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  1. #1681
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    I'm not talking about the Warrior ability taunt btw.

    I'm talking about anything that appears here:

    http://www.wowwiki.com/Taunt

    Distracting shot for instance just forces the mob to attack you. So while the warrior ability might generate threat AND force the mob to attack you, not every type of taunt works the same.

    But to be honest, Taunt isn't relevant to the discussion about threat reset mechanics during FC.

    If you want to make me believe what you're saying about Fade, go find a tank and a priest and test it yourself. Fraps it. Post it here. At the moment you have no proof. I on the other hand, have plenty of sources saying it does work and the only person saying it doesn't work is you.

  2. #1682
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    Quote Originally Posted by Norellicus View Post
    They have threat, their tables just don't work like a normal one does. Fade will work for about half a second, but if you use it after they're already chasing/on top of you you're probably dead anyway because of the aforementioned mechanics for their threat tables.
    Bumping this post, i use fade, psychic scream and if i am about to get raped dispersion.

  3. #1683
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    Quote Originally Posted by [Cookies] View Post
    I'm not talking about the Warrior ability taunt btw.

    I'm talking about anything that appears here:

    http://www.wowwiki.com/Taunt

    Distracting shot for instance just forces the mob to attack you. So while the warrior ability might generate threat AND force the mob to attack you, not every type of taunt works the same.
    Distracting shot is generally not considered a "taunt" for exactly that reason.

    When people talk about taunts on a basic level, they're generally talking about taunt, hor, well, everything listed on that page aside from mocking blow and distracting shot.

    Those two are unique in that they only do 1 thing, always. (barring immunity/dr of course)

    But to be honest, Taunt isn't relevant to the discussion about threat reset mechanics during FC.
    It is entirely relevent-- it proves that actual threat modification has no effect.


    If you want to make me believe what you're saying about Fade, go find a tank and a priest and test it yourself. Fraps it. Post it here. At the moment you have no proof. I on the other hand, have plenty of sources saying it does work and the only person saying it doesn't work is you.

    Quote Originally Posted by [Cookies] View Post
    Couple of guys in my guild are assholes. Apparently it's illegal to offer suggestions when you've been wiping to Faction Champions for over 2 hours.

    The best part is they tried to argue that the Champs don't have threat and Feign Death / Fade don't work and I just have to run faster and use pvp trinkets, etc.
    Hi, you're the one that came in claiming you know things about champs, and threat in general, that others do not.

    You're the one making retarded ass claims like saying you faded and stayed at low hp closest to champs and they just kept on ignoring you.

    How about you post a video of that?


    What do you want me to do, post a video of someone fading and getting owned anyway so you can go "well they just faded right before the reset derp derp."



    If it's as you say, you can figure out when the aggro resets and do a fade immediately after it, and post the video of faction champs ignoring a low hp clothy sitting closer to them than anyone else with the lowest hp in the raid.


    Remember, you're the one claiming these things. I'm the one calling your bullshit. Nice try, though. You still don't know jack shit about threat mechanics.


    edit: also, if you're really the lowest armor in your raid, you should seriously consider going to your class trainer and learning a spell called inner fire-- smart raids don't allow healers to be the favorite target

  4. #1684
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    We rarely have any ranged, and last time I checked Priest's have lower armor than Warriors, Druids and Paladins. Part of the reason we're having a hard time with FC in the first place is because of our heavy melee setup and lack of reliable CC.

    Hi, you're the one that came in claiming you know things about champs, and threat in general, that others do not.
    They were saying that they don't base their attacks on ANYTHING, which includes Health Deficit, Armor etc.

    It is entirely relevent-- it proves that actual threat modification has no effect.
    Except Taunt works on normal mode. What else works on Heroic mode that also works on normal mode? Feign Death. Psychic Scream. Fear. ETC.

    and threat in general
    Perhaps I was wrong, it was my understanding that certain Taunts (not the warrior ability) only moved you to the top of the threat list. I'm not a tank so I don't particularly care the specifics, all I care about is staying alive.

    You're the one making retarded ass claims like saying you faded and stayed at low hp closest to champs and they just kept on ignoring you.
    That's not what i'm saying at all. Let me set this out in the easiest way possible so that your brain can understand.

