I dislike timeless isle. And i hate grinding even more. at 250 seals per upgrade in WoD. thats a lot of seals we need to farm to upgrade gear
Hm in WoD the lesser charms will be irrelevant: http://us.battle.net/wow/en/forum/to...9367017?page=2
Unless you mean current gear now, I personally won't bother with it. Previously it was 250 valor per upgrade. Currently it's 50 seals per upgrade. I'm not sure if you crossed up information somewhereAside from item upgrades (which will only be available on Mists of Pandaria items), and Warforged Seals (which will only function in Siege of Orgrimmar), we have no additional plans for Lesser Charms.![]()
http://us.battle.net/wow/en/forum/to...7017?page=2#22
Aside from item upgrades (which will only be available on Mists of Pandaria items), and Warforged Seals (which will only function in Siege of Orgrimmar), we have no additional plans for Lesser Charms.
In the link a blue poster said what I quoted. That's where I read and understood that lesser charms is a level 90 only deal.
You're kind of dumb if you thought lesser charms were going to be be used in WoD in any form.
Well given how much people have been farming frogs this past month it does make you wonder if they have other uses. Because I find it hard to imagine many people who don't have more lesser charms than they'll ever be able to use.
Alts, I guess? I just thought it was amusing considering how long charms have been out.
Alts yes, but also most people weren't even close to valor capped: it was 1000 valor to fully upgrade each drop you get. Then, all of a sudden, charms are useful for upgrading items (at 200 per fully upgraded item, a full set of gear is nearly 4000 charms to fully upgrade) but also you can get infinite amounts of warforged seals at 50 per 3: if you do 14 bosses a week, that's another 225. If you run multiple times / different difficulties, you can easily chew through 400-500 charms a week just bonus rolling.
Oh I didn't realize the change to the amount of seals you could hold onto. That makes a huge difference then if you're a raider.
Absolutely hate the new Blood DK. I don't understand why they removed Heart Strike yet warriors keep Revenge. They're basically the same ability.
Personally i hate the new mistweaver, serpent stance is perfectly fine, but if i need to do any sort of DPS at all, i have to switch stances and my healing capacity totally goes to absolute shit. Eminence on crane is garbage, and needs to be mega buffed to compensate for the crap damage you do on current content.
Im still mad they had to split up our dps and heals into two seperate stances. I definitely enjoyed being able to start a melee attack ( even though jab was ludicrously expensive) and continuee to keep tiger strikes up for 30% armor ignore on default melees and keep the heals going from serpent
Taking away shit like that really sucks. A lot of things in this game are meant to be soloed and having to change stances in order to get/use certain abilities is dumb. I didn't realize I couldn't pull mobs with Taunt anymore on my Warrior without getting knocked into Defensive Stance, which took away some of my abilities. Really stupid.
I also still miss Renew on my Shadow Priest. That was one of my favorite things about the start of MoP, was letting us use Renew in Shadowform. Can't use it at all in Shadow spec anymore. I like to solo and the extra ticks of heals could often save my ass.
It doesnt help that the healing from crane is asstastic. its pretty much solo or old content only
Going through all of my old bank/inventory is such a major PITA. So many things that aren't attainable anymore, or have some sort of fun/trinket summon that don't go into any collections. It's almost comical how much of that stuff was around in Vanilla, but isn't seen that much through the rest of the expansions. I really don't want to get rid of them, but it's just so much junk at this point.