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  1. #281
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Invictusx View Post
    I don't really understand the RDM comments here, compared to whm, smn, pup, blm and nin saying RDM needs an update is almost a joke

    WHM got theirs, and since these notes said a "selection" of jobs and a "wealth" of updates, I am hoping RDM is not one of the jobs if it pushes one of those other jobs out.
    You're retarded. WHM didn't need an update either, it was perfectly functional. Now it has more things to play around with.

    Who knew content and features made a game interesting?

  2. #282
    Old Merits
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    Leviathan

    White Mage wasn't functional, it was entirely replaced.

  3. #283
    Hydra
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    Quetzalcoatl

    Once again, will someone please enlighten me what is more wrong w/ rdm than the other jobs I listed?

    RDM: endgame: O merit: O solo: O, overall usefulness, freaking OOOO

    as compared to nin, pup, smn, blm, whm (previously) and maybe even bst this job doesn't need a freaking update

  4. #284
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Isiolia View Post
    So Elemental Siphon, splitting the BP timer, etc vs. Retrace and the "nerf"?

    More avatars won't fix the root problems SMN has any more than a new jugpet or two would fix BST. More avatars/pacts would be nice, but I'd say the job needs an overhaul in general more than another glowing pet.
    ^ This. The main issue with summon is how weak their BPs seem until the higher levels. They should focus on those first IMO.

    Update seems kinda interesting. Though so we'll see.

  5. #285
    Hydra
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    Quote Originally Posted by Cairthenn View Post
    You're retarded. WHM didn't need an update either, it was perfectly functional. Now it has more things to play around with.

    Who knew content and features made a game interesting?
    Ok, my post doesn't make me at all retarded, WHM did need an update all it had before was R3, cure v and regen III, scholar and rdm pretty much outperformed it everywhere, rdm doesn't need anything, and I was more asking a question than anything you don't have to be a dick...dick

    Edit: before you get your toys lets fix some other jobs first >.>

  6. #286
    New Merits
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    Quote Originally Posted by Olo401 View Post
    Something I didn't think of.. this gives WHMs a big incentive to run into a fight and take damage. I wonder if Misery is based on damage dealt by an enemy or damage taken (i.e. after Stoneskin, Phalanx & other effects)..
    "Inspires you to draw strength from the damage you take."

    Also, this seems like it's balanced to work to keep WHM on their feet when they want to melee mostly since Misery stance unlocks the full potential of Auspice. Other than that, the uses of Cura will be limited like you said to extreme AoE HNM/Endgame stuff. Misery is also used as a limiting factor on Esuna to balance it a bit because thematically atleast, Sacrifice seems more suited to Misery and Esuna to Solace.

  7. #287
    Salvage Bans
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    Quote Originally Posted by Invictusx View Post
    I don't really understand the RDM comments here, compared to whm, smn, pup, blm and nin saying RDM needs an update is almost a joke

    WHM got theirs, and since these notes said a "selection" of jobs and a "wealth" of updates, I am hoping RDM is not one of the jobs if it pushes one of those other jobs out.
    Because the term "selection" totally specifies a number right?

    If they had said "three" jobs would get an update then yes, that would mean RDM would be pushing one of the more needed jobs out, however this is not the case.

    I would like to see if they do anything to Paladin, not like Paladin needs anything, but as Cairthenn said, its always fun to have new toys to tinker with to make stuff more fun. We can hope for our updates, you can hope for yours (or anything but ours, I don't care), and if you feel differently, then you need to either stop bitching, or put on a fucking skirt and get with the god damn program.

  8. #288
    An exploitable mess of a card game
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    Quote Originally Posted by Izzy View Post
    Shit that's a lot of new macros
    That's what I was thinking when I first saw this update!

    WHM: Hey guys I'm going to cure you from behind the Wyrm so I can trigger Spike Flail for Auspice Misery k?

  9. #289
    Ridill
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    Asura

    Maybe Cura will just cure for the amount you most recently got hit for, e.g. you got winged for 153 dmg, your cura will heal 153 dmg on everyone. Which would make using protective gear and spells counterproductive, unless stoneskin will keep you from taking even 1 damage after you've been hit for what you want first.

    As for Holy, they'd better make it just as good as any BLM Tier 2. There's no reason not to, because:

    1) BLM still has better MAB gear, merits and abilities
    2) BLM still has the option of any element to fit the skillchain or weakness

    So a naked, meritless Holy that's as good as a naked, meritless (well, you know what I mean) Burst II shouldn't hurt the feelings of BLMs any.

  10. #290
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Orochi Lede View Post
    I'm confused about Cura.....isn't that just Curaga...?
    I was confused too until I re-read the information.
    When you activate Afflatus Misery, it takes your most recent damage and adds a boost to certain spells (Cura, Ensuna, Auspice). So if you are fighting a mob, and it does AoE damage in which you get hit by as well, you activate Misery and use Cura. The difference between Cura and the Curaga line going to most likely be lower mp cost, and the fact that the amount cured will be dependent on how much damage you took recently (From 1 hit and not an accumulation of hits).

    While it may or may not be HP taken -> HP cured, it would go something like this:

    Random mob uses AoE
    WHM takes 300 damage
    Other members take 200-300 damage
    WHM uses Afflatus Misery
    WHM casts Cura
    Everyone recovers 300 HP.

  11. #291
    Hydra
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    Quote Originally Posted by Seraphus View Post
    Because the term "selection" totally specifies a number right?

    If they had said "three" jobs would get an update then yes, that would mean RDM would be pushing one of the more needed jobs out, however this is not the case.

    I would like to see if they do anything to Paladin, not like Paladin needs anything, but as Cairthenn said, its always fun to have new toys to tinker with to make stuff more fun. We can hope for our updates, you can hope for yours (or anything but ours, I don't care), and if you feel differently, then you need to either stop bitching, or put on a fucking skirt and get with the god damn program.
    I only have one of those jobs I listed, NIN, it isn't about that I would rather have other jobs get a fix before the better jobs get their "toys", I don't think that is unfair considering how long some of those jobs, including whm, have been waiting to be useful

  12. #292
    Sea Torques
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    Odin

    If they want to fix summoners, make avatars free, and change all the perpetual down gear to BP cost down. Make them more accurate, give a few of them double attack, win...

  13. #293
    An exploitable mess of a card game
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    Quote Originally Posted by Khamsin View Post
    So a naked, meritless Holy that's as good as a naked, meritless (well, you know what I mean) Burst II shouldn't hurt the feelings of BLMs any.
    Ya AMII at LV50.

  14. #294
    The Syrup To Waffles's Waffle
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    In your list of things that RDM excels at, the only one a WHM cannot be used for is solo, really. And to be perfectly honest, most RDMs can't do that anyways.

    Like I said, WHM was working fine. Is the update nice? Of course.

  15. #295
    Relic Horn
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    Quote Originally Posted by TummieGaruda View Post
    I was confused too until I re-read the information.
    When you activate Afflatus Misery, it takes your most recent damage and adds a boost to certain spells (Cura, Ensuna, Auspice). So if you are fighting a mob, and it does AoE damage in which you get hit by as well, you activate Misery and use Cura. The difference between Cura and the Curaga line going to most likely be lower mp cost, and the fact that the amount cured will be dependent on how much damage you took recently (From 1 hit and not an accumulation of hits).

    While it may or may not be HP taken -> HP cured, it would go something like this:

    Random mob uses AoE
    WHM takes 300 damage
    Other members take 200-300 damage
    WHM uses Afflatus Misery
    WHM casts Cura
    Everyone recovers 300 HP.


    I'm pretty sure you'd need to have Aflatus Misery active before you take the damage.

  16. #296
    A. Body
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    Quote Originally Posted by Invictusx View Post
    Ok, my post doesn't make me at all retarded, WHM did need an update all it had before was R3, cure v and regen III, scholar and rdm pretty much outperformed it everywhere, rdm doesn't need anything, and I was more asking a question than anything you don't have to be a dick...dick

    Edit: before you get your toys lets fix some other jobs first >.>
    People are expecting things for RDM because SE has specifically said that they'd be giving things to them in this update. Things that make frontlining more beneficial, which they later said they were looking at for WHM too. If this is what they came up with for WHM, it could mean some very interesting stuff for RDM.

    /SCH boosted WHM in all sorts of ways, many of which were somewhat redundant for RDM.

  17. #297
    TT
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    Sounds like thats going to be murder on enmity.

  18. #298
    Salvage Bans
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    Quote Originally Posted by Invictusx View Post
    I only have one of those jobs I listed, NIN, it isn't about that I would rather have other jobs get a fix before the better jobs get their "toys", I don't think that is unfair considering how long some of those jobs, including whm, have been waiting to be useful
    I don't know if what I said went over your head or under your feet, but apparently you didn't catch the point at all.

    The point is you may want Ninja updates, that's all good and well, I'm not here calling you a retard over you wanting Ninja updates, it's the simple fact that you seem to be under the mentality of "OMGOMGOMG DONT GIVE UPDATES TO JOBS WHO DONT NEED THEM!!!!11" when the reality of the matter is that White Mage was a perfectly functional job even without these updates, so I'll state it again:

    We're allowed to hope that we get our updates, you're allowed to hope that you get yours. That does not give you the right to come out and call people out on wanting new toys for their jobs, when you're asking for new stuff on yours.

  19. #299
    Failed Sex Ed
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    This update is not new toys for whm to play with, this is making whm a separate job. Previously you could simply have a job with 3 spells, cure v, regen 3, raise 3. Give it a ton of mp and stick it next to a sch and rdm and there it happily sits. Blm is in a similar boat I would say.

  20. #300
    Melee Summoner
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    Quote Originally Posted by sav View Post
    i predict servers shutdown in may.
    this is hot though.
    I was just reading through this forum and thinking the exact same thing.

    This update has too much of a win-aura to not be the last update for FFXI aside from the downloadable expansion packs!

    Back on topic of thread though: these changes are crazy, makes me want to play WHM.. and I don't really like WHM, nor do I play anymore. D:

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