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  1. #10421
    Relic Horn
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    Been trying to get Croman all week with no luck. My last tank managed to jump off the bridge on the boulder boss.

  2. #10422
    Renegade Philosopher
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    Quote Originally Posted by BadKarma View Post
    Healing isn't hard if people aren't fucking retarded. And with WoD moving back towards dedicated raid healers and dedicated tank healers it's going to be less stressful always
    Yeah, the only time I find healing nontrivial in 5mans is when other people are either standing in bad or not interrupting (this is very noticeable in Shadowmoon Burial Grounds on some of the trash).

  3. #10423
    Yoshi P
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    people not interrupting void pulses in there makes me weep, and i'm not a healer lol. I CANT INTERRUPT BOTH OF THEM DAMMIT

  4. #10424
    Cerberus
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    Quote Originally Posted by Alderaan View Post
    Been trying to get Croman all week with no luck. My last tank managed to jump off the bridge on the boulder boss.
    If you're alliance I can help you get him.

  5. #10425
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Bloodmaul Slag Mines blows on Heroic mode. We wiped on the final boss three times but eventually got it. Fucking too much fire to not stand in lol.

  6. #10426
    Member since 2006 and still can't think of a title.
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    Fucking crappy normal UBRS group. Including a hunter that didn't know what MD was.

  7. #10427
    Relic Horn
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    Quote Originally Posted by Aksannyi View Post
    Bloodmaul Slag Mines blows on Heroic mode. We wiped on the final boss three times but eventually got it. Fucking too much fire to not stand in lol.
    It's a pain when you have tanks that move him just out of fire for them but never think about the melee dps.

  8. #10428
    Relic Horn
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    Quote Originally Posted by Dngnhack View Post
    If you're alliance I can help you get him.
    I appreciate it but i'm currently Horde, at least until the next paid services sale or Christmas. Whichever comes first. $55 per character for faction + server change is way too much for 5 characters.

  9. #10429
    Old Merits
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    Finally finished questing and, honestly speaking, I'm a little disappointed. Not sure if it was the setting, but everything that happened after Tanaan Djungle seemed to inconsequential; Iron Horde might as well not have been there at all, at least not as a grand unified army.

    Spoiler: show
    Shattered Hand were in Spires of Arak for god knows what reason not really doing anything at all, further emphasized by the fact that they were mostly dealt with in Bonus "Quests". The other orc tribes were introduced through occasional pillaging in otherwise harmonious areas, though their influence never seemed to extend beyond whatever quest-hub they were found in. The conflict between Orgrim and Durotan was supposed to be great - Orgrim seemed perfectly fine with the whole conquering-business until he suddenly made a u-turn when asked to kill innocents and was killed off, having gone through no visible development whatsoever. The large majority of dungeons is just there with little to no context or anything that leads into them.

    As far as atmosphere is concerned, only Spires of Arak felt great, as the area largely focused on the Arakkoa, giving them enough time to properly explain what's up with them. Almost everything else was just there with little to no explanation and only minor development.

    Nagrand was a huge disappointment and I was just wishing for it to end because the fight between Garrosh and Thrall was supposed to be great. However, the final attack on Grommashar was hardly exciting; not sure if the scenario-style simply doesn't work for me, but I had a hard time feeling like anything was at risk. I was rather questioning Garrosh's approach, as all he did was sit on his throne, throwing one completely harmless obstacle at me after another. I also tried to get included in the battle, saving my soldiers who were close to dying, but they were scripted to die the instant I use an ability on their opponent, so that didn't work out too well. I tried stunning their opponent and killing them, but the saved soldier simply despawned afterwards.

    So there I was, storming Grommashar with a bunch of nameless goons I had no chance of saving. After living through the whole ordeal, I was treated to a great fight and yet another personality-change for Garrosh, which would be the fourth time for him. Fortunately, they finally managed to kill him off after having him go through a life of being a guinea pig for personality tests.

