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  1. #361
    New Merits
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    I'm pretty sad for the RDMs, the last update really rallied everyone together in a way that's rarely seen. I'm hoping that it's better than it sounds. Protect and Shell lasting an hour could be pretty nice .... trying to wrap my head around this, let's see.

    Assuming that all Enhancing spells are doubled in duration (which is a big assumption):

    Protect I-IV: 1 hour
    Shell I-IV: 1 hour
    Aquaveil: 10 minutes
    Sneak/Invisible: Potentially kind of nice, random duration
    Regen: 150 seconds
    Refresh: 5 minutes
    Regen II: 2 minutes (Assuming subbing SCH now with the lowering of RR1)
    Reraise: 2 hours
    Stoneskin: 10 minutes (or 350+ damage)
    Blaze Spikes/Shock/Ice: 6 minutes
    Haste: 6 minutes
    Enspells: (duration not listed)
    Barspells: (duration not listed)
    Phalanx: 6 minutes
    Blink: 10 minutes

    And yeah, if you're subbing SCH, Celerity cuts a spell's recast in half every 2 minutes, 2 charges. It's still pretty hard to see how good this will actually be with recast duration increase unknown and duration increase unknown, but seriously, hastening someone once every six minutes will feel like an eternity.

  2. #362
    Falcom is better than SE. Change my mind.
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    Why do I think we are going to witness a new era of retarded RDMs this update?

  3. #363
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I won't complain too much, RDM didn't need as much work as WHM so they shouldn't get as much, and this will be fun to toy with. The length boost to self-buffs will be really nice for soloing and for tanking, and the Acc boost is nice too, especially for tanking when I would be co-tanking with a PLD and could consistently make Blossom > Atonement Light.

    The elemental resistance down stacked on top of Death Blossom addt'l effect could in fact be very potent as well, and it may even stack with Threnody effects.

  4. #364
    Relic Weapons
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    Never underestimate the QQ addiction....ever.

    I've been RDM for 5 1/2 years and I'm psyched for this. Enspell II + Death Blossom is just enough to make RDM melee worth doing, albeit temporarily. That's all I've ever asked for, and now I have it. Yay.

    WHM needed a major overhaul. RDM did not. Quit your bitching.

    Edit: Oh and the new JA seems clearly geared towards getting that Enspell II and Death Blossom stuck more quickly/efficiently in end-game situations. Acc bonus was a must. Longer recasts screws RDM/NIN, but anymore I'm soloing as RDM/BLU half the time anyway. If it makes my Cocoon and other buffs last longer, hells yes.

  5. #365
    Sea Torques
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    Lakshmi

    There's far too much crying for RDM and far too little for SMN. Yes the RDM update is basically worthless, but they actually got something. SMN got nothing.

    Edit for typo.

  6. #366
    Day
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    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

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    Quote Originally Posted by geno3302 View Post
    There's far too much crying for RDM and far too little for SMN. Yes the RDM update is basically worthless, but they actually got something. SMN got nothing.

    Edit for typo.
    SMN got some things, didn't you read the update?

  7. #367
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    SMN's strike me as the biggest whiners for all the wrong reasons. Instead of asking for a core change to the job to make it suck less it's always the "we needz teh moar avatarz!" anthem they chant.

  8. #368
    New Merits
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    Quote Originally Posted by Araius View Post
    Edit: Oh and the new JA seems clearly geared towards getting that Enspell II and Death Blossom stuck more quickly/efficiently in end-game situations. Acc bonus was a must. Longer recasts screws RDM/NIN, but anymore I'm soloing as RDM/BLU half the time anyway. If it makes my Cocoon and other buffs last longer, hells yes.
    Maybe not.
    Quote Originally Posted by PlayOnline.com
    - Composure
    (Lv.50 Ability Delay: 5 min. Duration: 5 min.)
    Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.

  9. #369
    A. Body
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    Caitsith

    Quote Originally Posted by Hirokei Kiaza View Post
    SMN's strike me as the biggest whiners for all the wrong reasons. Instead of asking for a core change to the job to make it suck less it's always the "we needz teh moar avatarz!" anthem they chant.
    Yet the ones that say more avatars will fix the job are getting more and more of them throughout the years and still bitch. So regardless if SMN gets fixed, there will be the majority that feels more avatars = fixing.

  10. #370
    E. Body
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    Fenrir

    Did I miss the part where they say "Blood Pact: Rage, when used on a target that has moved out of range will no longer deduct MP" like they promised?

  11. #371
    Lampoon
    Guest

    Sept, you always blow things out of proportion which causes all these puppies to post same thing for 10 threads. Come on now. I thought you would be happy with en-spells. I remember way back when. You actually posted suggesting for this very same set of spells.

    People forget that they have released more than what they've announced in terms of job adjustments in the past. Examples being DRG 2hr ability rework(announced) and Jump additional effects(unannounced).

  12. #372
    Sea Torques
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    Lakshmi

    I have always wanted a core change to the SMN job. The way we work is bullshit. If we were as strong as we are now 4 years ago when people only did traditional PTs, then I wouldn't complain. SE has been behind on every update. And SMN got NOTHING in this update, we got fixes that should never have even been problems in the first place. The increase in merit BP damage is nice, but the update we got them is the same update BLM got AM II.

    AM II: more efficient, more damage
    Merit BPs: More MP, less damage.

