Its at the point where I"m honestly strongly considering leveling my Lock and gearing it out quickly. Back in Sunwell Spriests were a good 30% below the top DPS (1.4k DPS or so avg on Brut, average bad melee could pull 2k). But we brought overpowered buffs; VT returned somewhere close to 400 MP5 to your group, and Imp VE was a shit ton of healing on all Sunwell fights. Our utility made up for our DPS.
Now at WoLK our utility has been destroyed, we're no better than any other Replenishment/Misery class. This was supposed to be made up with our DPS, we are supposed to be only 5-10% below top DPS. At Naxx levels the difference was negligible, but as melee/Locks/Hunters started getting gear upgrades in Ulduar and buffs, we're back to the same point. On Algalon 25 last week I pulled 5k DPS, top I've seen any SPriest pull on Alg parsers is 5.2k. Meanwhile DKs, Warriors, Rogues, and Hunters cap at around 7.5k, even as high at 7.8-8k. That's still 30%. We're worse off atm than we were in Sunwell, and its depressing.
Do like I did, reroll OP disc. Also authenticating @ 2mins before raid.
Best friend's worgen randomly turned back into a wolf, finally.
One thing I forgot to mention is that the other misery class is moonkin and they output less dps than a shadow priest does. Spriest should not be something want to use more than one of in a raid much like ret/enh/moonkin, most guilds already bring multiple healing-type priests to the raid as they stack quite readily. Filling a raid with 4 or more of one class is a little ridiculous.
Er, you must have some bad moonkins, or I've seen some exceptional ones then...there's one in our 25s who sustains 5~5.7k on most non-gimmicky fights, can peak 7~8k on stuff like XT.
Grim toll doesn't exist. It just doesn't.
Defender's code on the other hand, can go to the 9th circle of hell.
1vs1 a resto druid with 23-25K hp won't ever die... ever...! (won't even run out of mana dam jumping bastards)
Honestly anyone + a tree and you're fucked. They can keep themselves and anyone else up for ages. Only time i can kill one is 1 on 1, and it's because i have a stun, an interrupt, and a silence. Me (unholy DK) and my GL, a tree, killed 6 ally with pure ease. pally, hunter, lock, priest dk and a war. Totally destroyed them all.1vs1 a resto druid with 23-25K hp won't ever die... ever...! (won't even run out of mana dam jumping bastards)
If its 2 vs 2 in a BG I got a chance if the other guy does decent.. damage of some sort or healing or some form of CC like silence/stun. I've gotten explosive shot to hit pretty dam hard through resilience!
oh and I had a BG last night with 4 resto druids.. all 4 were over 20K hp, and made a sort of circle at the GY, that was the gayest/longest BG ever ;/
Off-tank dying 3 times in a row (we had two druids!) because the retard assigned as his healer decides he'd rather raid heal instead. His excuse was that he didn't know who the off-tank was, despite the fact we'd gone over everything prior to the fight. We then proceeded to wipe at Ignis' trash because the off-tank died, yet again.
What more can you expect from a PUG?I seriously need to find a semi-decent guild and get off this scrub server.
Apparently no VoA pugs- 10 or 25- want a competent, well-geared Disc Priest.Still haven't gotten those pants ticketed to me from last week- I really think the little shit warlock didn't bother to put the ticket in. Oh yeah, and when the tier 8 leg token dropped last night, I rolled an epic 1. (Ironically, a warlock won the roll. I am seeing a theme developing for me now.) *sigh*
bought a pack of cards, and what do i see? El Pollo Grande!!!
...but no code underneath him, GDI.
So looking at MMO-Champion and the tier loot. Am I to believe that we will need to run 25man each week over and over JUST to collect enough emblems to GET our tier loot instead of a token system? If this is true, Aion is looking better and better...
hardmodes will give tokens looks like, normal modes will just give badges...but I get the impression you're getting 4 badges a boss in teh coliseum? So that's 40/week if you do 10 and 25, possibly more on hardmodes, plus 14 more for heroic daily...you can basically guarantee one piece of 232 a week that way.
And no more tokens dropping for people who don't need em either. And EVERY raider gets the badges, so EVERY raider gets the loot...it seems pretty win-win.
Don't forget though that 1 boss is released every week. So that's 10 weeks before we see the last boss put in.
If 4 drop from 25man bosses that won't be too bad. But if it sticks with only 2 dropping it would be more benefiting to just running a daily heroic every day, which imo is retarded.