Yes, this is a good idea
No, this idea would not work at all
This would work to an extent
Just make all HNMS forced pop HNMS,,,alla skygods.... but meh this is S.E that would but wishful thinking
Just can't make the pop items non-tradeable or else you're feeding RMT even more as they'll farm and sell it just as much as sky pop items.
Honestly, a once a day ENM or KS99 is the best bet. The 3 kings are 99, the 3 lesser tiers are 30 (For black belt item gathers).
Of course this isn't a new idea. I was saying it before I quit in '04. Sorry to say, but this is going to fall on deaf ears.
thought about this for some time, for all camps. Here is a possibility...
1.) Change the pop windows from 21-24 at 30 minute intervals to 18-20hrs at any time whatsoever. Doing this ensures that holding and keeping the HNM in a set window can't be done via the change in step 2
2.) Increase the HNMs difficulty. Making is almost a necessity to need a balanced group of 12+ to kill in a semi-reasonable time (say, 25 mins for NQ, 45 mins for HQ) and increase the rage timers accordingly, so that if a new shell gets, they ave a chance(NQ=45, HQ=90)
3.) From the second the HNM pops, until it is killed, the system keeps a data log of EVERYONE on the hate list, either from fighting in the main alliance, to people outside the alliance either helping cure, or spamming cures in an attempt to steal to claim. This data log is saved for all subsequent pops, and anyone on this list is unable to act upon the HNM and anyone fighting the HNM on those subsequent pops. This list is reset every time the HQ HNM pops.
4.) HQ mob, instead of being possible from 3days+, is now possible on day 5. However, instead of it being a random pop, it has a potential of popping claimed to the shell who kills the NQ for that day, similar to shadow dragon/biast.
This system would level the playing field some, allowing smaller shells the chance to fight HNMs, since most shells, given the added difficulty, would not likely have the resources to claim more than 2 days before the hate log was reset.
Thoughts
You know Fafnirs gimp when Wyrm is harder than him.
Sup Fireblast.
botting+Ground king timer really kill my passion in camping HNM I never regerted leaving my old HNM LS cause of drama+ wasting my 3 hours doing nothing but looking at my wall for 29 min then screen for POP which 80% of time always last window -_-
Clearly SE wants 1 pop per 21-24 hours so a force pop is unlikely.
Solution:
??? Pops 21-24 hours.
2 minutes to have an alliance 'challenge the monsters within' or whatever
Server takes each alliance that put in a request - all party member names are recorded
If somebody in your alliance is already on the list - your request is denied.
One alliance is selected and doomvoids to a BCNM
Drops can only go to those in alliance
Dupe
Profit
The Idea is to make kings harder themself and the surrounding around them, that means you need more then 12 people to kill it, on top of that you have 3 instance, but only in one it will pop, adds a random factor to it. Only very large Linkshells could cover up all 3 intances in all 3 zones ---> monopolization of bots is lessened, while the factor of the "loved" (by some people in this topic it seams) camping stays.
Since you can not enter the instance when its full and your LS has only lets say 6 members in it, they will prolly wipe, this forces each LS to choose only 1 instance, max 2.
As much as it would rock, if SE instances ANYTHING except Dynamis/Limbus first, I'll be rather pissed.
Odin is a joke trying to get in dynamis icelands, japs are sneaky
Fairy is a joke for limbus, most nights there's 2-4 shells during the american prime time
ragnarok has like 2-3 groups of random fucking JPs that bojack our EU prime dynamis runs
3pm est is what... 5-6am jp? go to sleep, ffs
Make Fafnir pop with 300% TP so he flails you if you claim from behind! It probably wouldn't solve the issue, but it would be fun to see.
the more i see everyone agree with OP the more enthusiastic my smile becomes =)