White Mage wasn't functional, it was entirely replaced.
Once again, will someone please enlighten me what is more wrong w/ rdm than the other jobs I listed?
RDM: endgame: O merit: O solo: O, overall usefulness, freaking OOOO
as compared to nin, pup, smn, blm, whm (previously) and maybe even bst this job doesn't need a freaking update
Ok, my post doesn't make me at all retarded, WHM did need an update all it had before was R3, cure v and regen III, scholar and rdm pretty much outperformed it everywhere, rdm doesn't need anything, and I was more asking a question than anything you don't have to be a dick...dick
Edit: before you get your toys lets fix some other jobs first >.>
"Inspires you to draw strength from the damage you take."
Also, this seems like it's balanced to work to keep WHM on their feet when they want to melee mostly since Misery stance unlocks the full potential of Auspice. Other than that, the uses of Cura will be limited like you said to extreme AoE HNM/Endgame stuff. Misery is also used as a limiting factor on Esuna to balance it a bit because thematically atleast, Sacrifice seems more suited to Misery and Esuna to Solace.
Because the term "selection" totally specifies a number right?
If they had said "three" jobs would get an update then yes, that would mean RDM would be pushing one of the more needed jobs out, however this is not the case.
I would like to see if they do anything to Paladin, not like Paladin needs anything, but as Cairthenn said, its always fun to have new toys to tinker with to make stuff more fun. We can hope for our updates, you can hope for yours (or anything but ours, I don't care), and if you feel differently, then you need to either stop bitching, or put on a fucking skirt and get with the god damn program.
Maybe Cura will just cure for the amount you most recently got hit for, e.g. you got winged for 153 dmg, your cura will heal 153 dmg on everyone. Which would make using protective gear and spells counterproductive, unless stoneskin will keep you from taking even 1 damage after you've been hit for what you want first.
As for Holy, they'd better make it just as good as any BLM Tier 2. There's no reason not to, because:
1) BLM still has better MAB gear, merits and abilities
2) BLM still has the option of any element to fit the skillchain or weakness
So a naked, meritless Holy that's as good as a naked, meritless (well, you know what I mean) Burst II shouldn't hurt the feelings of BLMs any.
I was confused too until I re-read the information.
When you activate Afflatus Misery, it takes your most recent damage and adds a boost to certain spells (Cura, Ensuna, Auspice). So if you are fighting a mob, and it does AoE damage in which you get hit by as well, you activate Misery and use Cura. The difference between Cura and the Curaga line going to most likely be lower mp cost, and the fact that the amount cured will be dependent on how much damage you took recently (From 1 hit and not an accumulation of hits).
While it may or may not be HP taken -> HP cured, it would go something like this:
Random mob uses AoE
WHM takes 300 damage
Other members take 200-300 damage
WHM uses Afflatus Misery
WHM casts Cura
Everyone recovers 300 HP.
If they want to fix summoners, make avatars free, and change all the perpetual down gear to BP cost down. Make them more accurate, give a few of them double attack, win...
In your list of things that RDM excels at, the only one a WHM cannot be used for is solo, really. And to be perfectly honest, most RDMs can't do that anyways.
Like I said, WHM was working fine. Is the update nice? Of course.
People are expecting things for RDM because SE has specifically said that they'd be giving things to them in this update. Things that make frontlining more beneficial, which they later said they were looking at for WHM too. If this is what they came up with for WHM, it could mean some very interesting stuff for RDM.
/SCH boosted WHM in all sorts of ways, many of which were somewhat redundant for RDM.
Sounds like thats going to be murder on enmity.
I don't know if what I said went over your head or under your feet, but apparently you didn't catch the point at all.
The point is you may want Ninja updates, that's all good and well, I'm not here calling you a retard over you wanting Ninja updates, it's the simple fact that you seem to be under the mentality of "OMGOMGOMG DONT GIVE UPDATES TO JOBS WHO DONT NEED THEM!!!!11" when the reality of the matter is that White Mage was a perfectly functional job even without these updates, so I'll state it again:
We're allowed to hope that we get our updates, you're allowed to hope that you get yours. That does not give you the right to come out and call people out on wanting new toys for their jobs, when you're asking for new stuff on yours.
This update is not new toys for whm to play with, this is making whm a separate job. Previously you could simply have a job with 3 spells, cure v, regen 3, raise 3. Give it a ton of mp and stick it next to a sch and rdm and there it happily sits. Blm is in a similar boat I would say.
I was just reading through this forum and thinking the exact same thing.
This update has too much of a win-aura to not be the last update for FFXI aside from the downloadable expansion packs!
Back on topic of thread though: these changes are crazy, makes me want to play WHM.. and I don't really like WHM, nor do I play anymore. D: