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  1. #101
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    Quote Originally Posted by ringthree View Post
    And thousands of horrible RDMs cried for joy!
    in before lolsensei.


    This perfectly proves my point though, if you cry long enough you'll get something...unless you're a smn.



    how did they slap smn in the face?
    After the whm updates, people were expecting similar amounts of awesome for smn, seeing they seriously needed a buff. Now they release this? Seems like a slap in the face to me, even if they did boost BP's. It was almost like it was tacked on as an afterthought.

    There better be something HUGE for the rest of the update notes to make up for this shit.

  2. #102
    Ridill
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    Quote Originally Posted by Ahlah View Post
    Seriously ppl can't see the potential of composure and enspell? >.>;;

    Consider the new tank party setup:
    PLDx2, RDM/NIN (geared towards melee), RDM (debuff), WHM, BRD

    Will be ideal for manaburn battle and HNM that resists slow/elegy. Take Tiamat for example:
    RDM casts enstone and build TP on Tiamat, time Death Blossom to land shortly before she takes off into sky. If there is a RNG in party he/she can close light skillchain and BLM magic burst thunder based nuke.

    The biggest issue with melee RDM is TP feeding. That's probably why SE give WHM Auspice (which also helps PLD). I am not saying this will definitely work, still need a lot of testing to determine whether enspell II effect/Death Blossom's magic evasion down
    worth the hassle. There are a lot evidence to suggest this is a new RDM playstyle SE have in mind - why will SE give RDM the only mythic weapon skill capable of opening both light/dark skillchain, Composure to enhance their melee accuracy and enspell2 with accumulative effect?
    There already is a line of spells in the game that reduces elemental resistance, Threnodies. Unless this en-spell II elemental resistance reduction either stacks with Threnodies or is a lot better, it is going to be pointless to have a RDM try to fmelee HNMs that are super evasive to begin with. (Give that RDM Pianissimo Madrigals!)

    I need to stop reading this thread because the more I think about this update note, the angrier I am getting. >_<

  3. #103
    Formerly Raitoken
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    Lightning's Blade

    One thing I wanted from SE for solo was to be casting less shit and this gave it to us.

    Going haste, refresh, phalanx, stoneskin, enbliz, ice spikes, slow, only to start over again 30 seconds later is annoying, this lets us smack things more with less casting so I like it.

    Is it anything practical? No. Does it help our endgame duties or /nin soloing? No.

    Lackluster but better then nothing...

  4. #104
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    Quote Originally Posted by Mayareira View Post
    None, I am just hoping for a "Job Adjustments and Additions Part III/IV (04/??/2009)" that buffs them in a "Job Adjustments and Additions Part I" fasion. Because if they don't, it'd be more dissapointing than this RDM update.

    I understand your point/frustration though, I'd also like to see a useful meritable spell/JA on this update. RDM does work fine, but its been damn long since the job received an exciting update.
    They said:

    In this second half of the announcement on job adjustments and additions planned for the April version update
    So unless they don't understand what 1/2 means that's it.

  5. #105
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    rdm can tank hnms, solo some incredibly hard mobs, prefered mage in meripo compared to whm or sch. they needed nothing. whm was being left in the dust for everything (rdm better as only mage, sch have aoe -na's) no wonder their update was much better

  6. #106
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    Quote Originally Posted by orson View Post
    They said:



    So unless they don't understand what 1/2 means that's it.
    Well they obviously don't know what their players want. I guess it's not out of the realm of possibility.

  7. #107
    Banned.

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    Quote Originally Posted by Septimus View Post
    There already is a line of spells in the game that reduces elemental resistance, Threnodies. Unless this en-spell II elemental resistance reduction either stacks with Threnodies or is a lot better, it is going to be pointless to have a RDM try to fmelee HNMs that are super evasive to begin with. (Give that RDM Pianissimo Madrigals!)

    I need to stop reading this thread because the more I think about this update note, the angrier I am getting. >_<
    This is not true, any BLM can tell you landing nuke on Wyrm without any resist is no easy task, more so if your BLM do not have the ideal setup. If done right, we are looking at enspell effect + magic evasion down from Death Blossom + 30% magic acc and damage output from magic burst. That's more than enough to justify a melee RDM esp since now they will feed similar amount of TP to Tiamat provided Auspice actually makes a difference.

    The design of RDM mythic + aftermath effect + composure tells us this is what SE want RDM to do - enough accuracy to build TP on HNM. Still need further testing but it sure looks promising

  8. #108
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Chen View Post
    rdm can tank hnms, solo some incredibly hard mobs, prefered mage in meripo compared to whm or sch. they needed nothing. whm was being left in the dust for everything (rdm better as only mage, sch have aoe -na's) no wonder their update was much better
    I agree that RDM needed nothing.

    That being said, I wanted something better for my backline job capabilities, since that's how I and 95% of all other RDMs play the job.

    Also, this could be interesting with Auspice + RDM Enspelling, not to say that I think it's gonna work out (I mean seriously, I don't think I'm ever meleeing Tiamat on RDM), but this might be SE's weird way of getting WHMs and RDMs to work together again, seeing as way back when, WHM and RDM made a pretty awesome pair in xp, as opposed to one being chosen over the other.

  9. #109
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    SC + MB adjustments aren't job adjustments..!! = the secret 3rd half, coming tomorrow!

