Allow me to preface this 30-day review of FFXI with some introductory disclosure: this isn't the first time I've played the game. I started shortly after the NA PC release with a buddy from high school and a few of his college friends; this was during my own sophomore year in college. They had a week's worth of a head start on me, so I enjoyed being bombarded by Cure 1s while slaughtering bees and crawlers. "Don't sell your crystals to vendors," they told me. But that was about all we had really figured out. We made our way through the missions (up to Rank 6), we farmed our Kazham keys, we camped Hoo Mjuu the Torrent back when Monster Signa was hot shit, and were happy to get a party after hours of searching.
After almost a year, I started losing interest in the game. I was struggling to put together a static leveling party despite being one of the best-geared DRKs in my level bracket (Stroper Chymes funded my Sniper's Rings, among other things). The level gap between my friends and I was growing with every passing day. After one particular night where I was flagged for six hours without a single glimmer of hope for a group, I gave my gil and sellable items to my friends and cancelled.
Fast-forward five years: after experiencing endgame in WoW (vanilla and TBC) and WAR, I was constantly reminded of cornerstone moments from FFXI. Out-claiming Stroper Chymes against what my friend and I presumed to be a turbo-controller-wielding Japanese player; beating the black mandragora BCNM40 for the first time and getting an Erase scroll; seeing a Freeze MB in Garlaige Citadel (and then watching my Tarutaru BLM friend immediately die afterward); traveling with a full alliance through Xarcabard to break Genkai 2. I had never experienced the endgame in FFXI, having only hit 55 on DRK before quitting. What pushed me to really think about picking the game back up again was mulling over the various aspects of the game and how it had changed through conversations with a close friend who had played through Wings of the Goddess but quit for a year; in addition to that, I heard about the two-handed weapon updates, and Level Sync, and that was it. I wanted to see and accomplish the things that I had never been able to in the past -- Rank 10, all the missions from all the expansions, and endgame in its variegated forms.
My friend agreed to reactivate and help me out with my new account. I created a Hume Male with a plan: MNK to 18, WAR to 30, SAM to 37, NIN to 37, WAR to 75, and then I would play it by ear from there. I pored over gear lists, checked price lists (the change of many NM drops to Rare/Ex to coincide with their shuffling over to new BCNMs really surprised me), and wondered how the hell I was going to play without functional mouse-look. But any concerns over an antiquated interface vanished immediately upon loading into Bastok for the first time. What had impressed me in 2003, and what still impresses me now in 2009, is FFXI's sense of aesthetic. WoW portrays cartoon-fantasy very well, but most other MMOs tend not to stray far from the prototypical Western fantasy design. Simply panning around and seeing the mountains surrounding Port Bastok was rewarding due to more than just nostalgia.
I made my way through Gustaberg and Konschtat without too many headaches. Valkurm was as I remembered it (although my first real party back in 2003 was a 5-person group in Buburimu, where every chain was a revelation, and I learned to hate dhalmels). Running from goblins to the safety of Selbina or Konschtat was almost fun (emphasis on the "almost"). Level Sync meant it never took long to get a party together, for better or for worse. And before I knew it, my MNK was level 20, and I needed to get the hell out of there to get my subjob. At first I asked in Valkurm, with no luck; I resolved to do nothing else until I had the magicked skull, so I went to Gusgen and politely asked passersby if they could help me kill Wights. Eventually, a RDM in full AF (which still looks cool to me, regardless of its attributes) agreed. After a few kills, it dropped, and I lotted, and he offered me a linkshell pearl. "Say hello to people, get to know them, and eventually they will want to help you," he advised. The next day, while taking WAR/MNK through Valkurm, I was in a party that never communicated and was happy to barely chain Ts and VTs until an inevitable wipe to goblins or a mistarget on a leech. The FFXI community was as I'd remembered it, with its highs and lows.
Relearning the game took far less time than I'd initially imagined it would. By the end of Qufim, I was throwing Sturmwinds down like a pro-gamer. My friend dragged me through the missions up to Rank 5 (duo'ing that dragon was a blast), helped me farm my Kazham Airship key (fucking Yughott Grotto), and babysat me through the NIN and SAM unlock quests ("Okay, activate the question mark and don't do anything"). A complete stranger gave me gil after a successful Qufim party chaining crabs and pugils. Every great party was like a revelation, because no other game really treats party mechanics in the same way that FFXI does. Of course, that means every mediocre party stings so much more than the equivalent in any other game. I often ask myself rhetorical questions like "Why doesn't this paladin use Flash?" or "How hard is it to maintain Refresh on people?" or "Where did my songs go?"
Taking SAM to 37 was a breeze, retreading the same old camps, partying with friends whenever possible; my knight-in-shining-armor decided to level SCH as a subjob, which made things a lot easier when putting together a group. Some things never change: it's nice to hop between games and still see that the holy trinity still holds sway. Although, here, it's more like the holy quadrinity of tank/healer/support/andthenmaybesomeDPS. I'm currently leveling NIN without a set partner or static, and it is nice to be able to clear out a Valkurm page when I don't necessarily have the time to devote to a full party. Meanwhile, my WAR is 55 ("Okay, stand by the question mark and don't do anything while I kill the Boreal mob") and I'm trying to figure out how the hell I'm going to afford a Haubergeon at 59, not to mention Amemet Mantle +1 at 61. My Monster Signa still won't sell (1/5 while I was farming necklaces in Giddeus) and I'm hemorrhaging gil on food, shihei, and gear upgrades.
But it's at times like these that I recall the words of three great philosophers of our times:
I got the got the got the skills to pay the bills
I got the got the got the skills to pay the bills
I got the skills to pay the bills ya'll
At the end of my thirty-day free trial, instead of debating about whether I should maintain my subscription, I'm wondering how I'm going to get access to Dynamis, Sky, and Sea, or thinking about what my next job to 75 should be, or trying to figure out when would be the best time to shout for a Promyvion pick-up group. The nostalgia has long since washed away, and I'm simply enjoying the game for what it is.
XI Wiki


