I'm pretty sad for the RDMs, the last update really rallied everyone together in a way that's rarely seen. I'm hoping that it's better than it sounds. Protect and Shell lasting an hour could be pretty nice .... trying to wrap my head around this, let's see.
Assuming that all Enhancing spells are doubled in duration (which is a big assumption):
Protect I-IV: 1 hour
Shell I-IV: 1 hour
Aquaveil: 10 minutes
Sneak/Invisible: Potentially kind of nice, random duration
Regen: 150 seconds
Refresh: 5 minutes
Regen II: 2 minutes (Assuming subbing SCH now with the lowering of RR1)
Reraise: 2 hours
Stoneskin: 10 minutes (or 350+ damage)
Blaze Spikes/Shock/Ice: 6 minutes
Haste: 6 minutes
Enspells: (duration not listed)
Barspells: (duration not listed)
Phalanx: 6 minutes
Blink: 10 minutes
And yeah, if you're subbing SCH, Celerity cuts a spell's recast in half every 2 minutes, 2 charges. It's still pretty hard to see how good this will actually be with recast duration increase unknown and duration increase unknown, but seriously, hastening someone once every six minutes will feel like an eternity.
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