
Originally Posted by
FailureMidgard
Basically, it's all going to come down to me disagreeing with "most HNMs fall into category 3". If you don't mind melee feeding the mob TP, there is little to no reason to care if melee tank it. Our melee tank more in Aery than paladins, but it's still nice to have paladins who care about surviving if people die (said melee generally /sam tank it, but if they went /nin, they wouldn't even mp sponge). And Odin is an even bigger joke, TBH. In fact, it actually makes it go smoother if your melee can bounce hate with your tanks.
DI is largely the same...anyone who is getting erases and /nin should be able to "tank", though admittedly it's very hard for a DD to hold hate due to the whole attacking from the front thing. I fail to see the benefit of never pulling hate in either fight.
As a side note, the small ~300 point aoes still wipe hate, and furthermore, once you hit cap hate, it just decays, then you pull hate when you ws, then it decays again, etc. It isn't dangerous, and there is "redundant" hate being added. If there were no enmity cap, maybe it would be bad, because you'd end up fulltime tanking, but that isn't the case at all.