Item Search
     
BG-Wiki Search
Page 21 of 44 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast
Results 401 to 420 of 867
  1. #401
    Banned.

    Join Date
    Aug 2008
    Posts
    372
    BG Level
    4

    Quote Originally Posted by Leb View Post
    So, they're skipping part 2 right? This just has to be an early April Fool's joke.
    They also made no mention of any new avatar or the Bloodact Rage timer giving back TP and recast time when it gets interuppted which I know that SMN fix was at least on the way. Maybe April 2nd, we get the rest of the stuff if any.

    I was expecting more from rdm simply cause whm got alot and they put whm in the notes first saving the best for last.... Then again, RDM didn't need much a fix as much as WHM did.

    EDIT: I also wonder if the En-spell II can be casted on other Party Members like Phanlax II.
    Then you can be a resfresh,haste, and en-spell whore lol.

  2. #402
    Sponsored by Orton
    Join Date
    Sep 2007
    Posts
    4,517
    BG Level
    7
    FFXI Server
    Valefor

    You know...I just had this great vision of a melee RDM using an enspell II elemental wheel.

    ...well, except replace great with fucking retarded.

  3. #403
    Nidhogg
    Join Date
    Jun 2007
    Posts
    3,528
    BG Level
    7
    FFXI Server
    Odin
    WoW Realm
    Lightbringer

    Quote Originally Posted by Kenji View Post
    That's what I'm trying to tell them. Odds are, we'll get tweaks. We probably won't get a Rage BP range increase, but they didn't mention that a failure won't cause mp to be used, nor reset the timer. Which I suppose is almost as good. But it sounds like that change won't happen until next update.

    And yes, I'm hoping for a ward duration increase as well.
    They may have not implemented the 'ranged BP' fix because it would eliminate one of the benefits of Diabolos.

  4. #404
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
    Oct 2006
    Posts
    4,322
    BG Level
    7
    FFXIV Character
    Indalecia Salavachere
    FFXIV Server
    Midgardsormr
    FFXI Server
    Asura

    Nether blast doesnt resist.

  5. #405
    Canada
    Join Date
    Oct 2006
    Posts
    1,482
    BG Level
    6
    FFXIV Character
    Mlle Skjie
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph
    WoW Realm
    Madoran

    Melee additions that make meleeing harder are not useful additions. Happy Birthday to me indeed.

  6. #406
    Puppetmaster
    Join Date
    Jun 2006
    Posts
    62
    BG Level
    2

    At first look this is very disappointing. I don't see a ton of usefulness, unless the enspells do a ton of dmg, and the RDM engaged with the mob is not tasked with the responsibility of debuffing the mob. On an endgame level, I can see one RDM meleeing and weakening the mob with enspells + mythic WS, and another RDM focusing on debuffs. It could have some use, but it depends on how it is executed. The enspells will have to be high dmg, resist free and when they weaken a mob to an element, it needs to be significantly.

  7. #407
    Starless
    Guest

    Three jobs got some buffs, of various magnitudes. Two of them are complaining.

    Seventeen jobs got nothing. They're keeping rather quiet.

  8. #408
    Sea Torques
    Join Date
    Jan 2008
    Posts
    622
    BG Level
    5

    Quote Originally Posted by Seraph View Post
    They may have not implemented the 'ranged BP' fix because it would eliminate one of the benefits of Diabolos.
    That's the main reason why I don't think we'll get a Rage range increase. Nether Blast specifically says it's ranged. That would negate it's advantage. I think the 75 merit BPs have some range on them, too.

  9. #409
    CoP Dynamis
    Join Date
    Aug 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Lakshmi

    Quote Originally Posted by geno3302 View Post
    Merit BPs better match or be better then BLM AM II....I demand 1.5k dmg and 2.5-3k with MB. This is NOT a job adjustment for SMN at all. This is "oh I'm sorry this is how SMN should have been 6 years ago, we'll fix it now."
    Cool story bro.

    I really wish your posts were at least somewhat constructive at all. Stop your crying and butt hurt because "SMN has been broken for 6 years". Honestly, it doesn't even sound like you know how SE could fix SMN either.