    Healer 1....................Melee/tanks/FC.................... Me
    Healer 1.................... Melee/tanks/FC...................... 1 FC + Me

    I'm now getting beaten on and i'm nowhere near anyone else, comprende? I fade after taking maybe a hit or two and he stops attacking and moves back to whoever else. I've seen this happen countless times, i've even seen it happen BEFORE they land any hits on you.

    What do you want me to do, post a video of someone fading and getting owned anyway so you can go "well they just faded right before the reset derp derp."
    No, you can post a video of a Priest fading the second a Faction Champion turns to them (it will be right after the aggro recalculation) meaning that there is little chance of them recalculating right after. It's not a bullshit claim if every other person posting in this thread agrees with me and i'm fairly sure a good few of them have a lot more experience than you.

    http://www.youtube.com/watch?v=kFJqIwhf6V8

    Watch this, at around 1:20ish you'll notice that the gnome (Noozle) is attacking the Priest. He's stood right next to her. She fades (fairly quickly) and he stops attacking. No more proof is needed, you're stubborn and you still wouldn't believe me if I had a Paladin and a Priest all alone at two separate ends of the room with the Priest fading something off of them.

    I'm done posting as it's pointless and a mod will likely only end up cleaning up this shit, i'd rather save them the time.

  5. #1685
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    Last night I queued up for the random dungeon, got Old Kingdom no problems, then Utgarde Pinnacle, then got HoR.

    Tank left immediately. We re-queued. Second tank came after 15 minutes and left immediately. 5 more minutes go by and we get a third tank. This one is "willing to try" and we never make it past the third wave of mobs.

    What the hell is with the weenie tanks and H HoR?

    *edit* part of me understands that, if someone can't cut it on a dungeon, they shouldn't do the dungeon, but it was almost comical to see "Soandso joins the party" and then "Soandso has left the party!" twice in a row, both times in the tank slot.

  6. #1686
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    HoR is every tank's worst nightmare, even if the entire group knows what's up. Very little feasible LOS and mobs that perpetually stun you and disable your healer just makes for a lot of stress for little reward. If I got randomed for it I'd probably give it a shot but if it's not going well I'd be out of there as soon as the queue debuff kicks over if we've been wiping with any regularity.

  7. #1687
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    Quote Originally Posted by Norellicus View Post
    HoR is every tank's worst nightmare, even if the entire group knows what's up. Very little feasible LOS and mobs that perpetually stun you and disable your healer just makes for a lot of stress for little reward. If I got randomed for it I'd probably give it a shot but if it's not going well I'd be out of there as soon as the queue debuff kicks over if we've been wiping with any regularity.
    The key I've found is to group with intelligent paladins, hunters, priests or rogues, as they all possess valuable (if perhaps heretofore seldom-used) CC to keep stuns/knockbacks to an absolute minimum. A really smart hunter can keep two mobs at bay indefinitely.

  8. #1688
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    Kinda sucks when you get those dks who don't give a fuck and aoe like a mofo. Aka me lawl

  9. #1689
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    Well, smart CC is applied to mobs before they can get in range of common aoe attacks that break CC like Divine Storm, Pestilence, etc. Frost Trap works wonders.

  10. #1690
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    Just saw these hot-fixes from yesterday:

    # Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
    # Prophet Tharon'Ja of Drak'Tharon will now only steal your flesh one time during the encounter.

    THANK GOD.

  11. #1691
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    Quote Originally Posted by Clipse View Post
    Just saw these hot-fixes from yesterday:

    # Ionar, in the Halls of Lightning, will now only disperse once during the course of the fight.
    # Prophet Tharon'Ja of Drak'Tharon will now only steal your flesh one time during the encounter.

    THANK GOD.
    They forgot to fix Anomalus while they were at it, but I guess his case is borderline.

  12. #1692
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    Awesome :O

  13. #1693
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    If they changed Anomalous they'd have to remove him from/adjust the glory of the hero achievement requirements

  14. #1694
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    Why the fuck do people with a 2700 gearscore get grouped with me for the new normal dungeons that drop i219 gear when they're wearing i150-178 gear. -_____________- 800DPS from a DK and Warlock in the same run, from the same guild. Couldn't even kill Bronjahm or whatever.

  15. #1695
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    Quote Originally Posted by Acturus View Post
    Last night I queued up for the random dungeon, got Old Kingdom no problems, then Utgarde Pinnacle, then got HoR.

