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  1. #21
    Relic Shield
    Join Date
    Jun 2007
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    grips are superior to bugard +1 in terms of resists, especially for enfeebles, invo issue are another question. Don't say they are inferior to justify not getting them. Drk is a must imo if you just wanna just choose one ( aspir sleep drain), then ice ( bind) wind ( gravity).

  2. #22
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
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    2,187
    BG Level
    7

    Carry Wind and Ice grips for Bind/Gravity/Silence on my RDM, should probably look into Dark as well, maybe when we get increased inventory this coming month.

  3. #23
    Old Merits
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    Mar 2008
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    Not worth the inventory space.

  4. #24
    Hydra
    Join Date
    Jul 2008
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    145
    BG Level
    3
    FFXI Server
    Leviathan

    Ice and Dark are the 2 most important. A resisted sleep or bind can get someone killed and while a resisted nuke is less important. For most mobs the accur is not needed for nukes and for the mobs that need a high skill build you can taylor your inventory for the gear only needed for that fight so space should not be that much of an issue.

  5. #25
    Bagel
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    Nov 2005
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    FFXIV Character
    Ellatrix Reatori
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    Sargatanas
    FFXI Server
    Fenrir

    67/70 on BLM.. not worth the inventory.

  6. #26
    Salvage Bans
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    Jan 2008
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    Cerberus

    Quote Originally Posted by Arthars View Post
    like someone said

    i personally only have thunder and dark grip for my blm and rdm.

    dark grip for obvious reasons, i wont explain here

    thunder grip because thunder is a higher damage nuke, but lose out on mag acc due to the imba-ness of HQ ice staff. So i use thunder grip

    No ice grip because HQ ice staff is reliable enough for me to use extra 1 int for damage.

    Then just use the bugard on both since...the thunder grip also won't make any sort of diffrence....wtf..? even in something as simple as this you still make no sense..

    back on topic..

    Yea..only the dark grip is worth the space, you're better off with the bugard on all others. because for me 7 staffs+7 grips = Hell No

  7. #27
    Black Belt
    Join Date
    Oct 2006
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    5,668
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    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    oh wow look

    its orochi lede

    hi

    and no, i dont need your advice

    OP can use your anti-elite advice tho, no one is stopping you

    YOU ARE OROCHI LEDE!

  8. #28
    Oh, you've got green eyes.
    Oh, you've got blue eyes.
    Oh, you've got grey eyes.

    Join Date
    Feb 2007
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    1,821
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    lol, flawless logic arthars haha

    to be fair though, what is imba-ness?

  9. #29
    assburgers
    Join Date
    Mar 2007
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    10,925
    BG Level
    9

    Satchel = Worth Inventory space?

  10. #30
    Black Belt
    Join Date
    Oct 2006
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    5,668
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    FFXIV Character
    Arthars Menethil
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    Chocobo
    FFXI Server
    Odin

    Quote Originally Posted by Howard Roark View Post
    lol, flawless logic arthars haha

    to be fair though, what is imba-ness?
    something like l33t

    lol

  11. #31
    Fake Numbers
    Join Date
    Jun 2005
    Posts
    90
    BG Level
    2

    It largely depends on what you are doing on blm.

    For Dynamis anything else that you might need to use any form of sleep, Dark Grip is worth it. 2 M.Acc might be the difference between sleep landing at all or a difference in duration.

    Nuking mobs with high resistance i.e Tiamat etc. This is gonna largely depend on your gear / build. If you are cracking 320/120 easily then you might not need it. If you aren't going to be, it might be worth the investment. If you are getting resisted alot it wouldn't be bad to at least look into it.

    Low man enfeebling: If for some reason you are casting slow / para / bind on mobs then you probably should carry the appropriate grips depending on your relevant gearsets.

    Just my .02

  12. #32
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

    Join Date
    Oct 2008
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    1,136
    BG Level
    6

    With the current low cost of these grips and the massively expanding inventory space come Mog Satchels, buy ASAP before demand skyrockets.

  13. #33
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,772
    BG Level
    8

    it depends really, think about the spells you use the most and how
    you can gain full 100% benefits from the spell itself.

    If you stick to mostly Lightning and Ice spells, then get the
    grips associated with them obviously.

    just quick macro them in for the spell and then remove for
    whatever you full time.

    Dark Grip would probably be amazing for the additional potency
    of Drain, Aspire, ect.

  14. #34
    Spiders are Awesome
    Join Date
    Sep 2006
    Posts
    7,073
    BG Level
    8

    It's Aspir, no E, and why would magic acc add potency to it? And "amazing" is a huge stretch for int-1 macc+2.

    I imagine a lot of people won't be getting sachels if that means no account sharing. Waiting until next week to see if you can buy the stupid thing and deactivate it while keeping the sachel -.-

  15. #35
    Salvage Bans
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    Cerberus

    Quote Originally Posted by Arthars View Post
    oh wow look

    its orochi lede

    hi

    and no, i dont need your advice

    OP can use your anti-elite advice tho, no one is stopping you

    YOU ARE OROCHI LEDE!
    There is no "Advice" with you if it's not an argument, you have no clue what to do, none of your posts make sense, and most are just filled with huge elitism, and "LOL you do that? ROFL" BS that just screams egotism...but this topic isn't about you "shocking i know" so let's just leave that for another day, you need to actually understand jobs better if you can take in "advice"


    On topic again...

    Most BLMs are usually 66-69/70 it seems really hard to carry more then 1-2 grips, the most i had carried was just dark, but i even took it off due to extra gear ._. i would recommend ice and wind..if you aren't packed. i dunno why SE didnt just make one grip that just has Magic accuracy +2 on it instead.

  16. #36
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
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    5,045
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    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
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    Fenrir

    I believe this thread has been pretty much invalidated.

  17. #37
    Relic Weapons
    Join Date
    Jun 2008
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    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Cairthenn View Post
    I believe this thread has been pretty much invalidated.
    Agreed.

    Can we play "troll the narutard" more though?

  18. #38
    Salvage Bans
    Join Date
    Jan 2008
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    879
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    FFXI Server
    Cerberus

    It was already done after the 1st page, might get more idiots, particulary ones that try to make there self feel better with Unique "puns" when they really just make you laugh.

  19. #39
    Sea Torques
    Join Date
    Mar 2009
    Posts
    579
    BG Level
    5

    Thanks for all the useful replies. Even though the satchel does pretty much invalidate my question I am sure to use a lot of the info to my benefit.

  20. #40
    I Am, Who I Am.
    Join Date
    Nov 2005
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    15,656
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    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Quote Originally Posted by rog View Post
    90% of the time 1 int will be .5 macc, not 1. averaging them together doesn't make sense.
    you can't compare int/mab like that. shit's situational, etc.

    1 skill was proven (with 95% confidence) to be 1 macc, and not .9 by someone else, though i don't remember where that was posted, it shouldn't be too hard to find anyway.
    Just getting these stats from research from Kanican, Kaeko, and others, as with the 2INT=1MAB. Another stat is that 1 INT ~= 3-4% Magic Critical Hit.

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