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  1. #421
    Cerberus
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    Quote Originally Posted by Tempyst View Post
    Composure -> Refresh -> Cancel Composure

    for the fifteenth time
    It's a 5 min recast, nub. I'd be surprised if it makes Refresh last longer than a 3 min and 30 sec. It would only work on every other cast. That's hardly the same as the Refresh II you wanted.

  2. #422
    PUP Power!
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    Quote Originally Posted by Tempyst View Post
    Composure -> Refresh -> Cancel Composure

    for the fifteenth time
    Highly likely that the increase in spell duration is tied to having Composure activated.

  3. #423
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Destinye View Post
    Stupid shit that was before NA PC release.
    Anyone else I would think it's a whoosh. Being that it's you, well...retarded people are retarded.

  4. #424
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    Quote Originally Posted by Starless View Post
    Three jobs got some buffs, of various magnitudes. Two of them are complaining.

    Seventeen jobs got nothing. They're keeping rather quiet.
    The thing a lot of people are missing is that there is a problem with Red Mage: Enfeebles. Some sort of half hearted melee buff isn't helpful.

  5. #425
    A. Body
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    Quote Originally Posted by Hirokei Kiaza View Post
    Anyone else I would think it's a whoosh. Being that it's you, well...retarded people are retarded.
    Indeed, because RDM has seen OH SO FEW adjustments and additions over the past 5+ years.

  6. #426
    Nidhogg
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    This is neither here nor there:

    If the Enspell II won't proc on a double attack hit, does this mean that if a Samba Daze is on the mob, they'll get the daze on the second hit instead?

    Food for thought, I suppose.

  7. #427
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    Quote Originally Posted by Talint View Post
    This is neither here nor there:

    If the Enspell II won't proc on a double attack hit, does this mean that if a Samba Daze is on the mob, they'll get the daze on the second hit instead?

    Food for thought, I suppose.
    it would make sense that it would.

  8. #428
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    Quote Originally Posted by Destinye View Post
    Positive:

    Refresh
    Convert
    Higher Sword Skill
    Higher Dagger Skill
    Better En-spell damage
    Higher Enfeebling Magic Skill

    *New*
    Merits
    Tier II Merits
    Composure
    En Spell II


    "Negative"

    -No more Cure V
    -No more Flash
    -No more Marksmanship skill

    Yep..RDM has been ignored these past 5+ years.
    Don't forget nerfed Gravity n' stuff...

    Also figure that, while RDM did get Convert and all that put in (prior to that it was the job nobody wanted), that was also at a time when lots of jobs were getting lots of additions and tweaks. Tier II merits, while nice, aren't exactly new capabilities outside of Phalanx II.

    RDM has seen very little since FFXI hit retail shelves outside of Japan, which is the experience most of us are looking at.

  9. #429
    Sea Torques
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    Quote Originally Posted by TybudX View Post
    Slight derail.

    I'd like to point out that AM II are some of the least efficient spells in the game, even fully merited. They sit ahead of -ga III spells, which should only ever be used to clear out groups of weak enemeies, Tier II spells, and the original AM line.

    Fun toy for the animations? Sure. Useful in any real situation outside Manafont? Fuck. No.

    AM II are a 20% increase in damage for 68% more MP spent than a Tier IV spell. =/= efficient.

    That said, lol @RDMs still being the most powerful job in the game, and it's too bad SE has no idea what to do with SMN.

    Sorry, let me restate.

    Freeze: 307 MP, Casting Time: 17.75 seconds, Recast Time: 90 seconds, base dmg: 577
    Freeze II: 287 MP, Casting Time: 10 seconds, Recast Time: 90 seconds, base dmg: 710

    level 70 BP: 164 MP, dmg(spiders outside aht urhgan) around 1600-2000.
    Merit BP: 182 MP, dmg(spiders outside aht urhgan) 5/5 merits and 5/5 MAB merits 1175, with MB 1527. Less DMG on same mob, even with MB, for more MP.

    So I would take a 20% increase in dmg for 68% more MP, what we got was about a 10% increase in MP cost for a -5% to -24% decrease in damage...and that's with MB the best case. I picked EP mobs because anything IT+ and you'll start to see frequent resists, way more resists then the misses you'd get from Predator Claws or Spinning Dive.

    The only time they are even slightly useful is when a monster resists physical damage, and even then Nether blast doesn't generally get resisted for 50 dmg and it's only 108 MP.

    To all the people saying SMN doesn't need some fix or change, then why don't we get into merit PTs? BLM is the same. Just because we do well in end game events cause of a technicality, that we get no hate for dmg(or blms doing good dmg and crowd control), does not make up for the fact that everywhere else we suffer.

    SMN now is perfect for the game 4 years ago, before ToAU. In a traditional PT set up with SCs and MBs.

  10. #430
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    Yep, which is why I say compared to other jobs, it's pretty clear that RDM doesn't really...need much of anything nowadays compared to a job like SMN. Then you have the whole NIN situation which went from a non-tank job to a tank job and since it's completely different than how SE designed it to be it would be hard to make additions/adjustments for.

    RDM though...what exactly is wrong with it? What more does it need when just in this thread alone you can read about all that a (good) RDM can do..compared to hearing about SMN you hear all that it CAN'T do because of 'x reason.'

  11. #431
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    Quote Originally Posted by geno3302 View Post
    To all the people saying SMN doesn't need some fix or change, then why don't we get into merit PTs?
    By that standard, PLD is useless and needs a buff.

  12. #432
    Sea Torques
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    Quote Originally Posted by Maxxthepenguin View Post
    By that standard, PLD is useless and needs a buff.
    I've had PLDs /NIN geared for DD in merit PTs, I have never once been a SMN in, or been with a SMN in, a merit PT. But yes, PLD, BLM and SMN are suited more for the traditional PT set up. I've actually had a BLM once @ mamool camp as well, though they need to be brought back into the PT scene.

  13. #433
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Quote Originally Posted by Belgaer View Post
    It's a 5 min recast, nub. I'd be surprised if it makes Refresh last longer than a 3 min and 30 sec. It would only work on every other cast. That's hardly the same as the Refresh II you wanted.
    Or it'll double the duration and you can use it every time.

    I can play the speculation game too!

  14. #434
    Old Merits
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    I've had a pretty good Summoner main healing for a merit party before.

  15. #435
    Bitchfist
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    Quote Originally Posted by Maxxthepenguin View Post
    By that standard, PLD is useless and needs a buff.
    You're gonna pigeon hole the one flaw in his entire statement of truth?

  16. #436
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Quote Originally Posted by Toth View Post
    Highly likely that the increase in spell duration is tied to having Composure activated.
    Really? Says who?

  17. #437
    Every day I'm wafflin'
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    What the fuck are you talking about? SMN is the single best exp job in the game hands-down.

  18. #438
    Official THE Alpha and Omega
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    Quote Originally Posted by Tempyst View Post
    Really? Says who?
    The people who speculate things that would be way too complicated to be worth SE's time to bother doing.

    They aren't going to cancel your buffs if you cancel Composure.

  19. #439
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Quote Originally Posted by Maxxthepenguin View Post
    The people who speculate things that would be way too complicated to be worth SE's time to bother doing.
    What an authority!

  20. #440
    Nidhogg
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    What are people realistically expecting for the buff increase %, and the recast % penalty? I'm thinking something like +100% duration and +50% recast penalty.

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