All gear with "pet:" is calculating the pet mods to the char mods.
ie. Pantin Tobe adds 20 accuracy when it should be 10,
Pantin Dastanas adds 6% haste when it should be 3.
All gear with "pet:" is calculating the pet mods to the char mods.
ie. Pantin Tobe adds 20 accuracy when it should be 10,
Pantin Dastanas adds 6% haste when it should be 3.
Not that it probably matters, but the page is *almost* compatible with Safari. See attached image!
Also, I know the function request gets annoying, but maybe having the page also calculate the TP/hit you get from weapons wouldn't be such a bad thing. Would sure make figuring out if you have a 6-hit easier.
Summary of requested features:
1) Skill merits (could just be "Skill merits" dropdown menu between 1 and 8), with potential stat merits too.
2) Food
3) Buffs
4) Acc% against merit monsters. - You can get some of their stats from FFwiki or other Accuracy Calculators. If you can't, don't worry about it.
5) TP/hit
6) Fix the "Pet stats applied to master" thing.
7) Fix the CoP Ring stats. For some reason Rajas ring is giving 14 STR/DEX at 75 right now.
8) Some latents that are activated by level aren't properly added, like Multiple Ring, Divisor Ring, etc.
This site been scanned? i'm paranoid in general about taking noscript off on any ffxi site I've never seen before.
Its small, but the hidden effect of atk+4 on smart grenade isn't there. Which means maybe other hidden effects aren't there. But I like that it adds the bonuses to perdu type weapons.
This site's perpetuating the rumor that off-hand relics retain their stat bonuses...
Otherwise, not bad.
maybe its only bothering me but, instead of having the box with full stats appear when you're scrolling through the list(on the end of the mouse cursor), place it in a box somewhere. maybe under jobtraits and stuff?
edit: fenrir stone not giving 30hp in daytime
Nice, I bookmarked it.
Very cool.
I'm not sure if they would want to change this, but crit % is hand specific, so if weapons are dual wielded the crit % should be divided by 2.
Really nice, found a small bug though; It doesnt seem to have the latent effects for when you use a Paramount Earing and a weapon to activate the latent.
FFXI - Claquesous Equipment
Like the above link, give me the ability to pimp myself out without having to search gear individually and I'll love you forever.
for MNK it'S full STR gear with maat's cap and Cuch mantle lol and best h2h is Caestus not spharai
Awsome
I swear I spend more time making gear sets and lists of items than actually playing the game, thanks a lot for making this even more of a problem. Really, this is great, though. Only way it could be better (aside from some of the stuff already mentioned relating to mistakes with the stat calculations) would be if it also showed what the gear would look like on an in-game character model.
Dancers get two Accuracy Bonus traits.
So many people think they only have one. Their second one is at 60.
FFXIGEAR.com
this is the perfect setup and if you aren't doing it like this you are doing it wrong
Something wrong with archery/marksmanship. Nothing equip as hume rng/nin except relic bow = 346 racc with 308 ratt, with dynamis gun = 320 racc with 279 ratt.
You guys are going to be F'ed in the A when they release their Augments system.
add a validation that prevents the wardrobe to reload the full list of items when we are on a ring and select the another ring,
instead of full reload just unfilter them
same case for earrings
Also it has worked fine in opera
Should put a toggle in for assault only items (ie balhran's ring) so can see stats in & out of assault. Currently calculating as always in assault.
nvm, i see it. maybe change to not active by default