Really not impressed at all. SMN update is pretty abysmal and RDM update is useless. I sure hope they get new avatars.
Really not impressed at all. SMN update is pretty abysmal and RDM update is useless. I sure hope they get new avatars.
RETRACE AWESOME YES.
go fuck yourself
Retrace would be better if I could accidentally Retrace the entire party during Dynamis.
I agree NIN needs an update since it's next to useless vs PLD in most sitations (not that it was meant to be a tank in the 1st place) but i have never seen any situation where a BLM was not wanted, SCH still cant replace BLM in say..dynamis Xarcabard..Or Any Wyrm fight, if they can Good luck trying to achive the skill and INT needed. My basic question is BLM is still a highly desired job. SO is RDM, so people are doing more crying then needs to be. Wanting new "toys" and shits and giggles" tools are fine. i DO think WHm needed an update, but BLM? meh. i'm not QQing over it. Altho MNK on other hand..
Many jobs need more job abilities for multiple reasons:1. the more job abilities one can use, the more fun/less boring the job will be to play, which they did perfectly for this whm adjustments; 2. the better the player is the more effective, and efficient they will be playing the job (RDM simply fucking casts spells in support, a god damn retard can do that, but obviously a better player will be more effective in doing so), and thus the job has been adjusted to make it more useful, more fun, and the better the player the more efficient they will be. Think SCH abilities, the better the player the better they use their abilities to buff others, themselves, or damage the enemy.
Also SE needs to get away from support job meleeing, not only in job adjustments, but in gear like mythics. Support jobs are not meant to be in the front lines, and most end game HNM have AoE which do not allow for such stupid actions in the first place, and yet SE thinks it wise to add weapons which force you to melee in order for them to be more effective than HQ staves. The WHM adjustments basically make the job much more fun, its effectiveness is better, and the abilities allow for the better WHM to be so much more effective than the shit WHM, which is exactly what job adjustments should be doing.
RDM should never have had a melee update, its only real use is for a rdm who is soloing something, and job adjustments should not focus on solo aspects for support jobs, ever. RDM should have been given several abilities similar to the WHM abilities, in that the better you are at the job the more effective they will be in supporting your role in the party. Examples: ability that lowers Magic Acc for potency; ability that lowers potency for Magic Acc; ability that lowers Magic Acc for more duration; ability that increases Magic Acc for lower duration; ability that makes spell cost x4 mp for enhanced Magic Acc... ect.
BLM examples: ability that lowers dmg + magic acc for less enmity generation; ability that doubles enmity generation for enhanced dmg + magic acc... ect.
Wonder of wonders, I agree with VS. I'd like to see something happen to RDM to make skill matter in group play, instead of "collect +Enfeebling gear, get a resist, cast Cure/Haste/Refresh".
Obviously solo RDM requires skill and equipment and some luck thrown in, but this is a MMO.
Sometimes having to put effort into playing the game is rewarding!
The RDM enspell IIs are a buff for BLMs!
But SEs Description of RDM is they are "Deulists" i think they just wanted them a half-and-Half to Backline and frontline abilites, they ARE basically THE "Melee Mage" (BLU does not count)
Btw: No job should ever be 'completed' in an MMO, and no job 'doesn't need changes' some jobs need changes more than others, that is the only argument that is worth saying. MMO are meant to be updated and constantly change, new HNMs, harder HNMs, most importantly from SE's stand point: KEEP MOTHER FUCKERS PLAYING AND WANTING MORE. Thank you retards who do not understand this, because you humor me.
There are only a handful of ways to improve magic accuracy in this game. Elemental seal is great but only applies to user plus it has 10mins recast. Threnodies only target specific elements, have limited effect and getting the spell to stick on HNM is as bad as casting elegy without elemental seal. Magic burst grants 30% magic accuracy and potency, which requires good coordination between melee and mage. Stutter step is a decent concept unfortunately DNC accuracy issue vs HNM and excessive TP feeding negate its benefit. COR can boost magic accuracy at the cost of one roll.
RDM now have access to JA/spells which can potentially boost the performance of all magical attack and debuffs. The best part is RDM actually get to melee HNM. SE even take care of some important issues associated with RDM melee - Composure boosts accuracy and prolongs spell effect i.e. RDM can focus on hitting mob to build TP. Auspice solves the issue of excessive TP feeding.
The one time SE actually did something right to make RDM melee work, ppl whine because they rather have enspells which add 40 damage per hit and proc on multihit weapons so that they can kill DC-EM mob faster.
Too much crying.
RDM is one job that hardly needs buffs/fix. Stop bitching about BLM as well. These jobs simply don't need any more things to make them awesome whereas WHM was essentially a cure bot for hours on end. Now they made healing people a bit more intuitive for the WHM class. Be glad you got anything from RDM or SMN. Could have gotten nothing.
But people need something to bitch about so go on.
We were promised updates to RDM. Forgive us for hoping they wouldn't be shit.
Agreed. Except it will take a jackhammer to drill new tactics into the heads of most people.
Of course this would depend on how significant these magical debuffs will be.
I wonder if the magic resistance down effect stacks with AM's. Most people overlook this debuff effect of AM2 and just focus on the e-peen damage rating.
RDM already have access to a lot of accuracy gear, we still don't know the exact effect of Composure but it doesn't make sense for SE to introduce a brand new JA to a mage job without actually adding significant amount of accuracy boost. Auspice affect all members in the area of effect, all you need to do is put a RDM with proper melee gear in your tank party. 2 PLDs + 1 RDM with Auspice probably feed no more TP than 2 PLDs without Auspice.
RDM doesn't need to melee, and should not be meleeing HNM, the update basically helps RDM hit things they shouldn't be attempting to hit. RDM is a support job, its role is to enfeeble target, enhance the party, and heal the party in end game. Composure will be used in a way that was not intended by SE which is to use, cast spells, then cancel; SE wished for it to be kept active, and the recast delays to be a negative effect for given ACC and duration increases, however this ability needs no such negative effect due to the fact that the duration increases are for self target only. They tried to enhance RDM melee, but RDM should not be meleeing, they tried to do this by giving a negative effect which makes the use of the ability even less useful.
You are trying to make this ability seem useful on HNM, but the reality is, it should never be thought of against end game HNM in this game. SE proves they want front line targets to take damage for being in the front lines through use of AoE abilities of monsters. The reason support jobs should not be meleeing is this very issue; support jobs heal and enhance the party, they do not heal, and enhance themselves because they are meleeing the target; this not only is mp inefficient, but it causes true targets that need healed to be healed with delay, and it can, and will cause support job death due to AoE. The most melee-uninviting HNM in the game currently is PW, if you melee PW after a certain %, you will be dying, no matter how many cures you get.
The -elemental resistance effect from enspellIIs would have to be incredibly large for it to even warrant the RDM to come in and connect a single blow on most end game targets, and it more than likely will not be.
Little information I should hand over to you: Death Blossom Magic Evasion Down effect is no where near 100%, and it can last just seconds on most end game targets; it is effectively useless on 95% of end game targets in this respect.
Did everyone forget that at the fanfest interviews that SE said they wanted to give RDM an update that would engourage them to meele in the front lines more?
This halfassed meele update was kinda expected, a bunch of people called those tier 2 enspells a long time ago.
Why would you even assume the resistance- will be significant? It will most likely be the same as ninjutsu and am2, and not stack with them.