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  1. #381
    Cerberus
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    Since when was Joyeuse nerfed? lol


    Actually, I'm satisfied with this update for RDM, though I was really hoping for the ever illusive Refreshga to free up time and effort... Oh well.

    As for SMN... Well, we all knew deep down that SE hates SMN, so why wouldn't they get fucked again? Now the Lv.75 BPs will just be magical damage alternatives to the Lv.70 physical BPs (about the same damage). Gdi, throw a dog a bone, you assholes.

  2. #382
    Physicist
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    Since when was Joyeuse nerfed? lol
    That would be the headline if Fox News was reporting on the update.

    Enspell II's don't apply after the first-hit of multi-hit weapons (or maybe off-hand hits entirely, i'm not sure how to read it)

    I have faith it will be balanced. If it's 40 dmg instead of 20 that would be a net increase, since it's 40 EVERY round instead of an average of 29.5 per round (for joyeuse). Also, it could be more than 40.

  3. #383
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Rdm's can do so much in this game. Enfeeble, Nuke, Tank, DD. Stop complaining. Lol. Smn's still need a buff, as of now no reason to invite a smn.

  4. #384
    New Merits
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    SMNs do not need a zomg buff, They have the fastest way of EXPing. They do Enmity free nukes. The Nukes they do are strong but not as strong as a BLMs (You can not have best of both worlds). They can cure very well as such a large MP pool. There is alot of good things about SMN that i find out ways the bad points.

  5. #385
    Fake Numbers
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    Well, I'm mildly not unhappy. I got Refresh II (for the same mp cost as refresh 1 and only castable on myself.. but i'll live with that).

    I'd asked (waaaay waaay back) for a merit that would let us increase how long refresh lasts by 10s per merit... guessing I got close to that (I'm going to assume 25% increased duration, tho i actually think it'll be 10%.. cuz SE is SE).

    As for the rest of the stuff... what stuff...

  6. #386
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    SMNs also have a very handy form of self-refresh that we got not too long ago.

  7. #387
    Cerberus
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    Quote Originally Posted by geno3302 View Post
    The increase in merit BP damage is nice, but the update we got them is the same update BLM got AM II.

    AM II: more efficient, more damage
    Merit BPs: More MP, less damage.
    Slight derail.

    I'd like to point out that AM II are some of the least efficient spells in the game, even fully merited. They sit ahead of -ga III spells, which should only ever be used to clear out groups of weak enemeies, Tier II spells, and the original AM line.

    Fun toy for the animations? Sure. Useful in any real situation outside Manafont? Fuck. No.

    AM II are a 20% increase in damage for 68% more MP spent than a Tier IV spell. =/= efficient.

    That said, lol @RDMs still being the most powerful job in the game, and it's too bad SE has no idea what to do with SMN.

  8. #388
    COPPER-SHELLED QUADAV
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    COPPER-SHELLED QUADAV

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    Quote Originally Posted by Septimus View Post
    And another thing, here is why I fear that Composure is a bundle of fail. It is going to double the duration of your self-targeted spells, but is going to increase the recast time of every spell that you cast. Cures, higher recasts. Enfeebles, higher recasts. Nukes, higher recasts. Drain and Aspir, higher recasts. Seriously, this is craptacular and they should be more ashamed of themselves than usual.

    This job ability is going to have to be god-like, and I mean refresh lasting 10+ minutes, in order to justify how it is going to wreck every other spell that you can cast. And fuck that clicking the shit off shit. That's fucking bullshit.
    I know some of the SE dev team play Red Mage in the game; I thought they'd put something in that was actually useful - but no, once more, we see they're scared of RDM being any better than it is right now.

    Basically Composure destroys Fast Cast - proving Square has no idea what they are doing with this update. And the Chasuble thing is still making me cringe.

    http://2.bp.blogspot.com/_ZXYLySxolg...rdm%2Bcopy.png

  9. #389
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    Quote Originally Posted by Araelus View Post
    I know some of the SE dev team play Red Mage in the game; I thought they'd put something in that was actually useful - but no, once more, we see they're scared of RDM being any better than it is right now.

    Basically Composure destroys Fast Cast - proving Square has no idea what they are doing with this update. And the Chasuble thing is still making me cringe.

    http://2.bp.blogspot.com/_ZXYLySxolg...rdm%2Bcopy.png
    Clearly.

  10. #390
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    Who says that RDM isn't wearing full Oracle robe set!!!!

