I wonder if anyone has noticed that Onorgul is Pathwriter.
I wonder if anyone has noticed that Onorgul is Pathwriter.
Certainly no one noticed that. Especially not five posts up from yours.
I heard a rumor
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Info plz.Currently Active Users Viewing This Thread: 13 (3 members and 10 guests) Siralin, aznmajiktaru, Karbuncle
he failed
hold ya horses, he's running to do the fight now. overpreparing since taru cor etc
Second one I see on Alexander
http://i5.photobucket.com/albums/y17...217_000636.jpg
hi
go away
I actually fell asleep after I came home from work cause work sucks so I didn't get to do fight till like mad late lol.
Anyways! to add fuel to the relic/mythic debate, I'd like to thank all the people who helped me along the way over the course of the year.
Thanks goes to Eder for introducing me to JP's who got me titles and ampoules and organizing ein and znms fights and bahamut fights so I had income >_>.
Thanks to Helel and Fixation members for znm help.
Thanks to Lothlorien for giving me a shitton of gil for me to finish the last 4-5k stones, unfortunately he quit before I could get my tyger tail.
Thanks to Fusion for helping me 9 man our epic tyger fight and getting tail.
Thanks to Checkmate and Stinkypoo who pretty much got me zeni and helped with tyger path as work kicked my ass and I had no time to play!
On to some pics! I took some as taru and mithra for comparison and I couldn't decide what doesn't look ugly on taru.
http://i44.photobucket.com/albums/f3...217_004749.jpg
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It's pretty late so I didn't get to do much tests but the most important one is just the enhance QD. Butt naked, shark gun silver bullet did 218 ice shot on QQ rock hound and 264 with DP. With AF1 hat, denali kecks, novio+mold, mirke with mab+4 QD-5, 271 with shark 328 with DP. Add in aquillo staff and ice shot on caedarve leech was 311 vs 377. Tests were all done on water's day
So far seems to be a 20-21%ish increase to your QD dmg. As far as if it makes slow/para more potent than regular QD, I doubt it but really I don't know how to test and don't have the time atm.
If you have some tests you want me to run, post them or PM them to me and I'll try to get to it after I come home from work, but I work shit ass hours so I'm usually not back till around 8ish EST PM.
This part is about the fight with balrahn.
I was contemplating between /dnc or /nin and in the end you can see I went with nin. The meds I brought in was vile+1 and hi elixir, 2 periskos, and about 8 hi potions. Hydra was piss easy and I let it hit me once and crit'd me for 60 dmg, otherwise it's so slow you can keep shadows up. It took me 2 ws's to make it depop and spawn balrahn, I walked up to zahak (hydra) and it moved a bit up to me so when balrahn spawn he didn't aggro.
Balrahn himself usually just ranges you but he'll keep moving forward after shots so eventually he will get within melee range and hit you. He's unarmed but it looks like his fists only hit once. The dmg on his ranged and fists are pretty much 40-50 dmg, slug for 200ish and leaden salute for 100ish, he did detonator too but I forgot how much. The only issue I had with the fight and where I nearly lost was because he didn't trigger the damn mythic msg till about 80 ish % so I tried a buncha shit before 80% like only ranged attcking and getting tp etc causing me to take some hits. It's also worth noting his ranged attacks are about 4-5 seconds apart so if you stay in range to melee you'll take a decent amount of dmg (I have like lol1000 taru hp). I ended up doing what kir did as well, which is doing 200 tp first then 300 then waiting for 300 to wear off to do 100 and finishing the fight. So in case it wasn't clear, you can tp in joy etc and ws balarahn for msg. I used SAM and DNC roll with periskos and orochi neck for hp regen, overall was pretty easy till I decided to take an ass load of dmg at the start by trying different shit. He does attack fairly fast but if you need a break just run outta his melee range and he'll just shoot you for like 40-50 dmg.
Thanks again to everyone who helped! If you've got shit you want me to test ---> pm or post I'll try to get to it when I can D:!