    Tank left immediately. We re-queued. Second tank came after 15 minutes and left immediately. 5 more minutes go by and we get a third tank. This one is "willing to try" and we never make it past the third wave of mobs.

    What the hell is with the weenie tanks and H HoR?

    *edit* part of me understands that, if someone can't cut it on a dungeon, they shouldn't do the dungeon, but it was almost comical to see "Soandso joins the party" and then "Soandso has left the party!" twice in a row, both times in the tank slot.
    lol hotfix update:

    The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.
    Silliness

  16. #1696
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    Quote Originally Posted by Knyghtmayre View Post
    Why the fuck do people with a 2700 gearscore get grouped with me for the new normal dungeons that drop i219 gear when they're wearing i150-178 gear. -_____________- 800DPS from a DK and Warlock in the same run, from the same guild. Couldn't even kill Bronjahm or whatever.
    Were they pvp geared? I've also noticed that, and I'm not exaggerating, 80% of warlocks do terrible dps. I'm not sure if the class is bad in dungeon settings and with the random feature I party with more than normal but if a warlock can break 1500dps it's a miracle.

    I think you can do the hilt quest in normal dungeons so some of those really geared people may be doing that.

  17. #1697
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    Quote Originally Posted by Tricen View Post
    Kinda sucks when you get those dks who don't give a fuck and aoe like a mofo. Aka me lawl
    It's kinda funny, the first time I went to HoR was first or 2nd day, and it was with all guildies/friends.


    I tanked right in the middle basically on the altar lol, and we had no probs at all.


    I've gone back I think 3 times since, finished it 2 of those, and all 3 were really fucking hard... with at least 2 or 3 pugs in each, lol.

  18. #1698
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    Quote Originally Posted by Plow View Post
    It's kinda funny, the first time I went to HoR was first or 2nd day, and it was with all guildies/friends.


    I tanked right in the middle basically on the altar lol, and we had no probs at all.


    I've gone back I think 3 times since, finished it 2 of those, and all 3 were really fucking hard... with at least 2 or 3 pugs in each, lol.
    I really believe the Ice crown 5 man heroics are all trivialized by one simple thing as long as the take and healer are competent, and that's interrupts from the dps. The difference is staggering, when in say PoS you have someone interrupting the casters on the ramp so they gather on the tank. I have only had one group where the DK, Rogue, Shaman or whatever used interrupts (it was an enhance shaman doing it) and that group went so smooth compared to most others. What's really funny is watching a DK go off and dps a caster I can't silence (I'm a pally tank) and just sit there hitting it while it fires spells at me and then him once he takes hate without once thinking to interrupt anything. It drives me fucking crazy.

  19. #1699
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    Crowd control in H Halls of Reflection? What in god's name is that? Every time I try to use Shackle to take a little pressure off my group, someone goes and breaks it, usually the tank. I've been lucky enough (function of my battlegroup) to largely end up with people who have minimal trouble tanking and killing these mobs now that we've all learned the fights, but I'm seriously approaching the point that I'm going to remove Shackle from my bars. I used it for ICC10 rep farming today when the tanks didn't notice a spider around the corner that was eating the healers, but that's about it.

    Tanks, more than anything else, are the key to the new Heroics, though. I've found that I can Mind Sear to my heart's content and have no problems for it, which has helped considerably in dealing with HoR's gauntlet and chase. The achievement for the chase has become trivially easy to acquire, ended up doing it last night with four because a DPS Warrior somehow managed to get himself killed during the first or second wave and we still beat the 6 minute timer.

  20. #1700
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    Quote Originally Posted by Blarg View Post
    Were they pvp geared? I've also noticed that, and I'm not exaggerating, 80% of warlocks do terrible dps. I'm not sure if the class is bad in dungeon settings and with the random feature I party with more than normal but if a warlock can break 1500dps it's a miracle.

    I think you can do the hilt quest in normal dungeons so some of those really geared people may be doing that.
    Weren't PVP geared, the DK was in like 7/8 Savage Saronite gear lol. Lock was in blues and greens from quest rewards. It's like they both duo'd to 80 and as soon as they fucking hit 80, said hey let's go jump into the new content even though we have no idea how to do our jobs! The Lock didn't even AoE, as they used voidwalker for the entire duration of the instance, that is, until I left which was right after the first wipe on the first boss in FoS.

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