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  1. #8961
    Ridill
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    jesus fucking christ, the parry and dodge rates of EVERYONE in pvp is just so goddamn high. I'm at 7.77% expertise now as frost DK and all I see is PARRY PARRY DODGE PARRY PARRY PARRY

    I want my Prime glyphs back, or an extra ring of Majors. There's too many somewhat-useful Majors that would be really nice to have but are outclassed by three really good ones that should be Primes.
    Must be nice, dks have jack shit other then AMS to full 100% absorb, but AMS duration was nerfed and only goes to 50% of max hp so it's not even THAT great...

  2. #8962
    Hyperion Cross
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    yeh on my DK i left 2/3 majors out. Don't know what to use haha. I put AMS on and the rest I just went "meh"

    Also, fuck the people on the official/beta forums.

    Tanking on DK = easy. no threat issues. Roiling Blood talent is fucking awesome!!!!
    Tanking on WAR = ok rage was funny to generate but I got used to it quick, no problem. Shield Barrier seems fun to use, between Shield Block and Barrier, it was nice to have an extra layer of thinking
    Tanking on PLD = Really easy. I feel like a brick thanks to Sacred Shield. Only thing I did notice was some minor threat problems. Was duoing Onyxia with a heroic geared mage. Pre-patch I was fine but he crept up on threat and over took momentarily during Phase 3, which caught me by surprise.

  3. #8963
    The Shitlord
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    Well, by "somewhat useful" and "outclassed" I'm speaking relatively. None of the glyphs are particularly must-have, but several do things that are quality of life issues that should probably be built in to the class to start with. For example, removing DoTs on targets of Scatter Shot and Freezing Trap (each is its own glyph). Powering up Mend Pet to better fight groups of mobs (Theres 3 mend pet glyphs alone).

  4. #8964
    Ridill
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    Yeah our DK glyphs arnt even "quality of life" type deals. We have one that makes AMS act like it used to way back in WoTLK except it only goes 5 seconds now and only up to 50% of your hp which isn't much when mages can blow you up right now instantly. Dark Sim glyph is nice I guess, but eh, I hardly ever use it against a lot of classes anymore unless it's a pally/mage or such and I know they are going to bubble/block. Then again I have no clue if a mage has talented block so it's kind of difficult.

    Rest of our DK glyphs are basically "Does this, but fucks you over this way as well" with DnD glyph being like desecration somewhat.

    I love that they kept Pillar of Frost glyph in game...has anyone ever used this shit in any pvp setting ever? I mean one of the shortcomings of frost DKs is being kited...why would we want to root ourselves?

  5. #8965
    The Shitlord
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    Well that's how glyphs should be. They should be interesting modifiers to your abilities that you might want for something specific, not things that are annoying not to have at all times. The trap DoT removal I can see being a glyph, since that's more a PvP thing, but Scatter Shot should have the dot removal built in, and at least one of those Mend Pet glyphs should be built in, even if only for Beastmaster. I'd say probably the potency one, since, yknow, Beastmaster is basically dead weight if their pet dies. There's a few others that should be built in too.

  6. #8966
    Hyperion Cross
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    Ok Plow I got this!

    63k (20k dps more than everyone in raid) on Ultraxion.

    Yeh I see how it works now. I'm playing more aggressive to generate more runic. And the GCD lowering helps a ton. I'm sorted!

  7. #8967
    Ridill
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    nice, I think I'm gonna be trying unholy next week, was messing with it last night and already doing a good 10k over my frost numbers despite going from heroic sd+hand to normal gurth, but I may have to just bug them into letting me tank it all lol

    Quote Originally Posted by BaneTheBrawler View Post
    Well that's how glyphs should be. They should be interesting modifiers to your abilities that you might want for something specific, not things that are annoying not to have at all times. The trap DoT removal I can see being a glyph, since that's more a PvP thing, but Scatter Shot should have the dot removal built in, and at least one of those Mend Pet glyphs should be built in, even if only for Beastmaster. I'd say probably the potency one, since, yknow, Beastmaster is basically dead weight if their pet dies. There's a few others that should be built in too.
    DK glyphs are fucking TERRIBLE.

    The AMS one people have been mentioning... it's actually a *bad* thing. It doesn't increase the total amount absorbed, jut the amount of any given hit... meaning it's even easier for someone to knock it off and cc you, which is where the real value of AMS is anyway. Stuff like hour of twilight it was absorbing the max amount in one hit anyway, so it doesn't change anything there.

    For a dps dk, there are a whopping 3 glyphs which have any effect whatsoever on your performance at any point in DS:
    Dark sim on hagara (that one's actually nice)
    Chains of ice on sappers (wooo that's like... maybe 5k extra damage over the ENTIRE RAID)
    Pestilence... tiny difference, but whatever at least it's something

  8. #8968
    Ridill
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    Wow I didnt even realize that about the AMS glyph..holy fuck DKs get dicked over in every way with this patch+expansion. Other classes like Warriors get a huge arsenal of stuns (Hi 2 u Burning Crusade) they can chain on you, or super moves you can chain into globaling someone down, we get 1/2 our shit taken away and nothing returned. I love how even nerves of cold steel was taken out so as DW you need to devote more to getting +hit.

