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  1. #241
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    the summoner updates are pretty good, even though the job is still broken but now you have a better time maximizing exp in campaign again ;x

  2. #242
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    Enhances the durration of buffs cast on themselves?
    Gee, too bad haste can't offset spell recast timers.... owait.
    Well, at least you guys have a point, it's not like Refresh would be effected by.... owait again.

  3. #243
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    Quote Originally Posted by Not Kuno View Post
    it's nice to feel like SE adknowledges your existance every once in a while.
    oh dear god

  4. #244
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    It actually makes sense to give RDM composure. Murgleis aftermath effect add magic accuracy (on top of Death Blossom's magic evasion down effect) and the sword itself already comes with +10 magic accuracy which means it can potentially beat HQ elemental staves at the same time also improve magic accuracy of other jobs (BLM + BRD). The biggest problem with Murgleis is the lack of accuracy boost and feeding excessive TP to target mob. Composure/Auspice are the obvious solutions.
    Please not this again...

  5. #245
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    Quote Originally Posted by Not Kuno View Post
    Every job should get updates that are worthwhile. It doesn't matter if rdm or blm don't need them, it's nice to feel like SE adknowledges your existance every once in a while. And of course when you get rdm updates like this then.. not so much.
    To be fair, SE forgot Beastmaster was a job around when CoP ended.

    Im sure if you ask the devs about Beastmaster they'd have to "look into it".

  6. #246
    The God Damn Kuno
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    Quote Originally Posted by ronin sparthos View Post
    To be fair, SE forgot Beastmaster was a job around when CoP ended.

    Im sure if you ask the devs about Beastmaster they'd have to "look into it".
    And they should get something worthwhile. They were one of the jobs that needed whm-length updates the most.

  7. #247
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    Quote Originally Posted by ronin sparthos View Post
    To be fair, SE forgot Beastmaster was a job around when CoP ended.

    Im sure if you ask the devs about Beastmaster they'd have to "look into it".
    Well think about it for a minute. Didn't they say they didn't expect BSTs to solo? How do you adjust a job that people use differently than designed? Just like NIN and RDM, those 3 jobs naturally would be hardest to adjust if you truly think about it. RDM has been getting adjusted since 2003 both negatively and positively.

  8. #248
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    Quote Originally Posted by Maxxthepenguin View Post
    It's a melee buff. Less spell casting = more melee swings. More accuracy is good for melee swings. It reduces your "backline" abilities for a melee buff.
    MAcc would be a melee buff as well as a backline buff. It'd be a melee buff because it'd reduce the reliance on swapping into casting gear, or "needing" staves when frontlining. Presumably would help Enspell resist rate as well, though that's at least partially based on Enhancing skill at cast time (according to some testing).


    Also, as a possibility...maybe SE made En-II (and WHM's "Enlight") proc only on the first hit as a way to make them sort-of work with Sambas? IE, Joyeuse double attack, first gets your EnBlizzard II proc, second gets a Drain Samba II proc? Obviously, hard to say for sure at this point if that'd work.

  9. #249
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    Quote Originally Posted by Starless View Post
    Um... SE just basically added a bunch of stuff you all never thought of in a year of speculating. If you think you can "already guess" what they're going to do to RDM and/or BLM, think again.
    Thanks, SE, for making me look like a doofus.

  10. #250
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    Quote Originally Posted by Not Kuno View Post
    Every job should get updates that are worthwhile. It doesn't matter if rdm or blm don't need them, it's nice to feel like SE adknowledges your existance every once in a while. And of course when you get rdm updates like this then.. not so much.
    Or what? You will divorce sage sundi?

  11. #251
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    oh well not worldshakeing but still nice for rdm

    as for smn I was expecting way more lol

  12. #252
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    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    I expected the RDM update to be shit but I didn't expect it to be so shitty that they prefaced it with the AWESOME WHM update to make it look even shittier.

    Awesome SE. Awesome.

    (I'm not against them adding crap to RDM, but if the % delay added is stupid then that ability can go suck a dick)

  13. #253
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    It was probably said, but SMN are still getting their new avatars soon. Those change arent big, but it's not everything.


    RDM change is boring, but it's one of the few job that can do a lot in almost every type of situation. You can already change from tank, to soloer, to support...giving them more versability would probably be game breaking and would make other job pointless.

  14. #254
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    Someone light off the Elmer flare. I'm quite interested to know how the JP side is taking this news...

  15. #255
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    Quote Originally Posted by Damane View Post
    oh well not worldshakeing but still nice for rdm

    as for smn I was expecting way more lol
    So were others. What needs to be changed for SMN aside the typical "remove perp costs, make em do 9999 and give me new avatrs!" most scream about? Not only that but they said EXACTLY what they were going to do for SMNs in a recent interview.

  16. #256
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    Quote Originally Posted by Not Kuno View Post
    Every job should get updates that are worthwhile. It doesn't matter if rdm or blm don't need them, it's nice to feel like SE adknowledges your existance every once in a while. And of course when you get rdm updates like this then.. not so much.
    Hah, hahahah, hahahahahahah!

    Good thing you're not a BST! You'd have been mind crushed ages ago.

  17. #257
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    Like I said before...make my blood pacts all ranged so I don't have to run right the fuck up next to the mob and I'll be happy.

  18. #258
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    Why's everyone bitching? RDM is widely used, and still/always will be useful, maybe not melee wise, but you always have the assurance your not going to be left out of anything, SMN on the other hand...Ok....got me there. As for people throwing shit at SE, come on, they've acknowledged our wants/needs a hell of alot more this update than they have on most of them thus far. Upgraded gobbie bag, new mini-expansions, WoTG missions, Super WHM-buffage, NM-crap in campaign, etc. Think of it this way: At least they didn't nerf any jobs, they added to them, even ever so slightly making them better even if its just a tiny bit as this RDM update is showing, don't be too pissed, come on.

  19. #259
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    Quote Originally Posted by Izzy View Post
    Like I said before...make my blood pacts all ranged so I don't have to run right the fuck up next to the mob and I'll be happy.
    You want attacks like Double Slap to be ranged?

  20. #260
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    Quote Originally Posted by Not Kuno View Post
    And they should get something worthwhile. They were one of the jobs that needed whm-length updates the most.
    Honestly Beastmaster needed far more than even White Mage got, the job has been in limbo from day one. Ive played for years and I still havent seen a Beastmaster at anything outside fucking around, never mind "We should invite a Beastmaster for X event guys".

    Well think about it for a minute. Didn't they say they didn't expect BSTs to solo? How do you adjust a job that people use differently than designed? Just like NIN and RDM, those 3 jobs naturally would be hardest to adjust if you truly think about it. RDM has been getting adjusted since 2003 both negatively and positively.
    Beastmaster solo mainly because the job serves no purpose in a party. We're already saturated to hell with DDs and Beastmaster brings nothing at all to the table. It has no offensive JAs that serve its purpose of becoming better at DDing and jugpets are laughable for the majority of the level grind.

    Even if Beastmaster was supposed to be the games premier solo class, that aspect has long been outsourced to Dancer, Red Mage, Black Mage, Scholar, Ninja, Thief among others.

    SE has had years to add another aspect to this job (give the job a TANK aspect or maybe a SUPPORT option... FF could use another tank class) and they have done nothing. The job will continue to remain in limbo until SE decides to step in and actually nudge the job in a direction. We have enough DDs in FFXI and especially post-TOAU Beastmaster just does not fit and it never really has.

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