  11. #391
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    Quote Originally Posted by Raineer View Post
    That would be a no.

    Although, Refresh II defined as self-only with 3x cost and 3x the duration...hell yes
    If Enhancing duration is doubled, then we get something very much in line with that >_>

  12. #392
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    But it's a Chasuble+1! And he's a melee RDM!


  13. #393
    Cerberus
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    What's all this about Refresh II? >.>

    And anyway, I didn't notice the part about the multi hit thing. That kind of breaks the whole point, doesn't it? Yay for Hornetneedle+Platoon Dagger DDing? /sigh

  14. #394
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    Quote Originally Posted by Belgaer View Post
    What's all this about Refresh II? >.>

    And anyway, I didn't notice the part about the multi hit thing. That kind of breaks the whole point, doesn't it? Yay for Hornetneedle+Platoon Dagger DDing? /sigh
    It really doesn't break it...

    We'll assume for a minute the damage is around 40. Who knows what it really is but please god let's not be something like 25...

    At 20 per round (status quo), for every attack round with my Joyeuse I get 1.45 swings. That means I average 29 damage per attack round.

    At 40 per round (made up Enthunder II), for every attack round I get 40. Always.

    Who knows if the MP cost will make it worthwhile, but in my made-up example they found a way to increase damage (rather substantially) without breaking it for something like Kraken zergs.

  15. #395
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    Quote Originally Posted by Isiolia View Post
    If Enhancing duration is doubled, then we get something very much in line with that >_>
    Yeah I agree, it'd be nice as a spell but in JA form it serves the same purpose.

  16. #396
    Sea Torques
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    Quote Originally Posted by BRP View Post
    Given that SE has displayed complete control over recast timers, damage formulas and enchantment formulas I am going to say you are completely wrong.
    Okay, they do have full control over it, but the real problem is there is a ton of -BP gear out there. SE is not going to implement some grand change that will require re-tooling of a bunch of gear. So you have to realize that any changes are limited by the other systems and gear in the game. It's the same reason why we can't expect any real changes to perpetuation, other than more gear.

    Damage formula? Possibly.
    Recast Timers? Not likely, due to -BP gear.

    We're stuck with the 1 minute BP timer. The best we can hope for, is either more -BP gear, and/or another BP command or two.

  17. #397
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    Quote Originally Posted by Belgaer View Post
    What's all this about Refresh II? >.>

    And anyway, I didn't notice the part about the multi hit thing. That kind of breaks the whole point, doesn't it? Yay for Hornetneedle+Platoon Dagger DDing? /sigh
    Refresh II in that Composure + Refresh on self = longer lasting Refresh, which is what some suggestions for a Refresh II spell have been.

    With Enspell IIs, it'd depend on the exact way it's implemented, and what the damage cap is. The way I see it, making it apply to the first hit only makes it more feasible to let it do more damage. Maybe not initially, but build up higher (maybe it'll do that only until you miss as well?).

    The other thing I considered with it, is that using a multi-hit weapon may allow a RDM to both do Enspell damage, and benefit from Sambas. Maybe not the ideal way to do it, but it creates an option I suppose.

  18. #398
    Bitchfist
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    Oh god, I lol'd

    I don't want an overhaul. I just want tweaks. Is that too much to fucking ask for?

    BP range
    ward effect/duration

    Its not alot, little things. THEN add new avatars, but fix this shit first.

  19. #399
    Nidhogg
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    Quote Originally Posted by Isiolia View Post
    The other thing I considered with it, is that using a multi-hit weapon may allow a RDM to both do Enspell damage, and benefit from Sambas. Maybe not the ideal way to do it, but it creates an option I suppose.
    What's more annoying to other people than hearing En-Spell sound effects? Hearing two really different ones alternate back and forth....

  20. #400
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    Quote Originally Posted by Indalecia View Post
    Oh god, I lol'd

    I don't want an overhaul. I just want tweaks. Is that too much to fucking ask for?

    BP range
    ward effect/duration

    Its not alot, little things. THEN add new avatars, but fix this shit first.
    That's what I'm trying to tell them. Odds are, we'll get tweaks. We probably won't get a Rage BP range increase, but they didn't mention that a failure won't cause mp to be used, nor reset the timer. Which I suppose is almost as good. But it sounds like that change won't happen until next update.

    And yes, I'm hoping for a ward duration increase as well.

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