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  1. #521
    Hydra
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    Quote Originally Posted by byte View Post
    See:
    E.body -> Ares's,
    Kings -> ZNMs,
    Sky -> Sea,
    Limbus -> Assaults,
    etc.

    All content is getting harder and harder for increasingly worse rewards .

    E. Body is available in new content and has less jobs on it then ares.
    Drg and PLD still gain alot from the the body not to mention the rest of salvage gear blows most everything out of the water.

    Kings would be more equivalent to Cerb/Hydra/Khim and Khim has hauteclaire.
    Hydra and Cerb are trash which is dumb.

    ZNMs offers best resting gear, a few minor upgrades, and some middle level gear.

    Sky -> Sea is pretty true

    Assault is more a subset of Salvage and still has some good gear just appraisal rates are way to low and Nyzle Isle has a great time/reward ratio.

    The reason old stuff is easy is because gear is getting better.

  2. #522
    Black Belt
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    i look at sky > sea because AV is not farmable

    and also fucking drop rates

    torques are pretty sweet tho!!! but sky got byakko pants

    ok fuck myself nvm sky > sea is true

  3. #523
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Wolfknight View Post
    I am pretty sure ryunohige will beat drg relic, due to it's know effects of forcing crits on jumps[relic can't proc on jumps], and it's aftermath using drg's ws of choice, unless base dmg/acc gonna beat the DA and awesome jump dmg.
    I think that when you factor in the Super Criticals from Gungnir and the Auto Criticals on Jump, I think the two will come out very close in overall damage. Gungnir has +20 acc, but Ryo would have +10 acc if spamming Drakesbane which is DRG's ws of choice. The higher base damage from the Gungnir would put it ahead but I think the two would be close.

  4. #524
    Banned.

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    Quote Originally Posted by Taint View Post
    Best emcompasses a lot more then the WS damage. It is extremely useful in all aspects of the game unlike any other WS. I still feel for any relicDRK that didn't get to experience apoc at 93.3. That was game breaking.
    The effort to obtain these weapons. (probably by far, the hardest/longest series of quests in video game history).
    These weapons deserve to be broken period! Kenkonken needs to enhance magic mortar to what it used to be and Apoc needs to get its 93% haste back.
    I would have even like to see claustrum get an HQ stave+1 effect or at least a permanent elemental Seal effect. Its broken but thats what it should be for that damn ridiculous effort.

    Can a drk solo Vrtra with 93% haste... no, he can't. The game still requires teamwork, I just don't understand SE.

    K-club is the only game breaking weapon and it should have been a relic weapon lol. Boy do I missed Apoc. Pre nerf. It gave me goosebumps like no other.

  5. #525
    TSwiftie
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    Quote Originally Posted by Wolfknight View Post
    I am pretty sure ryunohige will beat drg relic, due to it's know effects of forcing crits on jumps[relic can't proc on jumps], and it's aftermath using drg's ws of choice, unless base dmg/acc gonna beat the DA and awesome jump dmg.
    (This might not be the thread for this, in which case can move this to another~)

    That might be a possibility. But after a week+ of playing with my own weapon, I'm understanding the mechanics of keeping the AM3 active. You need to output enough damage during the first part of the AM3 to outweigh the second part of building tp back up to 300. This requires lots of buffs, and a constant flow of mobs.

    It excels in long fights in which you can melee, but falls short when there's downtime(moving through salvage for example), or tons of people beating on the same mob and you spend more time swapping to the next mob than tping on it. (Dynamis/Ein).

    Even in ideal situations, although the forced crit on Jumps is a nice increase, I don't think it can compare to the higher damage, lower delay, relic procs, and acc+20 on drg relic. I'll be happy to eat my own words though. Aside from that, most stuff in FFXI deviates from ideal situations for continued AM3 .

    Also, when I got Relic Scythe almost 3 years ago, I tested /w /DRG and jumps could definetly relic proc. Are you sure relic procs can't occur in jumps anymore?

  6. #526
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    So, when does SE come out and officially declare RotZ the best (and last) expansion pack because they're not allowed to make anything better or comparable to it's gear ever again?

  7. #527
    The Syrup To Waffles's Waffle
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    The point is that SE doesn't make gear directly better as to not out date their precious mobs. I'm not sure why people don't comprehend this.

  8. #528
    E. Body
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    Quote Originally Posted by Kirschy View Post
    Even in ideal situations, although the forced crit on Jumps is a nice increase, I don't think it can compare to the higher damage, lower delay, relic procs, and acc+20 on drg relic. I'll be happy to eat my own words though. Aside from that, most stuff in FFXI deviates from ideal situations for continued AM3 .

    Also, when I got Relic Scythe almost 3 years ago, I tested /w /DRG and jumps could definetly relic proc. Are you sure relic procs can't occur in jumps anymore?
    Actually Relic polearm has standard lance delay unlike rest of relic having lowering delay, so same there. Also I am 99% it can't proc on jumps since I can push 800+ on lucky jumps currently, no relic, and when I asked to see high ones from relics not one of them could do that much more, if it could proc on jumps doing 1k on G. Colibiri should be easy when it does proc, and I've never seen SS of relic drg doing that much w/jumps. And Also Ryunohige should get better as you fight tougher mobs comparatively since force crit would buff jump more on something like JoL than merit mobs.

