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Thread: Random Complaint Thread     submit to reddit submit to twitter

  1. #7701
    Banned.

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    Quote Originally Posted by BadKarma View Post
    No excuses. I took a 5 month break as well and immediately came back doing 18k deeps in trolls with a 346 ilevel. Then again, I ARE HUNTARD (sometimes_)
    On my alt, that's never killed a raid boss and wasn't even gear capped 5 months ago from heroics (I'm using hit trinkets for melee dps) =P

    And while yes, we wiped because of a "dps issue" there, there was a dead healer and a dead dps at that time, so it can't be proven to be my exclusive fault or anything.

  2. #7702
    Ridill
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    Feral druids, nerf their fucking pvp shit already. Amazing frontload burst and CC at the start of any game coupled with warrior/rogue makes it impossible for me to survive AT ALL. If I blow all my CDs at the start = dead, stagger them = dead, presence dance+CDs+Blade barrier = dead. Because my healer is just cloned 3 times and can't heal me from that. Frost DK's were OP because of their burst and instant CC...so Blizz took it away..but buffed feral burst and they have their instant CC taht cant even be dispelled or broken...fuck that

  3. #7703
    I'm almost as bad as Mazmaz
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    Well, they nerfed unheeded warning recently. Which is actually a pretty big hit to their "frontload burst".

  4. #7704
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    Quote Originally Posted by Eaglestrike View Post
    On my alt, that's never killed a raid boss and wasn't even gear capped 5 months ago from heroics (I'm using hit trinkets for melee dps) =P

    And while yes, we wiped because of a "dps issue" there, there was a dead healer and a dead dps at that time, so it can't be proven to be my exclusive fault or anything.
    Ah, the old OJ defense....

  5. #7705
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    I come back from a break. My paladin hit level 85, I craft gear, buy gear, get to equipped iLevel 344 before I dare queue for a regular heroic.

    "Hello. I need to get back into practice, as I haven't tanked since lolWrathfaceroll. I'd appreciate it if you let me pull and grab threat before you start DPSing, and CC my marks, please."

    Somehow this seems to mean nothing gets CC'd despite my marking, overzealous DPS wants to pull EVERYTHING AT ONCE; THE WHOLE ZONE AND DOESN'T AFRAID OF ANYTHING, and then cuss me out for being a shitty fucking tank when I get moshed and flattened under ten mobs at once. If I refuse to tank until the DPS behave, they pull anyway, and there's a 50-50 chance the healer will cuss me out for not doing my job. Then the DPS complain they "w8ted 30 foken mins in Q for dis POS tank cc is slow wtf!"

    Maybe more tanks would queue and shorten their wait, if people weren't so shitty to them off the bat?

    Full guild groups only from now on.

  6. #7706
    Hyperion Cross
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    Be brave.

    Macro Righteous Defence (AOE taunt) onto the highest DPS and focus on that target
    On multi targets use 3 Holy Power Inquistions and spam Hammer of the Righteous
    On single target hope for a Crit Proc for Shield Bash and use 3 Holy Power Shield Bashes for huge threat

    Are you in the UK? I can do dungeons with you otherwise, and I'll be gentle
    EDIT: sorry, just read your location in your profile, guess not

  7. #7707
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    Quote Originally Posted by Meresgi View Post
    Feral druids, nerf their fucking pvp shit already. Amazing frontload burst and CC at the start of any game coupled with warrior/rogue makes it impossible for me to survive AT ALL. If I blow all my CDs at the start = dead, stagger them = dead, presence dance+CDs+Blade barrier = dead. Because my healer is just cloned 3 times and can't heal me from that. Frost DK's were OP because of their burst and instant CC...so Blizz took it away..but buffed feral burst and they have their instant CC taht cant even be dispelled or broken...fuck that
    People whined feral bleeds were too strong. They wanted the damage shifted to the "instant" attacks. Ferals warned that this would lead to more burst, rather than more sustained DoT. Damage gets shifted to instants, and people complain about too much burst. Doubt they change our damage makeup either, feral dmg is scaling properly for the first time in a while, and if you take instant cyclone away you're going to gut the class from pvp.

