A decent rng with food will eventually cap hate on ixion without needing to WS at all, probably without any form of buffs either.
A decent sam/war can safely melee ixion and do a lot more damage than a rng by the same margin they could on any other fight minus the damage the sam loses from avoiding tp moves. Its impossible to quantify because everyone plays slightly differently and most melees move much further than they need to when avoiding ixion's tp moves.
Not sure what you are basing this on, but it's flat out wrong regarding relic rng (we are in a relic thread still aren't we?) and it's likely wrong regarding non relic rng.
There is such a thing as VE decay and if non relic rng were to skip WS, they would likely never get close to a VE cap.
Categorically, Yoichi rng can go /war, get songs, use ranged attacks at every chance, Namas at 100tp, and toss in a barrage and not pull hate. Anni users have it just that much easier, and going /sam makes it even better.
This is not even taking into account camo by the way.
Martial gun rapes this gun over time unless its a mob that you are quickdrawing to death and kiting.
Greater colibre for example would get raped by landing slug shots at 100% TP and meleeing with merc kris and martial gun. The majority of COR's damage is coming from all the slug shots, then the Quick draws 2nd and the melee and bullets 3rd and 4th in whatever order. Doing leaden salutes at 300%TP on a greater colibre (magic based shitty WS too) is not going to be better then 3 slug shots. 2 leaden salutes isn't even better then 1 slug shot.
If its a fight like Jailer of Fortitude, Odin, ACP, Wulgaru, Anything kited, or stuff that you don't melee like Jailer of Love, Gulool jaja, Tiamat, kirin, etc. Where all you do is shoot bullets from a distance and do 90% of your damage from all quickdraws then this gun is going to be sick doing upwards of like 700 damage or more per unresisted quick draw. I seen 500+ quickdraws with an NQ corsairs gun and not the perfect gear set up on kirin, so im sure Death penalty can reach maybe 700 damage on some mobs.
Kited fights or anythig that you cannot melee at all and have to fight from a distance will have death penalty raping any other gun there is.
Bullets will do the most DPS on DP. The leaden salute will land on those mobs while slug shot will most likely miss on the mobs I wrote above. Quickdraw in a kited fight with DP could probably beat gimp BLMs over time in damage.
Also, I think people are forgetting that level 3 aftermath can possibly do double damage on barrages. (can it?). However, if you quickdrawing something to death, they probably made you sub /blm.
The best rolls for DP would probably be warlock and wizards roll or hunters and wizards roll. If you are in any pt with a blm, evokers would be wanted by the blms and if ranger is in your pt, they would be pissed to get wizards roll.
Your best bet is to be in an all rng pt, give them hunters plus another DD roll to make them happy and keep hunters and wizards on you. The gun is very complicated and dumb and unless you have the best quickdraw gear in the entire game where your QD can put other jobs to shame.... then it isn't worth the trouble. Martial gun will ass rape DP in merit parties imo or nyzul isle or salvage and mostly endgame in general save the very high level NMs that cannot be meleed by cor.
This gun is at its best IMO for monsters that you can solo with Quickdraw. This would be a must have, almost broken maybe. Otherwise its a peice of shit like 90% of the mythics. Yagrush, Burtgang, and kenkonken are the only ones they got right.
Is the Alexandrite guy broke? He wont accept my Ranparre Goldpiece and Caliburn, I'm confused.
oh disgusting, that is the same Hellscream?
That Hellscream gets around more than Tiger.
tiger
sounds like a match. this was him on cerb: http://www.bluegartr.com/forum/showp...&postcount=200 where he got his first relic, the gkt. i remember someone posting him with an apoc on another server and now the bow. go figure.
Nephilim - Excellence - Yagrush
ill try to snag a fasion shot later tonight
It's not mp drain.
10-12% chance that a fraction (random, my tests show 10-35%, average being ~25%) of your melee damage gets converted in MP, regardless of what you hit. Works on MPless mobs as well as undeads.
By the way, for some reason Tizona's AM2 (m.acc) lasts 3 minutes instead of 1:30, are there other special cases as well? Quite sure that with exceptions of Kenkonken and Tizona all mythics' aftermaths are 60/90/120 seconds.