So the extra MND really does help more than the accuracy from matching staves? O_O
It seems like it shouldn't though since HQ staves have 15% m.acc(right?) and an ele grip would add another 2. My Mistilteinn and Muse Tariqah is +17MND. I know it's random as fuck trying to enfeeble Shijinn anyway but hell, if I've been doing it wrong all this time by going with MND build/staff instead of full MND build with wand/shield I feel like a huge dumbass. xD
From my own experience enfeebling skill (+ hq ele staff) is always better than full MND when it comes to landing spells. However, I didn't make a real statistic out of that (yet), so I can't really confirm this. But you guys mentioned some testings, could you post the links here?
I was under the impression that this test was done only with Nukes and Elemental Magic. Kaeko mentions the MND to MND check for Slow and Para, but is that in reference to the M.ACC of it or just reiterating the effect of MND on Potency (Same as nukes)?
The wording is very ambiguous, so I felt that I would rather err on the side of caution and not assume that MND lends accuracy to Slow or Para. It would certainly be nice if it does though, me being Elvaan and all ^^.
it was even stated by SE as well as tested, it's not an assumption lol
Didn't read the whole thread, but, if you want to blindly accept some numbers, here you go.
+1 skill = +1 macc (or maybe +0.9 macc, but that difference is small)
+1 INT/MND = +1 macc if your INT/MND is less than the mob's INT/MND+10
+2 INT/MND = +1 macc if your INT/MND is greater than the mob's INT/MND+10
Stacking too much INT doesn't really help much. I stack INT for blind, but for bind/grav/sleep/etc enfeebling skill/macc is more important imo. You can look at is as, +1 INT on a piece of gear is at beast +1 macc and at worst +0.5 macc and compare based on that.
For MND, I go with full MND for slow/para. Then, I have a MND/enfeebling skill mix if I can't land them. For example, I'll do...
Slow II (full MND, resist) > Slow I (full MACC, sticks) > Slow II (full MND, if it resists then) > Slow II (full MACC).
For Silence I do fo full MACC. I don't have Para II or Blind II so I just do them with full potency then if it fails do full macc.