  9. #8969
    Hyperion Cross
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    By the way I heavily recommend Roiling Blood over anything in the first tier.

    It's so ... powerful. Basically if you guys remember back in the Lich king days where Pestilence refreshes the disease on your current target, well, this talent makes Boiling Blood do just that, even if it's a single target fight. It basically replaces Pestilence (which I've removed/moved elsewhere on my action bar now).

    On spine I was wrecking everything just by spamming that haha.

    Death's Advance Talent was also kickass. It's like Wlegs + Strider Boots stacked. On Hagara I was happily running through everything and not giving a single fuck because i can't be slowed lol

    Also anyone notice that Madness was "fixed" (or a bit different)? The jumps. The moment you go over the edge you basically jump. Before, you fall a bit and bounce. The falling bit is the bit that sometimes bug out.

    Being unable to slow the bloods though we were not able to kill Madness of Deathwing. Hope they fix it this weekend.

  10. #8970
    Ridill
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    my guild had no trouble with slowing the bloods, although we did have stuff doing prenerf or higher damage (I took a 250k impale with bone shield up) part of the time

    also it's scarlet fever that's making blood boil refresh your diseases, roiling blood just gives pestilence


    as an aside, gurth + blight is broken, if you do, say, onyxia, pull the whelps under her, and pop blight, you'll get like 20 tentacles and basically 1 shot her lol

  11. #8971
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    Oh shit really? Need to wait til next week to test that now.

    Wasn't aware of Scarlet Fever... ! Ohshit I'm removing that now hahaha, need to test gurth and blight. But only next week ... done her already this week.

  12. #8972
    Ridill
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    I pulled all the whelps afterwards just to get a screenshot:


  13. #8973
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    Hahahahaha.

    I know I can pull off a similar trick on WAR using bladestorm but I only get a max of 4-6 tentacles like that. But 20+ is crazy. So judging by Blight's description, it's 10 attacks over 10 seconds, which is what is probably causing all the tentacles?

  14. #8974
    Ridill
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    Unholy blight is fucking great for large scale pvp, you can rack up like 13 million dmg done in a single BG just by running through groups with UB up and then slamming people with HB and watching as tentacles proc all over

  15. #8975
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    PvP atm is in such a sorry state for healers. fire mage has way too much control over enemy healers, all classes who previously had to spec into another tree for a interrupt/silence/fear ect can now have it from talents..

    there's never a moment for me to hardcast a heal, because everyone has an interrupt or disorient or fucking something to stop me

    also BM hunters with 1 shot macro + silencing shot gg

  16. #8976
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    edit: doppel

  17. #8977
    Ridill
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    Just found out Blizzard made it so dark sim can't copy Divine Shield or Iceblock, fucking awesome.

  18. #8978
    Ridill
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    Quote Originally Posted by Meresgi View Post
    Just found out Blizzard made it so dark sim can't copy Divine Shield or Iceblock, fucking awesome.
    Pfft. You seriously think we mere mortals can ever use an ability of our majestic mage overlords? Blasphemy!

    My complaint: Just can't find a reason to come back. I want to, just to hang with friends, but eh...

  19. #8979
    Ridill
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    Quote Originally Posted by Mortilox View Post
    PvP atm is in such a sorry state for healers. fire mage has way too much control over enemy healers, all classes who previously had to spec into another tree for a interrupt/silence/fear ect can now have it from talents..

    there's never a moment for me to hardcast a heal, because everyone has an interrupt or disorient or fucking something to stop me

    also BM hunters with 1 shot macro + silencing shot gg
    It's funny cuz I keep running into healers on dk now that NS requires death runes... druids and priests especially its just like... dude what the fuck he's sitting at 100% pretty much constantly and not ever having to cast a single fucking thing...


    Quote Originally Posted by Meresgi View Post
    Just found out Blizzard made it so dark sim can't copy Divine Shield or Iceblock, fucking awesome.
    ahhh that explains it, I kept thinking I was just getting fucked up timing or something lol

  20. #8980
    Ridill
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    Quote Originally Posted by Plow View Post
    It's funny cuz I keep running into healers on dk now that NS requires death runes... druids and priests especially its just like... dude what the fuck he's sitting at 100% pretty much constantly and not ever having to cast a single fucking thing...
    ^This

    I know some classes like fire mages can just destroy a healer like nothing, as a Dk though I find it harder to kill anything that's not a priest or druid who I get the jump on and spam crit Oblits into their face and blanket silence them. If you get juked once though it's pretty much all over, you won't have the CDs to keep up the damage you need and the healer will just kite you away

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