    This update definetly lacks the "Wow" factor that the WHM update did, but honestly, RDM got En-Spell 2 which people all over the community have been complaining about for years. RDM doesn't honestly need anything.

    Following that same line of thought, if BLM gets a melee update I will be pretty sad, I don't think I have actually ever engaged anything on BLM <_<

  10. #410
    Puppetmaster
    Join Date
    Jun 2006
    Posts
    62
    BG Level
    2

    Quote Originally Posted by Starless View Post
    Three jobs got some buffs, of various magnitudes. Two of them are complaining.

    Seventeen jobs got nothing. They're keeping rather quiet.

    Outside of Merit abilities, RDM has seen very few updates in the past five years I've been around. Ppl are upset because we waited a long time, and when we do get a new abilities, they look like shit.

    SE could have left out the melee bit, and gave us more useful spells or abilities. The verdict is still out on how useful this will be, but nerfing a rdm's recast timers is not the way to make the player base happy.

  11. #411
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Starless View Post
    Three jobs got some buffs, of various magnitudes. Two of them are complaining.

    Seventeen jobs got nothing. They're keeping rather quiet.
    One more time. This doesn't mean that all the job updates are in these 2 update notes. March update for example last year buffed WAR (Retaliation), THF (Collaborator), BST (new pet food, reward recast time shortened), SAM (Sekkanoki), DRG (Wyvern gets stronger as you gain exp), BLU (several new spells), and COR (DNC & SCH rolls, "charges" for Quick draw). None of these buffs were in the preview notes, first time we heard of them was when the final update note was released.

  12. #412
    A. Body
    Join Date
    Oct 2006
    Posts
    4,003
    BG Level
    7
    FFXI Server
    Cerberus

    Quote Originally Posted by Seraph View Post
    They may have not implemented the 'ranged BP' fix because it would eliminate one of the benefits of Diabolos.
    Ballista increased the physical range but you can always "lolballista" or "lolrunawayfromrange."

    Don't forget, merit BP has long range too although I don't remember if it is the same range as Nether Blast. The uniqueness was that it doesn't "resist" outside of weather/day/elementalish and flat out magic reduction on everyone.

    SE making it too complicated just give the damn Ballista-style range increase and increase Ward duration seesh.

  13. #413
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Considering I wasn't expecting anything for SMN... this is welcome. I kinda wish we had a new avatar...

  14. #414
    Cerberus
    Join Date
    Sep 2008
    Posts
    438
    BG Level
    4
    FFXI Server
    Phoenix

    Quote Originally Posted by Isiolia View Post
    Refresh II in that Composure + Refresh on self = longer lasting Refresh, which is what some suggestions for a Refresh II spell have been.

    Not really. It's only going to be practical when you're alone, and only if you're not /NIN (unless you're /NIN for DD, for whatever reason). Sacrificing Cure and Haste recast timers for a longer Refresh duration for yourself isn't going to work. It's just going to hurt a lot more than help.

  15. #415
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Starless View Post
    Three jobs got some buffs, of various magnitudes. Two of them are complaining.

    Seventeen jobs got nothing. They're keeping rather quiet.
    What job do you play? I'm sure I can create a wonderful looking update which addresses a segment of your job that doesn't need addressing.

    And then, once you realize you will see no adjustments for another few years, you might potentially QQ

    edit: When you introduce a JA for redmage, it is going to be scrutinized all to hell. This isn't like adding a 17th for SAM,WAR,SCH,SAM,SAM,SAM, etc

    Just wait until a JA for NIN is introduced (RDM doesn't even get a meritable JA). Hell, NIN is a melee caster, enjoy more accuracy for double your spell timers. Enjoy!

  16. #416
    Fake Numbers
    Join Date
    Nov 2007
    Posts
    91
    BG Level
    2

    Quote Originally Posted by Starless View Post
    Three jobs got some buffs, of various magnitudes. Two of them are complaining.

    Seventeen jobs got nothing. They're keeping rather quiet.
    Well if they got buffs this update, chances are they will not see anything for a while unless you're a SAM

  17. #417
    Sea Torques
    Join Date
    Dec 2007
    Posts
    565
    BG Level
    5
    FFXI Server
    Leviathan

    AHAHAHAHAHAHAHAH xD

    I swear, this update made my day and reading this full thread made it even better!