  8. #7708
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    Quote Originally Posted by The Stig View Post
    Be brave.

    Macro Righteous Defence (AOE taunt) onto the highest DPS and focus on that target
    On multi targets use 3 Holy Power Inquistions and spam Hammer of the Righteous
    On single target hope for a Crit Proc for Shield Bash and use 3 Holy Power Shield Bashes for huge threat

    Are you in the UK? I can do dungeons with you otherwise, and I'll be gentle
    EDIT: sorry, just read your location in your profile, guess not
    Thanks for the tip on Inquisition for groups.

    Honestly, healers is what's made me not ragequit paladin already, because at least half of them are very nice to me. Some get snippy with me for not being able to insta-correct rude DPS behavior, but some of them are just great. Very patient, understanding, and takes the 30 extra seconds to coordinate and work with me.

    And yeah, I'm playing at all wonky times. I'm on US realms, currently in EU time zone (on vacation home in Norway). XD

  9. #7709
    Ridill
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    Quote Originally Posted by Slott View Post
    People whined feral bleeds were too strong. They wanted the damage shifted to the "instant" attacks. Ferals warned that this would lead to more burst, rather than more sustained DoT. Damage gets shifted to instants, and people complain about too much burst. Doubt they change our damage makeup either, feral dmg is scaling properly for the first time in a while, and if you take instant cyclone away you're going to gut the class from pvp.
    Simple and easy solution, tone down dmg in pvp and keep it in pve. Make the hardest hitting frontload dmg attacks of druids do 75% of the normal dmg to a pvp character. Why Blizzard can't institute this for every class is beyond me, because they have proven they actually can with the warrior CS pvp fix.

  10. #7710
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    Quote Originally Posted by Lexa View Post
    I come back from a break. My paladin hit level 85, I craft gear, buy gear, get to equipped iLevel 344 before I dare queue for a regular heroic.

    "Hello. I need to get back into practice, as I haven't tanked since lolWrathfaceroll. I'd appreciate it if you let me pull and grab threat before you start DPSing, and CC my marks, please."

    Somehow this seems to mean nothing gets CC'd despite my marking, overzealous DPS wants to pull EVERYTHING AT ONCE; THE WHOLE ZONE AND DOESN'T AFRAID OF ANYTHING, and then cuss me out for being a shitty fucking tank when I get moshed and flattened under ten mobs at once. If I refuse to tank until the DPS behave, they pull anyway, and there's a 50-50 chance the healer will cuss me out for not doing my job. Then the DPS complain they "w8ted 30 foken mins in Q for dis POS tank cc is slow wtf!"

    Maybe more tanks would queue and shorten their wait, if people weren't so shitty to them off the bat?

    Full guild groups only from now on.
    They are about to apply a hotfix that's gonna make holding hate an absolute joke. So I wouldn't worry about it anymore

    Blizzard is going to make a couple of changes to threat, among other things:

    Hotfix: The threat generated by classes in their tanking mode has been increased from three times damage done to five times damage done.
    In an upcoming patch: Vengeance no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken generates Vengeance equal to one third of the damage dealt by that attack. As Vengeance updates during the fight, it is always set to at least a third of the damage taken in the last two seconds. It still climbs from that point at the previous rate, still decays at the previous rate, and still cannot exceed the current maximum.

  11. #7711
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    Quote Originally Posted by Lexa View Post
    I come back from a break. My paladin hit level 85, I craft gear, buy gear, get to equipped iLevel 344 before I dare queue for a regular heroic.

    "Hello. I need to get back into practice, as I haven't tanked since lolWrathfaceroll. I'd appreciate it if you let me pull and grab threat before you start DPSing, and CC my marks, please."