  10. #110
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    Quote Originally Posted by Ethican View Post
    Well they obviously don't know what their players want. I guess it's not out of the realm of possibility.
    I really doubt it because they said after the Whm update notes:

    That concludes the list of changes scheduled for the white mage job in the upcoming version update. Other jobs set to receive fine-tuning will be introduced in the very near future, so keep watching this space!
    No such message was attached to this update note so it points to very unlikely we'll see more job adjustments.

  11. #111
    THIS IS BREGOR'S STORY
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    Quote Originally Posted by Septimus View Post
    But the point is, RDM has its update, we don't get another one for 5 more years otherwise everyone will go batshit about it.
    That's not necessarily true. PLD got Shield Mastery and Auto-Refresh in April 2006, and the Sentinel/Rampart changes in December 2006. I think most people felt like those two updates combined to fix a lot of the previous problems with the job. While I admit this update is disappointing for RDM, it doesn't mean there isn't more coming.

  12. #112
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    As has been mentioned many times, this would have to be godly for it to even matter. Any decent LS thrashes Tiamat in short time anyway and letting your RDM melee just to drop it's resistance barely isn't worth it when you could throw BLM or DD in, in most every situation.

    So funny, I didn't expect much from SE but christ this is like epic failure. Composure better be a huge increase, seriously. >_>;

    edit: Oh and someone said it too; RDM didn't 'need' anything, but adding worthless crap we won't use is almost more of an insult than just ignoring RDM again. imho.

  13. #113
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    Second half?! Quick translate french/german/jp sites to confirm!!

  14. #114
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    lol we waited 2 years for THIS?

  15. #115
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    Quote Originally Posted by dejet View Post
    smn has had a lot of love (just small things) that have added up to big thing in the long run

    smn needs a *fix* to make it better for merit pts thats all i can think of that is wrong with smn.

    we dont need end game fix... this update adds more to end game. we can solo just fine. what is wrong with the job? we cant epeen and do the 30k dmg in 1min a drk can do?

    we cant do 30k/hr in a merit pt? really wtf is wrong with the job?
    things smn have going for them
    We do need an end-game fix. As it stands now, mobs that are mostly resistant or completely immune to enfeebles prove that you can fight everything without enfeebles. Hundreds of thousands of limit points, countless hours gathering Rare/Exclusive gear, untold millions of gil to gather the best equipment available, and our primary skill is almost entierly worthless. Why even bother to level RDM past level 41 since that is the last and only useful spell that we get?

    And WHMs can also do 30k an hour merit parties as well, I guess they should have gotten a shitty update as well.

    Quote Originally Posted by Mayareira View Post
    None, I am just hoping for a "Job Adjustments and Additions Part III/IV (04/??/2009)" that buffs them in a "Job Adjustments and Additions Part I" fasion. Because if they don't, it'd be more dissapointing than this RDM update.

    I understand your point/frustration though, I'd also like to see a useful meritable spell/JA on this update. RDM does work fine, but its been damn long since the job received an exciting update.
    Quote Originally Posted by Square-Enix
    In this second half of the announcement on job adjustments and additions planned for the April version update...
    This is it.

  16. #116
    Bagel
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    I have no idea why they even attempted to do a shitty update on RDM like this, and nothing about BLM, again what the fuck.
    New RDM stuff would've been fun but no way needed, but BLM updates would both have been fun and needed. I'm usually not pissed on updates but this is fucked.

  17. #117
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    i dont see anything so bad about RDMs updates.. RDM didn't need anything to begin with. It was perfectly relevant to the game and all SE was doing was rounding it out with a stronger ability to melee since the job was meant to be able to take on the melee/mage function but has always ended up being played as a backline.

    SMN changes.. well I think the range extension is great and should have been around all along.. It makes playing SMN a whole lot easier since avatars have horrible pathing at times and buffing everyone can be a hassle. I'm glad for that..

    No idea why they chose to single out Hastega and mention it. Hastega finally being able to overwrite slow.. probably not all slows.. but is still nice.

    Damage increase to Group 2 BPs is just lovely. The base damage is rather mediocre but the TP bonuses have been great already.. I'm already pretty content with the damage from grp2 BPs, so with a boost to both the base and TP bonuses, I'm fairly certain this means that a well merited Grp2 BP will finally be able to consistently outdo the physical damage from Lv70 BPs. And this means that 7m.acc/7MAB on the Redingote is more worth getting too... as is a Nirvana.
    I just dont know how much they'll boost it.. but if its anything substantial.. im sure its going to be nothing short of amazing.

  18. #118
    DAKPluto
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    Quote Originally Posted by dejet View Post
    how did they slap smn in the face?
    They promised me no loss of MP on "Too far away" at same time as ward distance. Now it isn't mentioned :\

  19. #119
    MaachaQ
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    Quote Originally Posted by Nama View Post
    Second half?! Quick translate french/german/jp sites to confirm!!
    The Japanese at least does not seem to say "second half," only "this time we'll talk about Red Mage and Summoner Pets."

  20. #120
    Failed Sex Ed
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    Quote Originally Posted by MaachaQ View Post
    The Japanese at least does not seem to say "second half," only "this time we'll talk about Red Mage and Summoner Pets."
    ~hope

    edit, woops, if you pray you'll get your way, if you hope the answer's nope!

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