It's a decent idea until you look at the fucking retarded amounts of bandwidth it requires.
It's a decent idea until you look at the fucking retarded amounts of bandwidth it requires.
Bumping for actual information, $15 a month just for demos and the ability to save on games that you've purchased, this is going to fail badly.
http://www.maxconsole.net/content.ph...onth-for-demos
The new OnLive gaming streaming service is planning to charge subscribers a minimum of $15 per month. And for that you will get game demos, viewing of clips and cloud saving of games you purchased. They also highlight for this fee you get gamer tags and so on but there will be a live video focus. What do you think about this fee? The price of games will be announced at a later date.
Here is an extract from the official announcement at http://blog.onlive.com/
Or those of us who know better realize that this company is doing nothing but scamming their investors with an unworkable unmarketable product that sounds good on paper, but cannot work well.
lol@monthly fee, this is setup specifically to fail.
The funny thing about the monthly fee is that it might not even include an equipment lease, so you'd have to either shell out a one time fee of $200-$300 or go to a higher monthly fee in order to even play the games that you still have to buy. It's sparse info at the moment, but it just doesn't seem setup so succeed that's for sure.
The monthly fee alone makes a console or even a lowend PC cheaper!, $200~ a year is enough to keep a PC at the low-mid-range.
And from what I've read games will still be retail/near retail price on it, so lol.
Anyone else trying this out on Thursday? >.>
To be honest, I see this working more in Korea and Japan, where their infrastructure is up to snuff. Europe may just get away with it too. But the US? Fuck no. It's not going to happen.
And even if the idea goes belly up, 100 patents acquired/pending? It sounds like they're going to be trolling for a long time.
Got invited to the beta for this (g/f signed me up) and didn't bother doing it. I had most of the same fears as everyone else.
http://www.gamasutra.com/view/news/2...ith_OnLive.phphttp://www.gamasutra.com/db_area/ima...live_promo.jpg
Cloud-based gaming service OnLive has yet to launch, but the new venture is wasting no time in striking partnerships that aim to show it’s the real deal.
The company announced Tuesday during E3 week that it is partnering with AT&T, which will support a free year of OnLive for founding subscribers. OnLive launches on June 17 for qualified pre-registered PC and Mac users, as the service begins its measured ramp-up.
The limited-time AT&T deal includes the free initial year and an optional second year at $4.95 per month. The AT&T “Founding Member Program” will accept signups from 3 p.m. EDT on June 15 through 3 p.m. EDT July 15, 2010.
At launch, OnLive will host more than 20 titles, including Assassin’s Creed II, Batman: Arkham Asylum, Borderlands, Dragon Age: Origins, Just Cause 2, Mass Effect 2, NBA 2K10, Prince of Persia and Splinter Cell Conviction.
Upcoming games include Aliens vs. Predator, Alpha Protocol, Assasssin’s Creed: Brotherhood, Darksiders, Deus Ex 3, Driver San Francisco, Fear 3, Homefront, Kain & Lynch 2: Dog Days, Lego Harry Potter, Years 1-4, MLB 2K10, Red Faction: Armageddon and Shaun White Skateboarding. OnLive said over 25 publishing partners now support the service.
While the service launches this week, the company said that the MicroConsole adapter, which will allow users to use OnLive on television sets, is due to arrive at a later date.
In addition, the company said that it partnered with computer manufacturer Dell, which has helped OnLive for “several years” on custom servers for OnLive.
http://www.onlive.com/att
So... < 12 months before busto?
AT&T can barely handle iPhone traffic, I wonder how they plan to pull this off
Just played batman arkham asylum demo... Not half bad if you can handle the loss in quality...
Fun being able to instantly spectate games, resolution is definitely sub-console unfortunately and there is/was a minute bit of lag as I played fear2 demo.
Sony has purchased OnLive and the service will shut down April 30th.
http://www.cnet.com/news/sony-buys-o...er-this-month/
I'm honestly surprised that it managed to survive as long as it did.