    Somehow this seems to mean nothing gets CC'd despite my marking, overzealous DPS wants to pull EVERYTHING AT ONCE; THE WHOLE ZONE AND DOESN'T AFRAID OF ANYTHING, and then cuss me out for being a shitty fucking tank when I get moshed and flattened under ten mobs at once. If I refuse to tank until the DPS behave, they pull anyway, and there's a 50-50 chance the healer will cuss me out for not doing my job. Then the DPS complain they "w8ted 30 foken mins in Q for dis POS tank cc is slow wtf!"

    Maybe more tanks would queue and shorten their wait, if people weren't so shitty to them off the bat?

    Full guild groups only from now on.
    Threat shouldn't be an issue on paladin if your taunt are set up properly.

    Basically, make sure you're using nameplate that show which mobs you're tanking and the one that are roaming free. Tidyplate (tank plate) do a great jobs at this. Mine are set to red, orange, and green for when I'm tanking, losing threat and not tanking. You can also set another color for mobs tanked by another tank.

    Secondly, you need righteous defense on a key bind, and a group UI that show who has aggro (blizzard's ui does that, but I prefer grid since it's much cleaner). Basically, a single middle click on whoever has aggro will taunt everything off him.

    If dps are focusing on different target, it might be a good idea to add a skull macro on your bar and mark your target. If dps are still hitting random target, its their own damn fault if they pull threat
    If you're doing this already, and have

  12. #7712
    Yoshi P
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    sub 15% wipes on rag, and getting rng'd on breadth and root placements. fucking 100% rng phase 4 fight. -_-


  13. #7713
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    In regards to paladin tanking, get this.

    http://wow.curse.com/downloads/wow-a...untmaster.aspx

    Left click = Hand of reckoning without having to target it.
    Right click = Righteous defence targeted on that player
    Control click = Casts Hand of Protection on that player

    Also shows who has aggro, who's peaking on overaggroing and mana warnings.

    sweet addon really. get it.

    Also grab http://wow.curse.com/downloads/wow-a...et-charms.aspx for quick application of marks.

  14. #7714
    Ridill
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    "Hell Hounds are now nigh impossible for a single player to solo"

    fack. What's left? Just the 3 turtles?

  15. #7715
    Bagel
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    I love hearing constant whine from players about druids being OP in pvp, they can be slowed, the can be rooted & they can be polymorphed which is now unbreakable with form switching, for the first time feral is competative with other specs in raiding and endless whine from pvp players is just going to make it suck because they dont know how to play against certain comps properly, thanks for the unheeded warning nerf, thanks for the bleed damage nerf but where are all the nerfs to other OP classes rogues & mages especially, oh wait its rogues and mages that are complaining they arn't the only OP class in pvp anymore.

  16. #7716
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    Quote Originally Posted by Kaylia View Post
    Threat shouldn't be an issue on paladin if your taunt are set up properly.

    Basically, make sure you're using nameplate that show which mobs you're tanking and the one that are roaming free. Tidyplate (tank plate) do a great jobs at this. Mine are set to red, orange, and green for when I'm tanking, losing threat and not tanking. You can also set another color for mobs tanked by another tank.

    Secondly, you need righteous defense on a key bind, and a group UI that show who has aggro (blizzard's ui does that, but I prefer grid since it's much cleaner). Basically, a single middle click on whoever has aggro will taunt everything off him.

    If dps are focusing on distant target, it might be a good idea to add a skull macro on your bar and mark your target. If dps are still hitting random target, its their own damn fault if they pull threat
    If you're doing this already, and have
    I'll definitely get TidyPlates; I'm already using Righteous Defense on a click macro. Threat is okay, and on bosses it's not a problem at all - the main problems seems to be during trash. DPS tends to be very impatient, expect me to chainpull, refuses to follow OR CC what I mark, and then before a pull is done they pull the next group, leaving me to scramble to gather everything, and stressing both me and the healer out since I'm not geared enough to tank that many mobs at once. D:

  17. #7717
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    The correct response is to let them die to that kind of stupidity.

