the summoner updates are pretty good, even though the job is still broken but now you have a better time maximizing exp in campaign again ;x
the summoner updates are pretty good, even though the job is still broken but now you have a better time maximizing exp in campaign again ;x
Enhances the durration of buffs cast on themselves?
Gee, too bad haste can't offset spell recast timers.... owait.
Well, at least you guys have a point, it's not like Refresh would be effected by.... owait again.
Please not this again...It actually makes sense to give RDM composure. Murgleis aftermath effect add magic accuracy (on top of Death Blossom's magic evasion down effect) and the sword itself already comes with +10 magic accuracy which means it can potentially beat HQ elemental staves at the same time also improve magic accuracy of other jobs (BLM + BRD). The biggest problem with Murgleis is the lack of accuracy boost and feeding excessive TP to target mob. Composure/Auspice are the obvious solutions.
Well think about it for a minute. Didn't they say they didn't expect BSTs to solo? How do you adjust a job that people use differently than designed? Just like NIN and RDM, those 3 jobs naturally would be hardest to adjust if you truly think about it. RDM has been getting adjusted since 2003 both negatively and positively.
MAcc would be a melee buff as well as a backline buff. It'd be a melee buff because it'd reduce the reliance on swapping into casting gear, or "needing" staves when frontlining. Presumably would help Enspell resist rate as well, though that's at least partially based on Enhancing skill at cast time (according to some testing).
Also, as a possibility...maybe SE made En-II (and WHM's "Enlight") proc only on the first hit as a way to make them sort-of work with Sambas? IE, Joyeuse double attack, first gets your EnBlizzard II proc, second gets a Drain Samba II proc? Obviously, hard to say for sure at this point if that'd work.
oh well not worldshakeing but still nice for rdm
as for smn I was expecting way more lol
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
I expected the RDM update to be shit but I didn't expect it to be so shitty that they prefaced it with the AWESOME WHM update to make it look even shittier.
Awesome SE. Awesome.
(I'm not against them adding crap to RDM, but if the % delay added is stupid then that ability can go suck a dick)
It was probably said, but SMN are still getting their new avatars soon. Those change arent big, but it's not everything.
RDM change is boring, but it's one of the few job that can do a lot in almost every type of situation. You can already change from tank, to soloer, to support...giving them more versability would probably be game breaking and would make other job pointless.
Someone light off the Elmer flare. I'm quite interested to know how the JP side is taking this news...
Like I said before...make my blood pacts all ranged so I don't have to run right the fuck up next to the mob and I'll be happy.
Why's everyone bitching? RDM is widely used, and still/always will be useful, maybe not melee wise, but you always have the assurance your not going to be left out of anything, SMN on the other hand...Ok....got me there. As for people throwing shit at SE, come on, they've acknowledged our wants/needs a hell of alot more this update than they have on most of them thus far. Upgraded gobbie bag, new mini-expansions, WoTG missions, Super WHM-buffage, NM-crap in campaign, etc. Think of it this way: At least they didn't nerf any jobs, they added to them, even ever so slightly making them better even if its just a tiny bit as this RDM update is showing, don't be too pissed, come on.
Honestly Beastmaster needed far more than even White Mage got, the job has been in limbo from day one. Ive played for years and I still havent seen a Beastmaster at anything outside fucking around, never mind "We should invite a Beastmaster for X event guys".
Beastmaster solo mainly because the job serves no purpose in a party. We're already saturated to hell with DDs and Beastmaster brings nothing at all to the table. It has no offensive JAs that serve its purpose of becoming better at DDing and jugpets are laughable for the majority of the level grind.Well think about it for a minute. Didn't they say they didn't expect BSTs to solo? How do you adjust a job that people use differently than designed? Just like NIN and RDM, those 3 jobs naturally would be hardest to adjust if you truly think about it. RDM has been getting adjusted since 2003 both negatively and positively.
Even if Beastmaster was supposed to be the games premier solo class, that aspect has long been outsourced to Dancer, Red Mage, Black Mage, Scholar, Ninja, Thief among others.
SE has had years to add another aspect to this job (give the job a TANK aspect or maybe a SUPPORT option... FF could use another tank class) and they have done nothing. The job will continue to remain in limbo until SE decides to step in and actually nudge the job in a direction. We have enough DDs in FFXI and especially post-TOAU Beastmaster just does not fit and it never really has.