most people in high end guilds go for kills, and then take breaks between content after they've farmed enough too.

  18. #7538
    blax n gunz
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    People keep moaning and bitching about the 'skeleton crew' and 'b team' working on Cata and I really have to wonder where they got that idea, as if somehow the work put into Cata is only a fraction of what was put into Wrath or TBC. Y'all aren't even naming names (in b4 furor and tigole were the heart and soul of WoW).

  19. #7539
    Bagel
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    I also think this is another huge reason why it's declining.

    "They've made the game, from everything to classes, to talents, to dungeons/raids, wayyyy too generic and homogenized. With the inclusion of the tokenization of everything, it's just so fucking bland."

    I saw that on another forum and I feel like it's dead on. Nobody brings anything unique to the table really. They focused on the player and to some degree, that's a good thing but at the same time, it negates some of the 'neat' things certain classes have and couple that with 'dumbed down' talent trees and it's all a wash. The whole 'sharing buffs' thing really hurts a 10 man group because you obviously want to utilize multiple buffs for raids so diversity is needed more for your 10 man groups. The days of having 2-3 druids in a 10 man might cut out a pally buff or a priest buff etc. It would be interesting to see them add different buffs for different specs.

  20. #7540
    Yoshi P
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    Quote Originally Posted by Boyiee View Post
    Even if wow is in a decline, it still has like 11million more subscribers than any other mmo lol. Going to be a long time before that decline is actually noticeable, or makes a difference, or really affects anything whatsoever.
    To put things into perspective, around 6 out of that 11 million are chinese "subscribers", which don't pay a monthly subscription, but rather pay by the minute with a max of 3 hours per month. I would bet that blizzard counts any chinese player that's logged in, even for a minute, within an X month period as a "subscriber" for their business numbers. Even with heavy play time, one chinese player only pays a fraction to blizz what a monthly subscriber would. So yes, around a million (and still increasing I imagine) quitting out of the 5-6 mil usa/eu/whatever else playerbase since cata is pretty significant.

    Additionally, wow china is way behind on the content cycle, so if chinese players were to start quitting in droves like the rest a few months following cata launch... it wouldn't be for a few months.

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