    Quote Originally Posted by TummieGaruda View Post
    I think that when you factor in the Super Criticals from Gungnir .
    the "super" crit jumps I've seen from relic drg haven't been impressive really see what I said above and every jump being crit it should atleast 350~500 or so dmg every time in merits.

  9. #529
    TSwiftie
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    I'll test sometime on bees outside Gustaberg, so I can check... would be interesting to see if it was changed. I'm suprised about the delays matching, that kinda threw me off =o. But I also forgot the weaken defense effect on Relic!

    The jump crits would certianly shine on higher defense mobs though. I'm interested to hear reports on it, even if I don't have my hopes up.

  10. #530
    CoP Dynamis
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    Quote Originally Posted by Kroot View Post
    E. Body is available in new content and has less jobs on it then ares.
    Drg and PLD still gain alot from the the body not to mention the rest of salvage gear blows most everything out of the water.

    might be just me but only thing pld really gets from Ares is the refresh effect, besides that there are much better bodies around but i guess thats another discussion

  11. #531
    Chram
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    Quote Originally Posted by Confuse View Post
    might be just me but only thing pld really gets from Ares is the refresh effect, besides that there are much better bodies around but i guess thats another discussion
    Which is what it's used for, idle.

  12. #532
    Cerberus
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    Quote Originally Posted by Wolfknight View Post
    I am pretty sure ryunohige will beat drg relic, due to it's know effects of forcing crits on jumps[relic can't proc on jumps], and it's aftermath using drg's ws of choice, unless base dmg/acc gonna beat the DA and awesome jump dmg.
    I think Ryu vs. Gungnir should be one of the closest melee comparisons overall, but I still don't see how Ryu would top it.

    Assuming you are spamming DB at 100 TP, you are still at a 10ACC loss compared to Gungnir.

    Base DMG will be a constant ~10% advantage for Gungnir

    Defense down procs from Gungnir will be an advantage (assuming its comparable to the added effects of other relics, this should be ~15% proc rate, not sure what it would add in overall dot, but it would be a marginal boost)

    Gungnir triple melee procs vs. forced crit jumps should be the only area that would allow Ryu to make up ground, and that would need to be a pretty hefty DOT increase to cover the other advantages Gungnir has.

    Would love to see someone finish/ parse it, but I still have a hard time believing it will be on par with Gungnir

  13. #533
    E. Body
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    Quote Originally Posted by Drace View Post
    Defense down procs from Gungnir will be an advantage (assuming its comparable to the added effects of other relics, this should be ~15% proc rate, not sure what it would add in overall dot, but it would be a marginal boost)
    if you're angon though it does nothing since it doesn't stack and is weaker than angon.

  14. #534
    Cerberus
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    Yea, that might strip away a small portion of the dot advantage of Defense Down procs, but not enough to negate it really

  15. #535
    Bagel
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    The fact is, why wouldn't you try to take advantage of AM3 with Ryunohige? Meditate and Jumps should make it pretty easy compared to other jobs.
    The big question is if it's worth losing 2 Drakesbanes every 2 minutes to do that though...

  16. #536
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    Quote Originally Posted by Nevex View Post
    The fact is, why wouldn't you try to take advantage of AM3 with Ryunohige? Meditate and Jumps should make it pretty easy compared to other jobs.
    The big question is if it's worth losing 2 Drakesbanes every 2 minutes to do that though...
    As Kirschy said, it is doable but it is somewhat situational. You have to be in a situation where you are being fed constant mobs or fighting constantly. In areas like Dynamis, Salvage, Nyzul where you are running around, the AM timer is still counting down.

  17. #537
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    Quote Originally Posted by Nevex View Post
    The big question is if it's worth losing 2 Drakesbanes every 2 minutes to do that though...
    Yes it's worth it because, shit is situational, and not everything in the game has to be killed extremely fast!

    Quote Originally Posted by TummieGaruda View Post
    As Kirschy said, it is doable but it is somewhat situational. You have to be in a situation where you are being fed constant mobs or fighting constantly. In areas like Dynamis, Salvage, Nyzul where you are running around, the AM timer is still counting down.
    Exactly.

  18. #538
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    Quote Originally Posted by Vajra View Post
    Yes it's worth it because, shit is situational, and not everything in the game has to be killed extremely fast!
    When we are comparing specifically the damage between them, yes the damage lost would make it "not worth it".

    If "shit is situational" means drg mythic "may" come close to relic "sometimes", then I would say no, it isnt worth it.

    But who cares, upgrade what you like.

  19. #539
    An exploitable mess of a card game
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    Quote Originally Posted by Kirschy View Post
    Even in ideal situations, although the forced crit on Jumps is a nice increase, I don't think it can compare to the higher damage, lower delay, relic procs, and acc+20 on drg relic. I'll be happy to eat my own words though. Aside from that, most stuff in FFXI deviates from ideal situations for continued AM3 .
    They both have 492 Delay.

  20. #540
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    Is everyone intentionally neglecting the wyvern also gaining 45% DA alongside the DRG? That's going to heavily skew things towards Ryunohige.

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