    So RDMs didn't get a WHM-caliber update and now they are all crying because SE has forgotten about them. I only have one thing to say to you: Play another job. In fact, go play BST, you will understand.

    "But I can't land some enfeebles on some of the HNMs I do!" -> Guess what, some jobs can't land WSs, JAs, or even spells... because they never get to fight them.

    The only thing that saddens me is the chance of this being trully the last job update of the patch and the fact they wasted time on giving RDM, a job that is perfectly placed on everything that can be done in game, time and a chance at job updates that could've gone to more deserving and needed jobs. But the tears have been worth it I guess. Not to mention this could be slightly useful in some situations... go talk to some MNKs about Footwork before you cry much more


    Now about SMN... well, i'm happy but I feel like it's incomplete. In more detail:

    - Effective range of Wards changed to Protectra range: Yeeeeees. This is so neat, i've been waiting for this forever. This means you can finaly send your pet to engage a mob and cast your Ward so you don't have to enter AoE range and take 10 seconds just to finish the stupid casting, only to get hit by AoE when you are already running out of range. Even if you time this perfectly with monster TP moves, the delays are so horrendous you are likely to get hit by AoE... specialy on a >25% HP mob.

    - Blood Pact: Ward "Hastega" fix: Uh... ok. So they changed the spell's priority rating, big deal of an update. This isn't even worth a screenshot XD (I know the screenshot is also showing the increased Ward range though).

    - Lv75 Magic BPs: Will this finaly make my wasted merits worth? I want to see this

    So yes, something is missing here. This doesn't drasticly change SMN nor gives it the buff it needs. It's not too hard to fix summoner for me though, I just think they need to do this one single thing:

    - Improve all Ward BPs so they don't suck. All of them. Make Fenrir buffs significant, make Ifrit's warcry last longer, make Titan's SS's potency modifiable by SMN skill, make Diabolo's Phalanx reach SCH's level with enough SMN skill, make Rolling Thunder last longer, and for the love of all that's holy in vana'diel, make Carbuncle's wards last long enough and change them so they aren't worthless (random buffs... wut?). SMN is easy to fix, it has all the tools that it needs to be a good job, except they all suck as of now.

    New avatars? Whatever.

  18. #418
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,584
    BG Level
    10

    Quote Originally Posted by Starless View Post
    Three jobs got some buffs, of various magnitudes. Two of them are complaining.

    Seventeen jobs got nothing. They're keeping rather quiet.
    I seriously must have imagined all the nut licking SE did to some jobs in the past.

  19. #419
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
    Join Date
    Jul 2006
    Posts
    1,204
    BG Level
    6
    FFXI Server
    Caitsith

    Quote Originally Posted by Belgaer View Post
    Not really. It's only going to be practical when you're alone, and only if you're not /NIN (unless you're /NIN for DD, for whatever reason). Sacrificing Cure and Haste recast timers for a longer Refresh duration for yourself isn't going to work. It's just going to hurt a lot more than help.
    Composure -> Refresh -> Cancel Composure

    for the fifteenth time

  20. #420
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Quote Originally Posted by perdition View Post
    Outside of Merit abilities, RDM has seen very few updates in the past five years I've been around. Ppl are upset because we waited a long time, and when we do get a new abilities, they look like shit.

    SE could have left out the melee bit, and gave us more useful spells or abilities. The verdict is still out on how useful this will be, but nerfing a rdm's recast timers is not the way to make the player base happy.

    Positive:

    Refresh
    Convert
    Higher Sword Skill
    Higher Dagger Skill
    Better En-spell damage
    Higher Enfeebling Magic Skill

    *New*
    Merits
    Tier II Merits
    Composure
    En Spell II


    "Negative"

    -No more Cure V
    -No more Flash
    -No more Marksmanship skill

    Yep..RDM has been ignored these past 5+ years.

Page 21 of 44 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast

Similar Threads

  1. Job Adjustments and Additions Part I (03/26/2009)
    By Psion in forum FFXI: Everything
    Replies: 657
    Last Post: 2009-04-01, 20:35