    With that, it was over, Nagrand having been the final area for now. During my journey there, I also killed the Fury of Earth by myself and then managed to duo a Void Lord together with Drek'thar. I understand that questing is supposed to be a solo-experience nowadays, but that hurts the atmosphere more than anything - it's hard to feel excited about anything if there's no way I'll die.

    I really hope Tanaan Djungle will have a somewhat final feel to it, but there hasn't been anything like that since Icecrown, which actually managed to be atmospheric, as did Northrend.

    Though, to be fair, the Goblins at the digsite in Nagrand were awesome. "Let's do archaeology!" "Use your archaeology blasters!"

  10. #10430
    Ridill
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    lol had someone in guild randomly kill Gorok not knowing what it was.

    I agree about dungeons, not having quests to go into them makes them seem pointless in context of leveling. Other then Skyreach and Shadowmoon Burial (for alliance)


    Also fuck these CM dailies. It's been UBRS > Grimrail > UBRS > Grimrail so far...what the fuck? Seriously...

  11. #10431
    Yoshi P
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    they ninja(?) changed dungeons to actually give a not-laughably-paltry amount of xp after clearing now. the leveling dungeons now gie like...80-89k after a clear, which isnt crazy but is still much better than the 25k it used to be.

  12. #10432
    The 69th Donor
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    Nice of them to do that after a lot of people had already finished leveling.

  13. #10433
    D. Ring
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    Quote Originally Posted by Lepetit89 View Post
    Finally finished questing and, honestly speaking, I'm a little disappointed. Not sure if it was the setting, but everything that happened after Tanaan Djungle seemed to inconsequential; Iron Horde might as well not have been there at all, at least not as a grand unified army.

    Spoiler: show
    Shattered Hand were in Spires of Arak for god knows what reason not really doing anything at all, further emphasized by the fact that they were mostly dealt with in Bonus "Quests". The other orc tribes were introduced through occasional pillaging in otherwise harmonious areas, though their influence never seemed to extend beyond whatever quest-hub they were found in. The conflict between Orgrim and Durotan was supposed to be great - Orgrim seemed perfectly fine with the whole conquering-business until he suddenly made a u-turn when asked to kill innocents and was killed off, having gone through no visible development whatsoever. The large majority of dungeons is just there with little to no context or anything that leads into them.

    As far as atmosphere is concerned, only Spires of Arak felt great, as the area largely focused on the Arakkoa, giving them enough time to properly explain what's up with them. Almost everything else was just there with little to no explanation and only minor development.

    Nagrand was a huge disappointment and I was just wishing for it to end because the fight between Garrosh and Thrall was supposed to be great. However, the final attack on Grommashar was hardly exciting; not sure if the scenario-style simply doesn't work for me, but I had a hard time feeling like anything was at risk. I was rather questioning Garrosh's approach, as all he did was sit on his throne, throwing one completely harmless obstacle at me after another. I also tried to get included in the battle, saving my soldiers who were close to dying, but they were scripted to die the instant I use an ability on their opponent, so that didn't work out too well. I tried stunning their opponent and killing them, but the saved soldier simply despawned afterwards.

    So there I was, storming Grommashar with a bunch of nameless goons I had no chance of saving. After living through the whole ordeal, I was treated to a great fight and yet another personality-change for Garrosh, which would be the fourth time for him. Fortunately, they finally managed to kill him off after having him go through a life of being a guinea pig for personality tests.

    With that, it was over, Nagrand having been the final area for now. During my journey there, I also killed the Fury of Earth by myself and then managed to duo a Void Lord together with Drek'thar. I understand that questing is supposed to be a solo-experience nowadays, but that hurts the atmosphere more than anything - it's hard to feel excited about anything if there's no way I'll die.

    I really hope Tanaan Djungle will have a somewhat final feel to it, but there hasn't been anything like that since Icecrown, which actually managed to be atmospheric, as did Northrend.