  18. #7718
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    Quote Originally Posted by Lexa View Post
    I'll definitely get TidyPlates; I'm already using Righteous Defense on a click macro. Threat is okay, and on bosses it's not a problem at all - the main problems seems to be during trash. DPS tends to be very impatient, expect me to chainpull, refuses to follow OR CC what I mark, and then before a pull is done they pull the next group, leaving me to scramble to gather everything, and stressing both me and the healer out since I'm not geared enough to tank that many mobs at once. D:
    If dps are pulling, or unleashing their strongest attacks before you even had a chance to land avenger shield and hammer, it's their own damn fault. However, it doesn't mean that there is nothing to do to make up for braindead and overzealous dps.

    If your group is pulling before you, odd is that you could probably pull a little faster. Of course, there is situation where pulling is going to be a sure wipe, but in my experience, it rarely is the case (even when the healer have no mana or is terrible).

    Of course, it requires a little knowledge of the pull beforehand, and some judgement, but if you know which target is dangerous, when to use your cd (don't be conservative with defensive cd), know what to interupt and stun (keybind rebuke and keep caster targeted), you can roll through any instance without cc, even if your gear is pretty average.

    Here is what I do since the beginning of cataclysm
    Spoiler: show

    #1: Mount up after a fight and rush toward next pull
    #2: While I'm running, I set skull and X with my /SetIcon macro. Typically, you want to mark healer first, then mobs with AoE/CC or annoying mechanics.
    #3: Shoot Avenger shield at the rightmost or leftmost target (preferably the side with the most spell casters), and run in with a well placed HoTR on the remaining adds. You should have a nice piles of mobs at this point that is ready to go down quickly
    #4: Use Divine protection and your trinkets at the beginning of every fight. They will be back for next one
    #5: Unless you're 100% sure this pull is going to go down easily, use GotAK preemptively at this point. With a 3 minutes recast, it will probably be back in 2 pull, and you rarely get 2 nasty pull in a row
    #5: keep spellcaster targeted and be ready to interupt anything they cast (Arcane torrent, hammer of justice, and avengers shields can also be used when there is more than 1 target)
    #6: If nothing is dead when GotAK wear off keep a finger close to Argent defender and lay on hand. You can also use bubble for 1-2 sec without losing aggro (click it off after), however, I usually save that to shake off the nasty debuff (like the one from Archon in ZA)
    #7 Lastly, make sure you're using holy shield every 30sec (mine is macroed with HoTR since you want it up against multiple mobs all the time), and spam Word of glory unless you have faith in your healer.

    If you use all your cooldown, you should be able to survive every fights unless people decide to afk or are just plain terrible ...and even then, you're usually fine.

    If you do end up wiping and people point finger at you. Use recount the post the number of interupt and dispel..it's usually enough to make them shut up (when they realize you were the only one interupting the flamecaster, and that no one dispelled the debuff, they will shut up)




    If you want to see some tears, just do as people said above and watch them dies. However, it's not that great of an idea if you just want to finish the run and have fun.

  19. #7719
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    Not sure. I'm not even positive if the 3 turtle pack is soloable. If you do manage to let me know

  20. #7720
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    Quote Originally Posted by Arcana View Post
    I love hearing constant whine from players about druids being OP in pvp, they can be slowed, the can be rooted & they can be polymorphed which is now unbreakable with form switching, for the first time feral is competative with other specs in raiding and endless whine from pvp players is just going to make it suck because they dont know how to play against certain comps properly, thanks for the unheeded warning nerf, thanks for the bleed damage nerf but where are all the nerfs to other OP classes rogues & mages especially, oh wait its rogues and mages that are complaining they arn't the only OP class in pvp anymore.
    I play a DK, we get nerfed via hotfixes within days of most issues (Frost dmg aside). As for feral in pve, they can stay where they are if Blizzard were in any way making an effort to balance pvp and pve separately..which they don't seem to want to bother doing as they like their ping pong game of one class being amazing in one aspect and then nerfing it down to the ground a month or 2 later and starting the process all over again. The reason ferals are so OP is just due to kittycleave teams, which are basically what TSG was before the nerf. It's like Blizzard looked at TSG, nerfed warriors and DKs due to it..then let kittycleave come into play just as good.

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