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  1. #21
    Failed Sex Ed
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    Quote Originally Posted by Raineer View Post
    No, this is why I posted that I rolled with a full MND build in sky (along with others who posted the same thing) ?
    I think the others were implying that a full mnd build would lower your accuracy, which is acceptable since the short recast, but is false that it will lower your accuracy.(or at least is supposed to be false according to those tests)

  2. #22
    Drunken Red Mage
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    Quote Originally Posted by Raineer View Post
    No, this is why I posted that I rolled with a full MND build in sky (along with others who posted the same thing) ?
    When you're rocking your full MND build in sky do you use staves or wand/shield?

  3. #23
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    Quote Originally Posted by Auspice View Post
    When you're rocking your full MND build in sky do you use staves or wand/shield?
    For sky, staves tend not to help on the gods. The reference to rdm/nin was for wand/wand. If not then yeah wand/shield.

  4. #24
    Drunken Red Mage
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    Quote Originally Posted by Raineer View Post
    For sky, staves tend not to help on the gods. The reference to rdm/nin was for wand/wand. If not then yeah wand/shield.
    So the extra MND really does help more than the accuracy from matching staves? O_O

    It seems like it shouldn't though since HQ staves have 15% m.acc(right?) and an ele grip would add another 2. My Mistilteinn and Muse Tariqah is +17MND. I know it's random as fuck trying to enfeeble Shijinn anyway but hell, if I've been doing it wrong all this time by going with MND build/staff instead of full MND build with wand/shield I feel like a huge dumbass. xD

  5. #25
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    Quote Originally Posted by Auspice View Post
    So the extra MND really does help more than the accuracy from matching staves? O_O

    It seems like it shouldn't though since HQ staves have 15% m.acc(right?) and an ele grip would add another 2. My Mistilteinn and Muse Tariqah is +17MND. I know it's random as fuck trying to enfeeble Shijinn anyway but hell, if I've been doing it wrong all this time by going with MND build/staff instead of full MND build with wand/shield I feel like a huge dumbass. xD
    o.o.... uh, sooo, no staves on hnms for enfeebles... really.... i find that hard to believe.

  6. #26
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    Quote Originally Posted by eotfofyl View Post
    o.o.... uh, sooo, no staves on hnms for enfeebles... really.... i find that hard to believe.
    Sky, or "shit that's really fucking hard to land anything on reliably"... Try a full MND build instead of a staff and just see what kind of luck you have.

    Doesn't work that way for all HNM.

  7. #27
    RIDE ARMOR
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    From my own experience enfeebling skill (+ hq ele staff) is always better than full MND when it comes to landing spells. However, I didn't make a real statistic out of that (yet), so I can't really confirm this. But you guys mentioned some testings, could you post the links here?

  8. #28
    They're coming to take me away. Ha Ha!
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    Quote Originally Posted by shaddix View Post
    Did you guys miss the info where if you're under a certain land rate that stats become superior to skill and macc? As in capping MND in place of any skill or macc will have better results in landing silence on suzaku.
    I was under the impression that this test was done only with Nukes and Elemental Magic. Kaeko mentions the MND to MND check for Slow and Para, but is that in reference to the M.ACC of it or just reiterating the effect of MND on Potency (Same as nukes)?

    The wording is very ambiguous, so I felt that I would rather err on the side of caution and not assume that MND lends accuracy to Slow or Para. It would certainly be nice if it does though, me being Elvaan and all ^^.

  9. #29
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    Quote Originally Posted by Sylvrdragon View Post
    The wording is very ambiguous, so I felt that I would rather err on the side of caution and not assume that MND lends accuracy to Slow or Para. It would certainly be nice if it does though, me being Elvaan and all ^^.
    it does -.-""

  10. #30
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    it was even stated by SE as well as tested, it's not an assumption lol

  11. #31
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    Quote Originally Posted by Keria View Post
    it was even stated by SE as well as tested, it's not an assumption lol
    not that we haven't known for years anyway.

  12. #32
    Hydra
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    Didn't read the whole thread, but, if you want to blindly accept some numbers, here you go.

    +1 skill = +1 macc (or maybe +0.9 macc, but that difference is small)
    +1 INT/MND = +1 macc if your INT/MND is less than the mob's INT/MND+10
    +2 INT/MND = +1 macc if your INT/MND is greater than the mob's INT/MND+10

    Stacking too much INT doesn't really help much. I stack INT for blind, but for bind/grav/sleep/etc enfeebling skill/macc is more important imo. You can look at is as, +1 INT on a piece of gear is at beast +1 macc and at worst +0.5 macc and compare based on that.

    For MND, I go with full MND for slow/para. Then, I have a MND/enfeebling skill mix if I can't land them. For example, I'll do...

    Slow II (full MND, resist) > Slow I (full MACC, sticks) > Slow II (full MND, if it resists then) > Slow II (full MACC).

    For Silence I do fo full MACC. I don't have Para II or Blind II so I just do them with full potency then if it fails do full macc.

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