    Though, to be fair, the Goblins at the digsite in Nagrand were awesome. "Let's do archaeology!" "Use your archaeology blasters!"
    The expansion is definitely incomplete, and part of the reason it feels dis-jointed is because literally everything is still building up. From the Horde Perspective:

    Spoiler: show

    Frostfire Ridge was about preventing the Thunderlord clan from wiping out the Frostwolf clan, as well as striking the first blow at the Iron Horde.

    Gorgrond is about the Frostwolf clan/you obtaining new allies, in the Laughing Skull, as well as fist encountering the Everbloom and its threat. You also assault the Iron Horde her too.

    Talador is mostly about the struggle between the Burning Legion and the Aldor/Scryers, as well as introducing the Arakkoa.

    Spires of Arak is all about the Arakkoa and how you get them to help deal with the Iron Horde threat, at the end.

    Nagrand is about the final confrontation between Thrall and Garrosh, as well as establishing Thrall's new elemental connection with this timeline's Draenor


    How this all ties together is whats missing, and that's probably what Tanaan Jungle is/was supposed to do. Combined with a lot of re-cycled music/models, from old Outland, and ya, it does seem lacking atm.

    Still fun though.

  14. #10434
    The 69th Donor
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    I'm okay with the reused music, as most of the tracks they reused were the better ones anyway, and they fit in nicely with the other music in the zones. Plus, the new music they have this expansion is incredible. I want to give a big hug to the person who composed it, because it's fucking gorgeous.

    To me, the problem I had was that it's all the same, and extremely linear. I had seven 90s when Warlords dropped, and I still have only had the motivation to level my main. I've started my Alliance alt and my DK, but I've already gotten bored of the leveling experience because I've done the Tanaan Jungle starting area three times so far and I'll have to do the Frostfire Ridge stuff four more times after I finish taking my DK through the zone. I felt like I had more freedom to go wherever I wanted in previous expansions. It's like Blizzard is like, "Here, level some alts, but we're going to make it as painful as fucking possible for you."

    Also, I'm completely over no flight. The jumping puzzles that I've done were fun - once, now I just want to get where the fuck I'm going without having to walk seventeen miles around a huge mountain. Nagrand is the actual worst for this, and of course all of the Stable mount quests are there. It really doesn't make me want to explore and experience the world.

  15. #10435
    Relic Horn
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    The real problem is that i'm tired of Orcs and i hated Outland. Draenor is much better but it's still fucking Orcs and Ogres.

  16. #10436
    The 69th Donor
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    Eh, at least the Draenei get some lore? I am at least kind of enjoying Shadowmoon Valley (it's fucking uber pretty) because the Draenei are p.cool.

  17. #10437
    BG's worst Rangers fan
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    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Alderaan View Post
    It's a pain when you have tanks that move him just out of fire for them but never think about the melee dps.
    This is why im happy I'm a priest. I can life grip these cunts wherever I want

  18. #10438
    Ridill
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    Quote Originally Posted by Aksannyi View Post
    Eh, at least the Draenei get some lore? I am at least kind of enjoying Shadowmoon Valley (it's fucking uber pretty) because the Draenei are p.cool.
    ^ enjoyed Shadowmoon far more on my boosted Draenei hunter then Frostfire on my main DK. Atmosphere is more interesting and honestly their garrison looks better then horde. I only have a lvl2 ally garrison and it looks more interesting then my lvl 3 horde.


    Also what the fuck is the deal with invasions? I figured they would be a weekly thing for some decent loot, and that doing the Apexis dailies would basically guarantee an invasion each week (because it fucking should). Why do I need to go out into a farm group and just grind the shit out of mobs in hopes ill have an invasion.

  19. #10439
    The 69th Donor
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    Quote Originally Posted by BadKarma View Post
    This is why im happy I'm a priest. I can life grip these cunts wherever I want
    Life grip has limited usefulness but when I need it I'm super glad to have it.

  20. #10440
    BG's worst Rangers fan
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    Quote Originally Posted by Aksannyi View Post
    Life grip has limited usefulness but when I need it I'm super glad to have it.
    Life grip is effectively a healing cooldown now

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