Enspell II actually do help solo RDM who straight tank with ceremonial dagger. Enthunder II also has additional effect that helps RDM to land Slow.
Enspell II actually do help solo RDM who straight tank with ceremonial dagger. Enthunder II also has additional effect that helps RDM to land Slow.
What HNMs are you talking about? Anything that a RDM can tank well, is a mob on which a PLD will embarrass him/her. The PLD's shadows go down and get toolbagged? Cast Reprisal and enjoy the mind-boggling shield blocks. The RDM's shadows go down and get toolbagged? Hope the other tank has enough hate and that you don't get AoE'd during weakness. One PLD D/Cs and you have to put in a replacement? Flash, Sentenal, and Rampart- you are aproaching the hate cap. RDM D/Cs and you have to put in a replacement? Not so much.
And if they want RDMs to melee something, how about they give RDMs some decent melee/weapon skill gear?
Don't forget PLD! People bitching that RDM don't need any update need to go back to the WHM thread and bitch that their update is too good. WHM is the best healer, it is the fault of the playerbase that they refuse to accept it.
JIMP'd :O
I take it back, its meh and its T_T for joy toy people
No enspell damage does not add hate. it's a fact that makes Excalibur and haut plds very sad.
already learned how to position my avatar to hit people years ago
still no reason to actually use tier2 BPs unless the bump makes them do more dmg than my lv70 BPs
funny how im a rdm whm smn sam blm. and i see nothing wrong with whm(update looks coo though!) or smn... or rdm or sam(lol) only job out of all mine i want to see something now is blm
edit: and how are you going down in so fast on rdm? i just geared my rdm for tanking and i have 1600hp... fafnir takes like a full 2min of beating the shit out of me with no shadows to kill me...
edit2!: with SS a 2x attack with shadows down dont bring me even close to yellow hp. rdm/nin is one bad ass tank. also do you have an "oh shit" macro? with like -40% dmg? or did you forget that?
I don't understand why ppl are so obsessed it. If you are soloing NMs you probably don't want to feed them any TP at all, which means Joytoy/Justice sword are out of question. If you just want to hit some regular mobs go level other melee jobs.
Maybe the way Enspell II works is how FF9's Steiner's Elemental Blades work?
Basically what we're expecting here is a big damage additional effect procing. So it's like a "spell enabled" buff to your initial attack much like Sneak/Trick attack. It'll be like a nuke, but except it's embedded in your sword.
Providing you don't miss. But I guess that's what Composture is for?
And assuming big damage, I'm expecting a reasonable 400~ damage on the first strike.
I love how SE lovely mixes updates/new content with 1min patches.
Anything is new content when it's a new spell, a new JA, a new mechanic to handle either a buff or debuff.
But updated range of BPs? Moar damages? These are simply feckin patch notes
"In this second half of the announcement on job adjustments and additions planned for the April version update..."
2nd half? they are done? ; ;
unless SE works with improper fractions? 3/2? where is 3/2?
Dear SE:
Please give all avatar's blood pacts the same range as nether blast.
Thanks a million,
Izzy
Let's see, Red Mage already has the ability to get mp faster than almost any other job, effectively double their mp pool, solo around 75-80% of all the mobs in the entire game, debuff most mobs to the point of being laughable, tank to some degree, melee to some degree when geared properly, nuke in some of the best nuking gear available decently, heal almost as well as any other job out there... but hey, not good enough, right?
Job adjustments are meant to try to help jobs that are lagging behind others, not overpower the shit out of them. Stop looking to Samurai for everything as an example for how job updates are supposed to work. Stop and ask yourself what exactly square could have done that wouldn't have completely broken red mage. People won't be happy until they can solo AV on their red mages I guess. I'm already tired of seeing half of every other nm being claimed by some red mage that's taking an hour to finish it off.
And to think at one point, Septimus was the voice of reason against the people of excessive QQ. I swear, I see him bitch more than most people these days.
Also love how it takes one mediocre note for everyone to forget the rest of the good things in this update. This place never changes.
i am still hoping for some kind of fix coming after this update along the lines with the following:
* composure will be 3min duration with 5min recast.
* composure effect will be able to target all your PT members so that the spell casted on them will have longer duration.
this way you will do the refresh , phalanx II , haste order and just leave it that way for like 7min or so until you need to cast the order again. Which would be really great because you will have more time todo other stuff , hell even Nuking lol.
now if there is a job ability that RDM SHOULD GET it should be an ability with recast of 3min for example that increase the potency of the white and black spell, not the magic accuracy ( because there is already elemental seal). So if you cast slow it will add +10% more or something, and if you cast haste you get +5% more etc. or just boost the MND and INT on RDM for thier next spell.
P.S : screw enspell II, never going to use it, never effective. rdms are backline jobs period.
/end rant
Wrym is pretty much still RDM tank's cup of tea, there used to be a huge gap between RDM and PLD. As I said before, RDM take time to build hate and hate reset will be a major problem to RDM tank, I think you don't really fully understand how RDM tank works. There are situations when properly geared RDM take less damage than PLD without sentinel and shield block. A well played RDM tank can hold hate better than a PLD. PLD has become a universal tank because the job can afford to make more mistakes thus require less skill and offer more room for error.
SE never intend to turn RDM into a melee job. They already mentioned it million times in their previous interview. They want to offer a different playstyle which allows RDM further enhance their role as a debuffer, in this case they want RDM to debuff their target mob with their weapon, which actually make more sense than simply adding enspellII that does 40 additional damage on every single hit. The latter will not change RDM playstyle at all, all it does is allow some silly RDM to bully weak mob with joytoy/justice sword, merit party still want a proper melee job because RDM weapon skill are pathetic, and HNM probably resist enspell damage anyway.
The way they implemented enspell and composure actually give RDM to opportunity to melee HNM and add significant benefit to the alliance, which is much cooler than hitting some DC-EM mob.
P/S: RDM already have enough accuracy gear, and that's all SE want them to do - enough accuracy to land hit so that enspell effect can proc and RDM can build enough tp to land Death Blossom.
Ok. I seriously have to ask the BLMs that are crying a question:
Where the fuck did SE say BLMs would be getting adjustments? I recall them only saying WHM and RDM getting adjustments and that they're fixing SMN Rage/Ward..they've said nothing about BLMs, and besides..what DOES BLM need? They're still powerful as fuck, the only thing I've been hearing is "Give BLMs Dark Arts and remove SCH."
This is the only point I cared about. Slow II should be stronger since elegy is like >>>>>>>>>>>>>> Slow II. Blind isn't worth the MP on HNM. Paralyze is paralyze, it's fine I guess.
As for your second point, I agree.
I've always pressed PLAYERS to suggest RDM melee enhancements which could be given which don't further break already broken soloing and it can't be given. Don't bitch unless you can give recommendations which help. The one I could maybe see would be to give Vorpal Blade as native RDM WS, however as /NIN Savage isn't all that bad.
For melee gear, you have ESword or Blau for high-level stuff and Mensur/Blau / Joy for soloing. Unless they gave melee stats on our AF2 (I'd be fine with it) or just delete Wise and replace it with a Melee/caster set (I'd be REALLY fine with that) you just end up overpowering RDM more.
I'm honestly very curious about this new level 75 BP update if someone were to also combine full magic merits, smn mythic and the new expansion bodies geared for pet magic attack... In theory it should be pretty impressive considering some of the numbers we already see.
Unless of course the update adds about 10 damage per BP.