
Originally Posted by
Virtuous Saint
Many jobs need more job abilities for multiple reasons:1. the more job abilities one can use, the more fun/less boring the job will be to play, which they did perfectly for this whm adjustments; 2. the better the player is the more effective, and efficient they will be playing the job (RDM simply fucking casts spells in support, a god damn retard can do that, but obviously a better player will be more effective in doing so), and thus the job has been adjusted to make it more useful, more fun, and the better the player the more efficient they will be. Think SCH abilities, the better the player the better they use their abilities to buff others, themselves, or damage the enemy.
Also SE needs to get away from support job meleeing, not only in job adjustments, but in gear like mythics. Support jobs are not meant to be in the front lines, and most end game HNM have AoE which do not allow for such stupid actions in the first place, and yet SE thinks it wise to add weapons which force you to melee in order for them to be more effective than HQ staves. The WHM adjustments basically make the job much more fun, its effectiveness is better, and the abilities allow for the better WHM to be so much more effective than the shit WHM, which is exactly what job adjustments should be doing.
RDM should never have had a melee update, its only real use is for a rdm who is soloing something, and job adjustments should not focus on solo aspects for support jobs, ever. RDM should have been given several abilities similar to the WHM abilities, in that the better you are at the job the more effective they will be in supporting your role in the party. Examples: ability that lowers Magic Acc for potency; ability that lowers potency for Magic Acc; ability that lowers Magic Acc for more duration; ability that increases Magic Acc for lower duration; ability that makes spell cost x4 mp for enhanced Magic Acc... ect.
BLM examples: ability that lowers dmg + magic acc for less enmity generation; ability that doubles enmity generation for enhanced dmg + magic acc... ect.