For metsu to miss, you'd need to miss your mainhand, not DA on it or DA and miss, as well as missing on your offhand and not DAing on it or having the DA miss.
Shit's not very likely compared to a 1h weapon.
Also, they aren't pure 95%. I took an ABed SAM to JOL once, guy had like 230 GK(had just gotten gekko and wanted to compare to his other DD on a high level mob) and no acc buffs, was WSing in full STR setup, and maintained less than 50% hitrate on gekko throughout 3 pops. There's no denying there's a significant accuracy bonus on some of those WS, but to say they automatically cap you is going a bit overboard as well.
Here you go Sath/Caiti.
http://img146.imageshack.us/img146/1...2821524745.jpg
what in gods name is that
The best war i have ever seen.
only logic i could think of is: its harder to get, so it must be better?
what happen
Was starting to wonder where that fucker had vanished to. In related lulz, Vespre's a sack now.
Yes.
Well Metsu does have an offhand hit (unless you singlewield for w/e reason) that covers up a single MISS with crappy dmg.I didn't miss first metsu til like 200 WS in, lol.![]()
Not town gear. Probably at least 50 people who post here on BG who can swear on their lives to the truth of that. (Has always full-timed askar head + hands for the 6+ months I've known about him doing Bravura and was shown multiple screenshotted conversations of him raving AND ARGUING AT LENGTH in LS chat about how good headsman's ring is.)
Make no mistake folks. This is not a pose, this is not a joke, this is pure unadulterated stupidity. Nobody is getting troll'd, this is not a mob-specific gear set. This...is...PARADOX!
LS funded (in part at least)
Don't worry guys, they've got PW in the bag now.
What was his argument? o.O;
I've witnessed people who simply cannot comprehend how things like haste are incredibly important, but how someone be confused about that ring?
There is a certain logic that, in a sane world and a reasonable game, would make sense. It goes like this, "The developers wouldn't introduce something that is a flaming pile and necessarily inferior to options that have been in the game and readily available for half a decade."
But FFXI and Square-Enix aren't sane and reasonable. Most of the time, people talk about upgrades that finally trump gear released when Rise of the Zilart hit shelves in terms of a single-digit percentile increase. That's pretty unimpressive. For Monks, going from a standard mix-and-match of sky gear to full Usukane is only, what, a 3-5% boost, even before Marinara Pizza hit the scene?
I'm not condoning the use of Headsman's Ring and I really cannot see how someone who has played this game long enough to acquire Bravura would not have long ago realized that SE's devs have no clue what they're doing, but I can certainly see the logic of thinking a new item is better than or at least on par with an antique from before the dawn of time. It's exactly that horizontal growth of item quality that makes me dread what they're really going to do with these new level caps. I can't be the only long-time player who distrusts the developers.
I get that, but skill's effect on damage is fairly well documented and widely available, in addition to requiring no more than the ability to add and subtract to understand.
Hey, I said I didn't understand why someone who'd been playing for more than a month would be unaware (well, I implied it, anyhow, but not very subtly). Some people just seem determined to remain clueless or think that the difficulty of acquisition bespeaks its usefulness or simply don't want to look like all the cookie-cutter other players of that job. Some day there'll be an MMO where you can actually wear rather different gear from the other Warriors and Thieves and whatnot and still perform as well as them, but FFXI isn't that MMO. In the meantime, though, I can see how it gets a little tiresome that all your armor, even the invisible bits, are essentially identical to everyone else's. It's not a good reason for using that pointless ring, though.