They don't have lowered proc rates.
Raid Finder - http://www.wowhead.com/spell=109853
Normal - http://www.wowhead.com/spell=107832
Heroic - http://www.wowhead.com/spell=109855
Apply Aura: Proc Trigger Spell
Proc chance: 15%
Im looking at things as in how to make LFR better in the future. By removing tier gear from LFR you will move tier back to where it should be... in real raids. You also eliminate the want for guilds to abuse the system. Either through what the elite guilds were doing or what a lot of other guilds are still doing and monopolizing a lfr and pushing gear to their guildmates.
Trinkets and Weapons may have lower proc damage, but they are by no means nerfed on the proc % or their internal cooldowns.
Simply put, you should care because Blizzard has personified the slippery slope argument since mid-wrath. Plus, you should care because the level of fun and difficulty should match the level of gear you obtain from it. It should be a way to step into raiding on the most basic level. Yet, because it is at such a basic level, it should not delivery gear remotely as useful or as interesting as actually raiding.
Of course not. Who said they were? We are talking about how LFR needs to change. Not how stupid some raid leaders are when it comes to bringing people along to their Normal raids.
The slipperly slope is more akin to the decreasing challenge/difficulty level of the content you must participate in to get the gear. I actually have no problem with getting the tier through the "work" of participating in 7 5man dungeons each week. Especially when the dungeons actually have a chance to see a wipe or player death. Well actually I do have issues with tier being available outside of the Normal/Heroic raid tiers, but if they are going to insist on pushing tier out to the masses, then they hit it at close to the mark the way they did it in ICC. Not only did it make "Valor" worth more than the watered down currency it is in this raid tier, but it would also allow them to push the gear they want to the masses while keeping the level of "effort" required to obtain them up to a certain level.
Once again, my issue with LFR is not because "people can cheat the system", "the worst get the gear", "the content is beyond boring/easy", "people can afk and still be deemed to have participated". All these are issues, but not the mine. My issue is that the level of content is designed for those "casual players" to get into a casual raiding environment, but the rewards are far above that type of design.
again, who cares? how does this affect you negatively?
also ohno, a remote chance to win an item a whopping 6 ilvls above what you can get fully decked out in from a day of heroics
If you want answers to your questions, Plow, just read back a page or two.
Plow bein' plow.
I fucking love that no one in LFR clicks my lightwell while we're all sub 50% and struggling to keep up, but as soon as I preemptively cast Lightwell before a Boss begins people think it's a good idea to fucking click it.
I'd be forever thankful if it was just changed so it applied Lightwell hot to anyone within 30 yards of it who falls under 30% HP or something.
Doing a pug end time.
murozond drops a mysterious egg (for darkmoon faire)
random terrible mage wins it
3 seconds later:
"What's this for?"
/RAAAAAAAAAAAAAAAAAAAAAAAAAAGE.
More like random fail on my part but, FFFFFUCK me.
I've been rather busy lately, and with the Holidays, I haven't been playing WoW very much. I had been putting off doing the stupid 50 Honorable Kills as a Helper achievement and everytime I planned to get it done, something came up. I figured I would do it today. Log in, head over to Ironforge to do the Greench daily.. no NPCs. Check the Calender.. well it's still showing today. I could have sworn that the event ends late on the last day highlighted on the Calender, but apparently I remembered wrong.
Not only did I not get Lumpy from doing the daily, missing only one day of it, but I now have to wait a year to get my mount if I'm still playing by then. I did only need to wait til the Summer event came around again. Bleh. Damn my procrastination.
I think a large deal of the problem with the LFR gear item level, and even the heroics that they introduced in this patch is that they were hastily implemented from the get go, and even Blizzard admits this.
These were all supposed to be introduced fully (and will be, revamped) in Pandaria.
As it stood, Firelands was nerfed and you had second-tier heroics in the game. You could pretty easily get a PuG together and gear up in (mostly) 378 gear already, so putting in some heroics that have equal gear wasn't the end of the world. There's not a huge increase to 384, either, so again, they can't do much there other than making a huge quantum leap to the normal modes.
They weren't going to go itemlevel 420 or anything like that.. so you can see where they kind of backed themselves into a corner. Nothing new there, they've backed themselves into a corner ever since the end of WoTLK.
It's wishful thinking, but they did say that they would give back the mystique and impressed feeling of getting epics in MoP, and I hope they do that again, but they also said that they would do that with Cata and it just didn't happen. People were decked in full epics not long after the first month of first-tier raiding.
I think they should revert back to a system similar to TBC, where the heroics gave blues just a little bit over where the max level normal 5-mans were, with the last boss giving you epic rewards just a little bump up from there.
LFR, I imagine, would give out epics of the same ilvl as the last boss in 5-man heroics. And then the normal raids themselves would be the full tier above.
There's really nothing wrong with this. The problem is you still have to address a lot of other issues, the major one with me being, how are you going to fix that you are in a situation right now where the only thing anyone does in the game is press a button to enter a queue for either a 5-man, a raid, or a battleground, and then wait for it to pop?
It's ludicrous.
This line never gets old from Blizzard. "Oh yeah we know the shit we threw out at you was half assed but don't worry, the NEXT PATCH will be the one that fixes a lot of this and the NEXT EXPANSION will contain everything we've promised! Pvp will be balanced! PvE will not be boring! Casuals and hardcore alike will have a place!!!....just you know...make sure to pay us $60 for the next expansionI think a large deal of the problem with the LFR gear item level, and even the heroics that they introduced in this patch is that they were hastily implemented from the get go, and even Blizzard admits this.
These were all supposed to be introduced fully (and will be, revamped) in Pandaria."
After playing for some 12-16 hours straight last night into this morning with no probelems, I log on today to do a BG and get a fatal error 15 seconds after it starts. Unable to log in to any of my characters on any server without fatal error. Addons diables, cache cleared, still fatal errors. Wow repair successful, still errors.
Currently reinstalling wow. So happy.
Why the whole gnome starting area is full of engineer-inspired gnomes using rifles and guns, when said class doesnt exist and gnomes can't even be hunters?
Rolling any caster class as gnome just makes you feel completely out of place when you start it.
Anyone else being crit as Blood DK lately? Noticing it mostly on Morchok, but seeing it in other places too now
Sometimes there's an issue with blood presence properly registering even when you are for sure in it. Switching out and back into it has always fixed it for me when it happened.
I was told that I need to try harder and that I am bad because I did .4% less damage than said guy who is 8ilvl higher than me and only did higher dps (.4% more damage) than me on fights that are better towards him (hagara, yorshaj). Seems like I'm not the one who needs to be trying harder if you're being beatin by a lower ilvl player on fights that aren't gimmicky. I thought it was cute lol
http://www.worldoflogs.com/reports/r...?s=2227&e=2480
Vial of shadows procs
hunter vs rogue... dam you blizz why ;/
Apparently it's bugged for hunters. Something about the tooltip showing ranged damage, but it's really scaling with melee damage for hunters.