A+ for finishing and the info but I think your test is skewed by the base gun you're using. Shark gun is a pretty shit gun so compared to the normal gun a COR will use for QD I'd say it's closer to a 15% increase?
Unless I'm mistaken somehow.
Mmm, interesting. Grats.
You're correct, but the only thing that should matter in a test to determine a percent in this case is the base damage, not a qualitative analysis as you seem to be suggesting.
A generic DMG:40 gun would hit an expected 220 QD with no other bonuses to dmg (Tricorne, staves, MAB, day/weather etc), just a gun and steel bullets. Death Penalty (DMG:40) hit for 264.
264 / 220 = 1.2 or a 20% increase in DMG from the Enhance Quick Draw effect.
please correct me if I'm wrong, I'm not an expert or anything
DP look like a 10%-15% increase:
Formula for QD is 2(Gun Dmg+Bullet dmg + QD enhance)*(1+MAB/100)*(Staff bonus)*(Weather)
AF hat is +5 QD enchance
So best way to test is go kill some wabbits in west sa
With shark gun naked on any QD shot (/war,/nin etc etc) on any day that isnt that weather your dmg should be
2(39+70)*(1) = 218dmg
with hat
2(39+70+5)*(1) = 228
Looking at what you got from DP im assuming the formula will increase that QD enhance to 20%
Naked
2(40+70+20) = 260dmg
So was that without hat on when you tests that? If so then looks like the gun gives a 20% increase and hat 5% increase giving a 25% nomnomnom
Grats, now go cap marksmenship.
Quickdraw math on DP based on the established formula:
[(BulletD + GunD + AF1Head) * 2] * (1+MAB/100) * (1 + StaffBonus) * Day/Weather
Where AF1Head bonus is equivalent to +5D. This means its increase in damage will vary depending on the Bullet+Gun damage. It is not a static % increase.
There are 3 natural possibilities to where this bonus could be applied:
(1) Increases base damage similar to the AF1 head's effect
(2) Adds a certain amount of MAB
(3) Adds a seperate static % increase similar to a staff bonus
Test 1 (Naked outside bullet and gun): Actual = 264
If No Bonus: [(70+40)*2]= 220
If (1) true: possible if DP adds +21 base damage
If (2) true: possible if DP adds +20 MAB
If (3) true: possible if DP adds static +20% damage bonus
Test 2 (With +19MAB and AF1 Head): Actual = 328
If No Bonus: [(70+40+5)*2]*1.19= 273.7 ~= 273
If (1): [(70+40+5+21)*2]*1.19= 323.68 ~= 323 (no true)
If (2): [(70+40+5)*2]*1.39= 319.7 ~= 319 (not true)
If (3): [(70+40+5)*2]*1.19*1.2= 328.44 ~= 328 (true)
Test 3 (Add Aquilo's Staff): Actual = 377
If No Bonus: [(70+40+5)*2]*1.19*1.15= 314.755 ~= 314
If (1): [(70+40+5+21)*2]*1.19*1.15= 372.232 ~= 372 (no true)
If (2): [(70+40+5)*2]*1.39*1.15= 319.7 = 367.655 ~= 367 (not true)
If (3): [(70+40+5)*2]*1.19*1.2*1.15= 377.706 ~= 377 (true)
Based on this the DP bonus seems to be a static +20% damage applied separately from base damage and MAB.
EDIT: Absolute perfect (augmented) QD gear with DP solo no day/weather is like ~600 I think. Max with triple element ~800. Kinda scary when you consider how many resistance variables QD innately bypasses + a 45 second timer.
CONGRATS AZNBISH! MANY SLEEPLESS NIGHTS, YOUR DREAM HAS CAME TRUE!!!1!
the completion of your gun has prelonged my vocation from FF.
Why does it discount me from posting here? I've gone through almost 6 phases of obtaining relics, and I know bloody damn well every tricks in the books there is.
On the other hand, have you? No. Go away.
Way to go at a lame attempt to flame me, when my opinions here are as sound as can be. I am the most realistic person in game, and IRL. I see everything in $$$.