    All they've done with SMN is fix past mistakes that shouldn't have existed.

  13. #373
    Sea Torques
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    Quote Originally Posted by Hirokei Kiaza View Post
    SMN's strike me as the biggest whiners for all the wrong reasons. Instead of asking for a core change to the job to make it suck less it's always the "we needz teh moar avatarz!" anthem they chant.
    Spoken like someone who doesn't quite understand the dynamics around SMN. SE has invested too much into SMN, to dramatically change the way it works. So the best we can expect are tweaks, LIKE WE JUST GOT, to update the job. And if we get said tweaks, we'll be fine.

    And new avatars *can* dramatically change the job. Witness: Fenrir, Diabolos. With the former, we got accuracy and stat buffs, and an mp efficient source of damage. While I use garuda a lot more now, it's a situational thing, as to whether I'll use Fenrir or Garuda. A free Fenrir is a whole lot easier to get, and I don't have to switch staves to aspir.

    Diabolos gave us Dream Shroud (which isn't used nearly as much as it should), and a decently strong ranged magical BP. A lot of fights were changed the day we got that.

    So yes, it's fully within reality to expect new avatars to change the way we play, and to give us new valuable options. And if SE continues with the track of updating individual BP's like with hastega and the merit pacts, that could be all the adjustments we need.

    Other adjustments we've got over the years that have moved us up more:
    pet accuracy adjustment
    BP: Rage and Ward (another splitting of BP's could be possible)
    Summoning skill adjustment to further increase accuracy, and lenthen ward duration

    We don't need a complete overhaul. Tweaks here and there will put us in line. I will agree with the complaints that it's taking so long for these tweaks, and SE is hesitant to do for fears of "overpowerment."

    I'd like to see 1 or 2 more BP commands, and a further ward duration increase (5+ minutes for each buff). SMN improvement doesn't, and shouldn't, come from straight damage. We should be more like a COR; damage and group buffs, with a system designed to force us to do both. The BP system does that.

  14. #374
    My Little Ixion
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    Olorin Bustyoas
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    Ramuh

    So yeah.. I'll just skip over 13 pages of WRYYYYYYYY to say.. yeah I agree with ya these changes are lame.

  15. #375
    My Little Ixion
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    So yeah.. I'll just skip over 13 pages of WRYYYYYYYY to say.. yeah I agree with ya these changes are lame.

  16. #376
    Tottenham 'til I die
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    Flood control appears to have been turned off..

  17. #377
    Yoshi P
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    my turn to bitch and tell you how things can be better if only they did what i say!

    1) give rdm en'IIs (light/dark too!) they should stack with 2x,3x and so on weps! and deal 80dmg a hit.
    2)rdm gets refresh II! lasts 10min its 80mp and is 10mp/tic
    3) rdm sword goes to A+
    4)rdm shield goes to A-

    am i doing it right?

    next lets go onto smn!

    1)all merited BPs that have near 100% acc on almost anything should do more dmg then the crap acc lvl BPs!
    2)free pets!
    3)avatars should deal close to the same DMG as a fully merited DD on HNM and merit mobs.
    4)fix the range of our BPs

    bam i just fixed it. everything!

    ok before someone says anything ll but 4 on smn i think should not be done lol.
    people really i said this like 5 pages back but im sorry you do things one way and wont try anything else(or your shell). the updates are to give people ways to play the game in odd new ways. not make your one way only shit easy.

    because thats what everyone seems to want. (more haste! more STR mods WS! more DMG!)

    step back a sec and think how this could help rdms that may not do things your way.

  18. #378
    BRP
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    Quote Originally Posted by Olo401 View Post
    So yeah.. I'll just skip over 13 pages of WRYYYYYYYY to say.. yeah I agree with ya these changes are lame.
    Wry doesn't work that way.

    Quote Originally Posted by Kenji View Post
    Spoken like someone who doesn't quite understand the dynamics around SMN. SE has invested too much into SMN, to dramatically change the way it works. So the best we can expect are tweaks, LIKE WE JUST GOT, to update the job. And if we get said tweaks, we'll be fine.
    Given that SE has displayed complete control over recast timers, damage formulas and enchantment formulas I am going to say you are completely wrong.

  19. #379
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    Sylph

    I stand by my previous posts. Max really explained it well. RDM is not defined purely by this hallowed end-all strategy and tradition some of the BG elitist love to flaunt. There are tons of lousy RDMs out there regardless. This won't change much. Princess RDMs indeed.

    Now for the person who complained that a smn is stuck doing nothing for the 45 seconds between a BP, you can always:

    a) heal one or two ticks to keep a stable MP flow -or-

    b) Use a BP: ward to benefit your immediate party (though sacrificing MP).

    People who think SMNs just do something every 46 seconds are playing with bad SMNs.

  20. #380
    Physicist
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    Raineer Severus
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    Quote Originally Posted by dejet View Post
    am i doing it right?
    That would be a no.

    Although, Refresh II defined as self-only with 3x cost and 3x the duration...hell yes

    Begin and end the update with that and I'm happy. Only other thing I'd dream of is for Slow II to be closer to Elegy (even if the two didn't stack /gasp) and maybe for Blind to do something more effective than it does.

    However, those last two things would overpower RDM soloing even more than it already is, which is the whole problem with adjusting RDM in the first place.

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