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  1. #21
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    http://www.bluegartr.com/forum/81290...ed-2009-a.html

    Let's save everyone 3 pages of wasted posts, it'll end the same.

  2. #22
    Melee Summoner
    Join Date
    Feb 2008
    Posts
    37
    BG Level
    1

    Quote Originally Posted by SathFenrir View Post
    You'd be going deeper into the negative via opportunity cost of gil spent and hypothetically actually losing more money than if you had nq/break/hq the synths immediately.

    Does it physically lower your percentage? No. Does it rob you of possible profit, opportunity, and beneficial circumstances outside of crafting to tie up gil unnecessarily while waiting for magic pixie dust to queef out your vagina? Yes.

    If in-game economics were as simple as "i has gil! i has buy item nao!" we'd all have every relic and every hq in every possible slot. Ignoring hardened standards of free market economy for wishes and dreams is beyond silly and ultimately harmful in the end.

    Please, don't start this shit again.
    You're assuming that you have the means to get rid of your NQs immediately. He's making cursed caps though, which sell like once every 3-5 days. There's an ideal day/moonphase between each sale, even if he made one at a time he could do it the safe way without losing shit.

    Thanks for the condescending tone, though.

    And as for you people who say "I went 0/12 trying day/moonphase and then I went 2/4 on random days myth busted!" you need to learn some goddamn statistics.

    Here's what I'm going to do. Soon as I get means to craft autonomously again, I'm going to set my mule up to make roasted corn around the clock at T1 and record HQ rate on various days and moon phases. If it turns out to be myth, that's great but at least we will have data behind what we believe. It's not even that i believe in the theory, i just can't fucking stand it when people claim that day/moonphase is silly when they have no evidence for that either.

  3. #23
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    did you read the link I just posted? there's way too many variables involved to test, but gl.

  4. #24
    Melee Summoner
    Join Date
    Jan 2006
    Posts
    49
    BG Level
    1

    I'm guessing the sarcasm in my post was missed.

    Some people like to stick to a moon phase because they managed to pop a T0.
    They will gather mats and wait for the exact same moon phase and day again believing that it was the moon/day that made it HQ. They will continue like this until they hq again and think "ohh see it works".

    I mean if that's what you believe then stick by it no harm in superstition, but i just craft whenever I feel/want to.

  5. #25
    Smells like Onions
    Join Date
    Oct 2009
    Posts
    4
    BG Level
    0
    FFXI Server
    Fenrir

    Well amazing luck on this t0 almost bankrupted me, 2/6 on cursed cap -1. This run created an obsession for that HQ animation. I went down the road of trying to make another and began to scare myself on the gill I was dumping along with raising the prices of skins on our server to 900K. Luckily ended this run at 3/25 HQ and thats where it's gonna stay, got my gill back and made a profit on this num3 cap. Its a roll of the dice however I still believe that certain Day/moon can improve your odds. GL

  6. #26
    Relic Weapons
    Join Date
    Mar 2007
    Posts
    388
    BG Level
    4

    Back in 2007 a buddy of mine nailed a cursed cuirass -1 1/1. He took down the day/time/moon phase and passed it to me. I synthed on the next window. I went 1/3 on that. Since then I've tried 24 times on the same conditions to replicate those early HQs. I even went so far as to synth during the exact same moon phase of the game year. The results are not encouraging. Random shit is random. The best conditions for crafting are having mats and a crystal.

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